Mega Man 2/YMMV: Difference between revisions
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** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, but the boss can only be defeated by Crash Bombs, which you only get so many. If you run out, [[Unwinnable|you're screwed]]. |
** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, but the boss can only be defeated by Crash Bombs, which you only get so many. If you run out, [[Unwinnable|you're screwed]]. |
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*** Not to mention the only way to refill Crash Bomb energy if you run out, would be to shoot hundreds of impossibly placed Tellys and a bunch of Sniper Joes in narrow hallways, in the hope of getting those desperately needed energy capsules... yeah, you're better off [[Driven to Suicide|killing yourself to restart the stage]]. |
*** Not to mention the only way to refill Crash Bomb energy if you run out, would be to shoot hundreds of impossibly placed Tellys and a bunch of Sniper Joes in narrow hallways, in the hope of getting those desperately needed energy capsules... yeah, you're better off [[Driven to Suicide|killing yourself to restart the stage]]. |
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** The Mech Dragon at the end of the first Wily level is no slouch either. After a brief [[Auto Scrolling Level]] with it chasing you, you must fight it on a set of three tiny platforms, where the [[Knockback]] from any of its fire breath attacks is likely to be fatal. As if that's not enough, the dragon can [[One |
** The Mech Dragon at the end of the first Wily level is no slouch either. After a brief [[Auto Scrolling Level]] with it chasing you, you must fight it on a set of three tiny platforms, where the [[Knockback]] from any of its fire breath attacks is likely to be fatal. As if that's not enough, the dragon can [[One-Hit Kill|kill you in one shot]] with [[Collision Damage]]. If you do die, you don't start right before the boss as usual, rather you respawn [[Check Point Starvation|at the midpoint of the level]]. |
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* [[That One Level]]: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand. |
* [[That One Level]]: Quick Man's stage is notoriously irritating without the Time Stopper, and Heat Man's stage becomes this during the Dissapearing Blocks segment, unless you happen to have Item 2 on hand. |
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** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms. |
** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms. |