MediEvil (1998 video game): Difference between revisions

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However, the sorcerer returned, enslaving the minds of the kingdom's human population and creating an army of the Undead; fortunately, Fortesque was raised as well, giving him the chance to defeat Zarok and become a real hero.
 
Sequel game ''[[MediEvil 2|Medi Evil 2]]'' advances the timeline to the Victorian era, where [[Aristocrats Are Evil|Lord Palethorn]] retrieved Zarok's spellbook and woke Fortesque and the undead hordes yet again.
 
Recommendable for their sense of humor and memorable characters, the games were however dogged with many of the traditional problems of 3D platformers. The second game in particular was riddled with them.
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* [[All There in the Manual]]: In-universe example: Gallowmere (and in the second game, London) is littered with books on small podiums. These serve to explain new concepts, give hints to puzzle solutions, or as humorous fluff text. All of them are totally optional, and some are easily missed.
* [[An Axe to Grind]]: In both games, you can get a huge, double-bladed axe that despite being as large as Dan's torso, can be [[Precision-Guided Boomerang|thrown like a boomerang]] to deal heavy damage to enemies at range.
* [[Automatic Crossbows]]: Canny Tim's crossbow requires no loading.
* [[Awesome but Impractical]]: The Lightning. It's powerful, sure, but it has a limited amount, and by that time, you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
* [[Awesome Yet Practical]]: Most of the weaponry is this, things like the [[BFS|Magick Sword]], [[Drop the Hammer|Hammer]], [[Automatic Crossbows|Crossbow]] and [[An Axe to Grind|Axe]] are all pretty cool, but are even more useful. Also the Gold Shield, which is the most durable shield in the game. And it's ''[[Gold Makes Everything Shiny|gold]]''.
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* [[Bare Your Midriff]]: Aside from the amazon in the original game, Dan himself qualifies in the PSP remake of the first game. For some reason, he completely lacks armor for his waist, despite having ''more'' armor than in the original.
* [[Bedlam House]]: The Asylum.
* [[BFS]]: The Longsword and Magick Sword, especially in the PSP remake. However, Woden's Brand takes the cake. It's easily twice the width of the Magick Sword, and a million times as nasty.
** Woden's Brand takes the cake. It's easily twice the width of the Magick Sword, and a million times as nasty.
* [[Big Boo's Haunt]]: The first few stages in the original game.
* [[Boss in Mook Clothing]]: The scarecrows. At the time you fight them, you probably won't have the weaponry required to deal with them.
* [[Bottomless Pits]]: Quite frequent in both games. Some entire levels are suspended over these, but the strangest example is on the Ghost Ship, where there's a [[Bottomless Pit]] [[Fridge Logic|contained within a ship]].
* [[Broken Bridge]]: The first game had two of these. The first one was a direct path at the beginning of the game straight to Sleeping Village, a later stage. The only thing barring passage was a gate sealed by the [[Big Bad]]'s magic, and probably doesn't open up until after the events of the game. The second was in the Pools of the Ancient Dead, where a literal example is present, but it's irreparable, for the only way to pass to the next stage was {{spoiler|to get Death to ferry you there}}.
* [[Chest Monster]]: OpeningTwo aexamples: certainone chestan inally theand Gallowsone Gauntletan in the original game unleashes a rather relentless ghost-dragonenemy.
** In Scarecrow Fields and Pools of the Ancient Dead, knocking open a certain chest will release the spirit of an ancient dragon, Kul Katura the Serpent Lord. Upon being released, he slithers around the level with you and kills nearby enemies before disappearing.
** Weirdly, in a more friendly version of this, when you unleash a similar monster in both the farm and the swamp, it kills baddies for you.
** In Gallows Gauntlet, getting close to its chest will release the Serpent of Gallowmere, who instead of killing enemies, will only gun for Dan. It'll hound him down, too, all the way through the level if you let it. Despite it seeming incorporeal, you can actually attack it enough that it will be deterred and slither out of the level.
** A book in the Scarecrow Fields states that the dragon is an ally of Fortesque's, Kul Katura the Serpent Lord. The book in the Gallows Gauntlet warns the player of a second dragon (Gallowmede Serpent I think he is) that strictly attacks Fortesque. Fortunately, he leaves after a while (though he does take his damn good time leaving).
* [[Cool Sword]]: The Magic one.
* [[Corpse Land]]: Pools of the Ancient Dead is a barren, swampy area where the dead from a long ago battle still roam.
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* [[Exploding Barrels]]: Well, exploding chests full of... [[Made of Explodium|blue stuff]] that explodes in a massive shockwave, killing anything, save for Dan who is merely shoved away, within its blast radius. They become particularly troublesome, and abundant, in the Pools of the Ancient Dead, where the resulting blast can push you into the [[Grimy Water]], costing you a life.
* [[Eye Scream]]: How Dan meets his end prior to his undeath.
** Another[[Fake Ultimate Hero]]: Sir Fortesque is an odd example, given that (as shown in-game), Fortesque actually is a more than decent fighter, and can be a true hero if you play your cards straight. The only reason he is one of these is because his reputation was propped up for propaganda purposes (he ended up getting shot in the eye by the very first arrow fired in the battle), not by any effort (or fault) of his own.
* [[Fake Ultimate Hero]]: Sir Fortesque.
** Another odd example, given that (as shown in-game), Fortesque actually is a more than decent fighter, and can be a true hero if you play your cards straight. The only reason he is one of these is because his reputation was propped up for propaganda purposes, not by any effort (or fault) of his own.
* [[First-Episode Resurrection]]: Fortesque, obviously. Its how the hero enters the game!
* [[Gang Plank Galleon]]: The Ghost Ship in the first game and the Scurvy Docks in ''Resurrection''.
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* [[Heart Container]]: In either game, Dan can collect 9 life bottles. These function similarly to [[Metroid|Metroid's]] energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.
* [[Helping Hands]]: Hands can be found in either game, skittering across some levels. In the first game, they can be [[Video Game Cruelty Potential|smashed with the hammer for free coins]], but in the second Dan can pluck off his head and put it on one of them, to go through small holes or access secret areas.
* [[Heroic Comedic Sociopath]]:
* [[Heroic Comedic Sociopath]]:* Several of the heroes in the Hall of Heroes, particularly Woden the Mighty; a book about him in one stage notes that he scared his enemies "as well as family pets and small children."
** Then there's [[Names to Run Away From Really Fast|BloodMonath Skull Cleaver]], who is crazy enough to lead an attack with only the spike on his helmet.
* [[Historical Villain Upgrade]]: Jack the Ripper in the sequel.
* [[Hyperspace Arsenal]]: As either game progresses, Dan gets weighed down with more and more weapons, some nearly as [[BFS|large]] [[An Axe to Grind|as]] [[Drop the Hammer|he]] [[BFG|is]], and [[Sorting Algorithm of Weapon Effectiveness|others that go completely unused after a certain point]].
* [[Inexplicable Treasure Chest]]: Found in both games, along with [[Inexplicable Treasure Chest|Inexplicable Treasure Bags]]. They're very rarely hidden, save for a few secret areas with extra goodies.
* [[Infinity+1 Sword]]:
* [[Infinity+1 Sword]]:* The [[Bolt of Divine Retribution|Lightning]] in the first game and the [[Gatling Good|Gatling Gun]] in the second. Notably, the Lightning is in limited supply and cannot be renewed. The Chicken Drumstick may also be an example, for despite not damaging bosses, it instantly kills minor enemies by poofing them into a hearty meal.
** The Chicken Drumstick may also be an example, for despite not damaging bosses, it instantly kills minor enemies by poofing them into a hearty meal.
** Woden's Brand, in the PSP remake. In addition, the aforementioned lightning can now be re-purchased.
* [[Its Pronounced Tropay]]: Sir Daniel ''Forteskyou''. Quickly resolved, as the narrator says it almost immediately.
* [[Jerkass]]: Woden the Mighty in the Hall of Heroes does ''not'' think highly of Dan, and he makes it perfectly clear to him.
* [[Lethal Joke Item]]: The chickenChicken drumstick?Drumstick. Kill multiple mooks and regain health all in one glorious, southern-fried go!
** Indeed, Chicken Drumstick. Kill multiple mooks and regain health all in one glorious, southern-fried go!
* [[Lost Forever]]: Any weapon taken away by the 'sticky-fingered' imps (see [[Bandit Mook]] above), and the [[Healing Spring|Healing Springs]] (also mentioned above) in the sequel, if used up completely.
* [[The Lost Woods]]: The Encharted Earth, renamed The Enchanted Forest in the remake.
* [[Kill It with Fire]]: How the Shadow Demons met their fate in the first game, although it was really {{spoiler|lava}}.
** How the Shadow Demons met their fate in the first game, although it was really {{spoiler|lava}}.
** Also what Dan himself can do with a variety of weapons, namely the Dragon Potion (Dragon Armor in the PSP Remake) which lets him breathe fire, but also makes him invulnerable to it.
* [[Mini-Mecha]]: Something the Imps seem to have a penchant for, piloting ones in their own likeness in the first game, and giant elephant bots in the second.
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* [[One-Man Army]]: Even if he was killed while backed up by an actual army, in death, Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing.
* [[Our Zombies Are Different]]: Sir Dan may have been brought back via dark forces as an undead monster, but [[Dark Is Not Evil|he's still as good a guy as he was when he was alive.]]
* [[Portmantitle]]: Medieval + Evil.
* [[Ruins for Ruins Sake]]: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot.
* [[Sequential Boss]]: The final battle with Zarok takes place over three stages, the first against Zarok's personal army, which you battle with your accumulated souls manifesting in the form of warriors, the second against Zarok's [[The Dragon|champion, Lord Kardok]], and finally against Zarok himself, [[One-Winged Angel|as a huge fire-spewing multicolored beast]] that [[Crowning Moment of Funny|clucks like a chicken.]] The battle is marginally unchanged in the PSP remake, save for the final phase, in which Zarok transforms into a [[Scaled Up|giant cobra]].
** The battle is marginally unchanged in the PSP remake, save for the final phase, in which Zarok transforms into a [[Scaled Up|giant cobra]].
* [[Shield-Bash]]: Early on in the game, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. Available from the get-go in both the sequel and PSP remake.
* [[Super Drowning Skills]]: Fortesque can't swim at all. The dead have buoyancy problems it seems. For laughs, the player has to use this to defeat certain enemies at the Pools of the Ancient Dead. [[Fridge Logic|What did you expect from a reanimated skeleton wearing full-plate armor?]]
** [[Fridge Logic|What did you expect from a reanimated skeleton wearing full-plate armor?]]
* [[Took a Level in Badass]]: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.
* [[Ugly Hero, Good-Looking Villain]]: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a balooney, but he beats Fortesque's ugliness probably because he has a human body.
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