Mass Effect: Infiltrator: Difference between revisions
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The game also ties into the metagame of ''Galaxy at War'', allowing the players to secure intel drops (which can either be redeemed in-game for extra credits or converted to Galactic Readiness boosts for the metagame), and score Cerberus Defectors, which, like the [[Mass Effect 3]] multiplayer soldiers, also boost the overall Galactic Readiness. |
The game also ties into the metagame of ''Galaxy at War'', allowing the players to secure intel drops (which can either be redeemed in-game for extra credits or converted to Galactic Readiness boosts for the metagame), and score Cerberus Defectors, which, like the [[Mass Effect 3]] multiplayer soldiers, also boost the overall Galactic Readiness. |
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{{tropelist}} |
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=== ''Mass Effect: Infiltrator'' provides examples of the following tropes: === |
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* [[Bribing Your Way to Victory]]: Traditional iOS [[RPG Elements]] game scheme - you buy new equipment with in-game currency, which, if necessary, you can get more of for real money. |
* [[Bribing Your Way to Victory]]: Traditional iOS [[RPG Elements]] game scheme - you buy new equipment with in-game currency, which, if necessary, you can get more of for real money. |
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* [[Check Point Starvation]]: Some firefights are over after one wave of easily-dispatched mooks. Some require you to kill several waves in one location, move to another and survive some more. Good luck if you get a phone call somewhere along the way. |
* [[Check Point Starvation]]: Some firefights are over after one wave of easily-dispatched mooks. Some require you to kill several waves in one location, move to another and survive some more. Good luck if you get a phone call somewhere along the way. |
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[[Category:Video Game]] |
[[Category:Video Game]] |
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[[Category:Mass Effect]] |
[[Category:Mass Effect]] |
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[[Category:Electronic Arts]] |