Mario Party/YMMV: Difference between revisions

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** Both Toad's Midway Madness and Windmillville both have junctions that always switch paths when someone uses them, meaning half the players may not be able to reach the star for a while.
** Both Toad's Midway Madness and Windmillville both have junctions that always switch paths when someone uses them, meaning half the players may not be able to reach the star for a while.
** Solo Mode in both ''7'' and ''8'' starts with you simply racing a CPU to the Star in the first board. Unfortunately, because [[The Computer Is a Cheating Bastard]], the [[Random Number God]] will often go against your favor and give you crappy rolls while handing the high numbers to your opponent. This is the only [[Luck-Based Mission]] in Solo Mode, and it's the first flippin' level. Thankfully, all of the later missions can be won with skill.
** Solo Mode in both ''7'' and ''8'' starts with you simply racing a CPU to the Star in the first board. Unfortunately, because [[The Computer Is a Cheating Bastard]], the [[Random Number God]] will often go against your favor and give you crappy rolls while handing the high numbers to your opponent. This is the only [[Luck-Based Mission]] in Solo Mode, and it's the first flippin' level. Thankfully, all of the later missions can be won with skill.
* All Bowser mini-games in Star Rush are nasty survival challenges, but Bowser's Power Bomb is the worst. The bombs Bowser drops makes the platform ''extremely'' wonky, and it's easy to walk straight off the platform without realizing it!
* [[They Changed It, Now It Sucks]]: Mario Party 9 made drastic changes to the formula. Let's leave it at that.
* [[They Changed It, Now It Sucks]]: Mario Party 9 made drastic changes to the formula. Let's leave it at that.