Mario & Sonic at the Olympic Games: Difference between revisions

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(Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0.8.5)
 
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A crossover was the next logical step. Then Sega got the license for the [[Olympic Games]], and that was where they decided the first crossover would be.
 
This is basically the [[Loads and Loads of Characters]] of the respective series competing in the events of the [[Olympic Games]]. Now being in what amounts to a minigame compilation is a disappointment for some, since the most logical crossover would be a [[Platform Game]]<ref>[https://web.archive.org/web/20130109103139/http://www.tssznews.com/2011/05/17/why-we-may-never-see-a-proper-mario-sonic-platformer/ According to this interview], Sega and Nintendo discussed the possibility of such a game, but the inability to come up with a "neutral" play style to balance Mario and Sonic prevented it from being made</ref>. Regardless, this series has been a major success.
 
The games in the series:
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* [[The Unexpected]]: Even if people were expecting a Mario and Sonic crossover, ''nobody'' would have expected it to be a ''Track And Field''-esque minigame collection.
* [[What Could Have Been]]: Silver the Hedgehog and [[Donkey Kong]], who are playable characters in the second game, were planned to appear in the first one in the same capacity. Birdo and Jet the Hawk were to appear in the first game as playable characters too, but they ended up in the second game as a VIP audience member and a Festival Mode rival character, respectively.
** The Olympic Games games also caused a What Could Have Been on an '''unrelated''' game: Sumo Digital thought up of the possibility of having Mario as a [[Guest Fighter|guest character]] for the Wii version of ''[[Sega Superstars|Sonic & Sega All-Stars Racing]]'' ([[Mario Kart|for reasons that should be obvious]]) but didn't go ahead [https://web.archive.org/web/20150919154205/http://seganerds.thekartel.com/blog/2010/02/22/exclusive_qa_with_sonic_and_sega_all-star_racings_producers because of the mere existence of these games], feeling that Sega would be cash-cowing both Mario and Sonic too much otherwise. (This also had the side effect of letting Microsoft go unopposed with [[Banjo-Kazooie|their own guest racer]] for the Xbox 360 version.)
* [[What Happened to the Mouse?]]: The rivals disappear without explanation on the Wii. The DS version has most of them become friendly NPCs.