Master of Orion: Difference between revisions

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* [[Deflector Shields]]: Sectored and regenerating.
** Some energy weapons, when sufficiently advanced, can gain shield-piercing abilities. Particle Beam is always shield-piercing, but it's artifact (cannot be researched normally). However, shield piercing abilities can be countered by the shield tech Hard Shields.
* [[Design -It -Yourself Equipment]]
* [[Earthshattering Kaboom]]: The Stellar Converter weapon in ''MoO 2'' gives your ships the ability to to turn enemy planets into asteroid belts.
* [[Easy Communication]]: zig-zag. Until you get the right technology, once ships are launched in space they remain en route until arrival. On the other hand you can control a fleet tactically from anywhere in your empire(even on Earth warfare with nearly real-time communication world wide, that is generally regarded a pretty stupid thing to try in real life).
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* [[Eat Dirt Cheap]]: The Silicoids and custom Lithovore races.
* [[Eldritch Abomination]]: The Antarans from ''MoO 2''.
* [[Enemy Exchange Program]]:
* [[Epic Hail]]: The intro to ''MoO 2''. Relive it [http://www.youtube.com/watch?v=hgfzf2AXWxA here].
* [[Executive Meddling]]: Probably the single biggest factor in MoO3's failure, as management blunders at both the design and executive level caused problems both before and after its release. Among these:
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** However, if the Psilons have enough of a technological edge over other races (which they usually do if left unchecked), even a "pacifistic" Psilon leader [[Bitch in Sheep's Clothing|will eventually start a campaign of genocide against all other races]].
* [[Healing Factor]]: If your race is cybernetic, or you have the Automated Repair tech (or both), your ships can repair damage ''during'' a fight. In the second game, leaders having the Engineer trait can also repair the ship they're assigned to, as well as giving an increase to the shield regeneration rate. Generally speaking, however, the percentages of improvement are low enough, without stacking repair powers, that many feel it's not that likely to save all that many ships, particularly given more powerful weapons later in the game.
* [[Homing Projectile]]: Uses traditional missiles to track targets. A research upgrade makes them dauntless, where the missile switches to a different enemy if the original target was destroyed.
* [[Humans Are Diplomats]]
* [[Hive Mind]]: Another government option, and the preferred choice for the insectoid Klackon race.
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[[Category:The Nineties]]
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