Mario Adventure/YMMV: Difference between revisions

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* [[Complacent Gaming Syndrome]]: The Fire Flower/Super Leaf tandem. Unlike many ''[[Super Mario World (Video Game)|Super Mario World]]'' hacks where the combo's '''required''' to pass (for example) the dreaded ice block-flip block patterns, in ''[[Mario Adventure]]'' it's just another one of the many power-up combinations that can see you safely through various stages.
* [[Complacent Gaming Syndrome]]: The Fire Flower/Super Leaf tandem. Unlike many ''[[Super Mario World (Video Game)|Super Mario World]]'' hacks where the combo's '''required''' to pass (for example) the dreaded ice block-flip block patterns, in ''[[Mario Adventure]]'' it's just another one of the many power-up combinations that can see you safely through various stages.
* [[Demonic Spiders]]: Warkitu, a hacked version of Lakitu that throws quickly-exploding [[Action Bomb|Bob-ombs]]. Since [[Damn You Muscle Memory|the B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.
* [[Demonic Spiders]]: Warkitu, a hacked version of Lakitu that throws quickly-exploding [[Action Bomb|Bob-ombs]]. Since [[Damn You, Muscle Memory!|the B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.
* [[Game Breaker]]: The Wand can kill anything, lets you stomp spiny enemies, and takes three hits to lose. It's a matter of honor how much you want to use it (especially in World 8), and it's rare.
* [[Game Breaker]]: The Wand can kill anything, lets you stomp spiny enemies, and takes three hits to lose. It's a matter of honor how much you want to use it (especially in World 8), and it's rare.
* [[Good Bad Bug]]:
* [[Good Bad Bug]]: