Mega Man 2/YMMV: Difference between revisions
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** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, but the boss can only be defeated by Crash Bombs, which you only get so many. If you run out, [[Unwinnable|you're screwed]].
*** Not to mention the only way to refill Crash Bomb energy if you run out, would be to shoot hundreds of impossibly placed Tellys and a bunch of Sniper Joes in narrow hallways, in the hope of getting those desperately needed energy capsules... yeah, you're better off [[Driven to Suicide|killing yourself to restart the stage]].
** The Mech Dragon at the end of the first Wily level is no slouch either. After a brief [[Auto
* [[That One Level]]: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand.
** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms.
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