Mass Effect 2/YMMV: Difference between revisions

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* [[They Wasted a Perfectly Good Plot]]: In the first game, it was revealed that Cerberus was behind the Thresher Maws that killed a [[Sole Survivor]] Shepard's squad. Shepard works with Cerberus in this game, but is never given a chance to call anyone in Cerberus out for the events on Akuze or the background-specific sidequest from the first game (in which it's revealed that there was another survivor, Corporal Toombs, who was captured and used as a test subject by Cerberus scientists). All you get is a very angry email from Toombs calling Shepard out for working with Cerberus, much like everyone else in the game.
* [[Uncanny Valley]]:
** A lot of the faces just don't look ''quite'' right. Miranda's potato-shaped face (i.e., she does not look like she does on the game box) is probably the most noticeable one. The Unreal Engine 3's age is starting to show with its inability to handle flowing water without significant modification; PC Gamer's review wondered why the characters cried "oil slicks." Dr. Chakwas's face is particularly frightening in the brief moment when she swivels in her chair to face you before a conversation.
** A lot of the faces just don't look ''quite'' right. Much of it has to do with the lighting.
** [http://social.bioware.com/forum/1/topic/105/index/2247010/1 Shepard himself]{{Dead link}}. (It's not much better if Shepard is female.)
*** Miranda's potato-shaped face (i.e., she does not look like she does on the game box) is probably the most noticeable one.
** The Illusive Man may be this ''deliberately''. According to one dev diary, they deliberately made him perfectly symmetrical. Combine that with the normal mapping on his skin, and he's deep in the valley.
*** Dr. Chakwas's face is particularly frightening in the brief moment when she swivels in her chair to face you before a conversation.
** Jacob has big teeth. VERY big teeth. Not fangs, just big big teeth. And the way his mouth moves accentuates exactly how big they are. In certain lights they look as though made of silver or chrome too, which we can only hope [[Unfortunate Implications|wasn't intentional]].
*** [http://social.bioware.com/forum/1/topic/105/index/2247010/1 Shepard himself]{{Dead link}}. (It's not much better if Shepard is female.)
** Morinth and Samara, despite being modelled on the same woman, have different animations. Samara looks a lot more normal than Morinth and her creepy square teeth and her creepy smile. Considering [[The Sociopath|who Morinth is]], this may very well be intentional.
*** The Illusive Man may be this ''deliberately''. According to one dev diary, they deliberately made him perfectly symmetrical. Combine that with the normal mapping on his skin, and he's deep in the valley.
*** Jacob has big teeth. VERY big teeth. Not fangs, just big big teeth. And the way his mouth moves accentuates exactly how big they are. In certain lights they look as though made of silver or chrome too, which we can only hope [[Unfortunate Implications|wasn't intentional]].
*** Morinth and Samara, despite being modelled on the same woman, have different animations. Samara looks a lot more normal than Morinth and her creepy square teeth and her creepy smile. Considering [[The Sociopath|who Morinth is]], this may very well be intentional.
** Many of the female character's proportions just look wrong, particularly Miranda's (a realistic head on a spindly, very thin body but with big breasts and buttocks). In fairness to this one though, this is par for the course for many female video game characters.
* [[What Do You Mean It's Not Political?]]:
** C-Sec has instituted new security and travel rules, including seemingly random no-fly lists and item confiscations, as a knee-jerk reaction to a massive attack. They're so ineffective they label a pair of asari as geth infiltrators and fail to notice {{spoiler|''the geth in your party''.}} Anyone familiar with post-9/11 airport security in the US will recognize the system and the common criticisms of it.