Masquerade: Difference between revisions

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* Dragons in ''[[World of Warcraft]]'' can take on a humanoid form to interact with the sentient races of Azeroth, though initially they didn't tell anyone who they really were, and the disguise was used to twist events; for example Onyxia infiltrating Stormwind under her "Lady Prestor" guise. Now the practice is [[They Walk Among Us|very well known]], and dragons do it because it's [[A Form You Are Comfortable With|more convienient to talk to a humanoid when you have a similar size and shape]], instead of being a house-sized reptile.
* In ''[[Magical Diary: Horse Hall]]'', people who are not witches and wizards are not supposed to know that magic is real. Maintaining the masquerade appears to involve an awful lot of [[Laser-Guided Amnesia|mind-control]] - even on the families of the students. And on the students themselves, if they get expelled.
* [[X-COM (Video Game)|X-COM]]: has the leaders of the world trying to maintain one to prevent global panic, and the titular team is the one who supposed to help enforce it, though the reasons for doing so are actually benevolent, or at least mostly so. The sequel has rendered all that for naught and the sequel assumes the attempts to make this trope work failed.
 
 
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