Mega Man Battle Network: Difference between revisions

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[[File:rsz_mmbn_temp_237.jpg|frame|[[Invocation|Jack in! MegaMan, Execute!]]]]
 
The ''Mega Man Battle Network'' game series is a spinoff/reimagining of the ''Mega Man'' series. Its basic premise is "[[What If]] the ''Mega Man'' universe had a major technological breakthrough in computer networking instead of robotics?" (like in our world). ''MMBN'' is set [[Twenty Minutes Into the Future]] where everything is completely run by the Internet and life is more-or-less peaceful. Everything -- carsEverything—cars, refrigerators, schools, the weather -- ''[[Everything Is Online|literally]]'' [[Everything Is Online]].
 
''Mega Man Battle Network'' is a spinoff/reimagining of the ''Mega Man'' series. Its basic premise is "[[What If]] the ''Mega Man'' universe had a major technological breakthrough in computer networking instead of robotics?" (like in our world). ''MMBN'' is set [[Twenty Minutes Into the Future]] where everything is completely run by the Internet and life is more-or-less peaceful. Everything -- cars, refrigerators, schools, the weather -- ''[[Everything Is Online|literally]]'' [[Everything Is Online]].
 
The programming required to run everything has gotten so complicated that humans cannot comprehend it by themselves. So they've created helper Artificial Intelligences, called Network Navigators ("NetNavis" or "Navi" for short).
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=== {{tropelist|Trope routine, set! Execute! ===}}
* [[Adults Are Useless]]: For some ''incredibly odd reason'', nobody else seems to notice that the world's about to end. Yeah, some of the enemy bases are in pretty hidden locations, but in ''Mega Man Battle Network 2'', Sean is hiding out inside a large Condoninium building that's ''getting merged'' with the internet - Now ''how'' in the ''hell'' does somebody ''not'' notice that? This is lampshaded by Chaud when he says that the official netbattlers are all in La-la land.
 
* [[Adults Are Useless]]: For some ''incredibly odd reason'', nobody else seems to notice that the world's about to end. Yeah, some of the enemy bases are in pretty hidden locations, but in ''Mega Man Battle Network 2'', Sean is hiding out inside a large Condoninium building that's ''getting merged'' with the internet - Now ''how'' in the ''hell'' does somebody ''not'' notice that? This is lampshaded by Chaud when he says that the official netbattlers are all in La-la land.
* [[All Asians Are Alike]]: [[Invoked Trope]] in the second game, when an NPC remarks that all [[Fantasy Counterpart Culture|Electopians and Yumlanders]] look alike.
* [[Alternate History]]: This series (and its sequel, ''[[Mega Man Star Force]]'') are set in a spinoff reality of [[Mega Man (video game)|the original games]] in which Dr. Light develops network technology instead and it ended up being researched more prominently than Dr. Wily's robotics. [[Mega Man X|Good thing, too.]]
* [[Alternate Universe]]/[[Elseworld]]: The Robot Masters (and a number of other characters) from the [[Mega Man (video game)|original series]] return, this time as artificial intelligences called Net Navis. Dr. Wily himself is a major force. Dr. Light's counterpart is here named [[Bilingual Bonus|Tadashi Hikari]].
** It doesn't match up ''perfectly'' mind you:
** It doesn't match up ''perfectly'' mind you:<br /><br />Several Robot Masters have two counterparts. Slash Man has a lookalike counterpart in BeastMan.EXE who would've probably been his only counterpart if Capcom hadn't insisted on continuing the series after ''[[Mega Man 3]]'', which eventually gave us the [[In Name Only|radically dissimilar]] SlashMan.EXE.<br /><br />Another example of this is Magic Man, who has both [[Robe and Wizard Hat|MagicMan.EXE]] and the much more comparable [[Magicians Are Wizards|HatMan.EXE]].<br /><br />Don't forget about [[Mega Man X|Zero.EXE, Colonel, and Iris]]. Or [[Mega Man Legends|Glyde]].<br /><br />[[Mega Man 8|Duo]] is perhaps the one flaw in the [[For Want of a Nail]] explanation of the universe. While the Nail may explain deviations on earth, Duo hails ''from space'', where the Nail doesn't reach.<br /><br />Some NetNavis are infamously dissimilar to their Robot Master counterparts. CutMan.EXE, on the other hand, is identical save that big ol' [[Brought to You by The Letter "S"|C]] across his chest. QuickMan, likewise is just a slightly fancier version of his [[Mega Man 2|original]].<br /><br />Ring is a [[Gender Flip]] of Ring Man.
 
** Save for the [[Mascot Mook]] [[Added Alliterative Appeal|Mett]], most viruses are unique. In the [[Platform Game]] [[Gaiden Game|Network Transmission]], a bunch of the viruses are basically rehashes of the original Mechaniloids. Fitting, as the game itself largely an exercise in [[Nostalgia Level|Nostalgia]] with Battle Network flair.
Several Robot Masters have two counterparts. Slash Man has a lookalike counterpart in BeastMan.EXE who would've probably been his only counterpart if Capcom hadn't insisted on continuing the series after ''[[Mega Man 3]]'', which eventually gave us the [[In Name Only|radically dissimilar]] SlashMan.EXE.
 
Another example of this is Magic Man, who has both [[Robe and Wizard Hat|MagicMan.EXE]] and the much more comparable [[Magicians Are Wizards|HatMan.EXE]].
 
Don't forget about [[Mega Man X|Zero.EXE, Colonel, and Iris]]. Or [[Mega Man Legends|Glyde]].
 
[[Mega Man 8|Duo]] is perhaps the one flaw in the [[For Want of a Nail]] explanation of the universe. While the Nail may explain deviations on earth, Duo hails ''from space'', where the Nail doesn't reach.
 
Some NetNavis are infamously dissimilar to their Robot Master counterparts. CutMan.EXE, on the other hand, is identical save that big ol' [[Brought to You by The Letter "S"|C]] across his chest. QuickMan, likewise is just a slightly fancier version of his [[Mega Man 2|original]].
 
Ring is a [[Gender Flip]] of Ring Man.
** Save for the [[Mascot Mook]] [[Added Alliterative AppealAlliteration|Mett]], most viruses are unique. In the [[Platform Game]] [[Gaiden Game|Network Transmission]], a bunch of the viruses are basically rehashes of the original Mechaniloids. Fitting, as the game itself largely an exercise in [[Nostalgia Level|Nostalgia]] with Battle Network flair.
* [[An Ice Person]]: Dr.Froid/IceMan.exe, Ivan/ColdMan.exe, BlizzardMan.exe, FreezeMan.exe.
* [[Adam Smith Hates Your Guts]]: Notice how the price of HP Memories tends to increase the later in the game you encounter the stores that sell them. It's not just Adam Smith, it's the shopkeepers too!
* [[All There in the Manual]]: Navi Customizer Compression and Extra codes in ''Battle Network 3'' could be found hidden in manuals, the [[Mega Man NT Warrior|anime adaptation]], and even some of the [[Gaiden Game|Gaiden Games]]s. For instance, the passcode Lan uses to force MegaMan into the ridiculously powerful Aqua Custom Style in the anime? It's the bonus code for 200 extra HP in the game. (Don't bother looking for it in the dub, though...)
** Let's put it this way: since ''NT Warrior'' got shelved, this gets escalated to [[Guide Dang It]] for Americans and Europeans (Amerouppeans? Netopians?).
* [[Always Check Behind the Chair]]: Multiple ports and chips are hidden in the over-world. All of the main games have bosses reappear on select tiles throughout the Net; as well, the password system hides its codes where you cannot see them due to the camera.
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* [[Big Fancy House]]: Yai has one.
* [[Black Screen of Death]]
* [[Blind Idiot Translation]]/[[Good Bad Translation]]: Found in many, many cases, spanning the entire 6 games (and the [[Gaiden Game|Gaiden Games]]s).
* [[Bodyguard Betrayal]]: Happens in the sixth game, when {{spoiler|Chaud reveals his true identity and arrests Mayor Cain}} right as he orders him to arrest Lan.
* [[Bond Creatures]]: Not exactly [[Mons]], but the NetNavis themselves each have an operator. Rarely, you might meet a NetNavi without one, such as [[Bonus Boss|Bass.EXE]].
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** In general, whenever a Navi is using an ability, particularly in cutscenes. Notably in ''Battle Network 5'' where, during Liberation Missions, MegaMan and their allies will yell out their special abilities' name before executing it. Same goes with the bosses in said missions.
* [[Card-Carrying Villain]]: Dr. Regal.
* [[Cast Fromfrom Hit Points]]: Dark Chips in ''4'' and ''5''.
* [[Chaos Architecture]]: Used, averted and justified.
** Explained: The Internet is constantly undergoing updates so massive, people don't even bother to care when the immediate cyber-neighborhood looks nothing like it did in the previous games. You might find a few similar areas here and there (a particular section of the Undernet in ''4'' is reminiscent of an area from ''2'').
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** Many fetch quests usually have you running across the item you need in the background somewhere, but you don't notice it until you're told you need it, then you need to go looking for it.
** [[Chekhov's Classroom]]: Every once in a while in the first few games. In ''3'', we find the class discussing program compression at the beginning of the [[Gonk|BubbleMan]] chapter.
* [[Chest Insignia]]: Just about every unique Navi has a unique insignia, and if it's not on their chest, they'll definitely have it close by. Their operators also tend to display that same insignia on their [[Martial Arts HeadbandHachimaki|headband]], earrings, hairclips, you name it.
** Subverted by Bass, who had one at one point, but instead has a massive scar that he keeps as a reminder of his betrayal by humanity.
* [[Chest Monster]]: Viruses inside trapped mystery data, of which said data is usually trapped more frequently by anonymous jerks in the less regulated parts of the internet.
* [[Chuck Cunningham Syndrome]]: Sean. He turns out to be {{spoiler|the [[Big Bad]]}} in the second game, then shows up in the third game for one scene in the hospital. After that... he just walks off. Maybe he fell into a [[Plot Hole]] after leaving the hospital.
** Other WWW members and antagonists have left and never returned. Yeah, some were arrested (The WWW members in ''3'', Dave) or possibly killed (Arashi) but some seem to have just vanished without a trace (Ms. Madd, Yahoot, Count Zap).
*** in 6 gregar version, if you undergo an optional sidequest, you will wind up talking to Count Zap's wife, where you and her mention that he was imprisoned.
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* [[Cold-Blooded Torture]]: In the first game, ColorMan ([[Psychopathic Manchild|a misleadingly-friendly looking Navi]]) is torturing Roll ''for fun'' after defeating her. Fortunately, [[Big Damn Heroes|MegaMan intervenes]].
* [[Cold Sniper]]: SearchMan
* [[Comic Book Time]]: The main six games take place over the course of two years (5th and 6th grades), but event narrations will remark far too quickly that "several weeks/months" have passed over one or two games' course. See(The alsofirst "[[Notthree Allowedgames tohappen Growduring Upfifth grade, and the final three during sixth grade. The final game ends (before the [[Distant Finale]]") on the last day of sixth grade, and the elementary. The second game supposedly takes during summer belowvacation.)
* [[Composite Character]]: This universe's version of ProtoMan seems to be a mix of the [[Mega Man (video game)|original]] and [[Mega Man X|Zero]], being based on the former but with the hair, [[Laser Blade]] and social standing of the latter. Also, the Battle Chip "Z-Saver" (mistranslation of Z-Saber, Zero's trademark weapon) is sometimes associated with ProtoMan.
* [[Continuity Nod]]: Lan and MegaMan will recognize a good number of their teammates in ''Battle Network 5'', with the notable exceptions of SearchMan and NapalmMan. In SearchMan's case, it could be [[Justified Trope]] that he's a random possibility among many in ''Red Sun''. In NapalmMan's case, it could be that the bonus areas of the games aren't canon.
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** In every main series game from ''1''-''6'', the B button was used to run in the overworld. However, ''Operate Shooting Star'' (in the vein of ''Star Force'') changed it so that characters automatically run, and the B button makes them walk.
* [[Dangerous Workplace]]: There are a few examples that apply directly to this trope. In general though, chances are that if you can visit something as Lan in the Real World, you're going to have to defend the place as MegaMan in the Cyber World.
* [[Darkest Hour]]: At the end of every main game, people are practically waiting for the apocalypse - notable in three as MILITARY LAW and TANKS are being applied.
* [[Deadly Doctor]]: Meddy
* [[Demoted to Extra]]: Bass in the fourth game and beyond turned into a plot-insignificant post-game [[Bonus Boss]] again. He even seems to lose his memories all the time and doesn't recognize Mega Man. Also, some chips available in the later games are from viruses that don't actually appear in them. In those cases, the picture of the virus in the chip is monochrome.
* [[Did Not Do the Research]]: Radiation doesn't work ''that'' way. Radioactive computers? A person who is unprotected in kotobuki is walking sideways because of the radiation? What? Yeah, you'll really need a [[Willing Suspension of Disbelief]] for this game.
** Possibly justified in that whatever Sean was doing with those [[Applied Phlebotinum|BugFrags]] seems to have a side-effect combining that and the real world of, thus promoting a very crude [[Mega Man NT Warrior|Dimensional Area]].
* [[Difficulty Spike]]: In each installment, any of three things will represent a difficulty spike: Entering the UnderNet (where [[Goddamned Bats|powerful and tricky viruses]] are suddenly abundant and random battles are now deadly), reaching the [[Final Boss]] (who usually packs upwards of twice the HP of previous bosses, more damage with faster attacks, and regenerating shields or temporary damage immunity), or facing a [[Recurring Boss|version 3 boss]] for the first time. Outside of those things, the main games are pretty easy if you're actually exploring, collecting powerups, updating your folder, and so forth - suddenly being at high risk of dying from any of those things even when well prepared is a pretty significant difficulty spike. And just when you get to the point where all those things become easy (And you will), there's always the ultimate [[Bonus Boss|Bonus Bosses]]es to stress you to your limits.
* [[Disk One Nuke]]: In all games featuring the Numberman trader, with an on-line guide to tell you the trade codes you can get rare and powerful chips and Navi cust programs early in the game.
** In the sixth game, in the very first area, you can obtain from the random encounters 5 Reflector1 As and 5 Machine Gun1 As. These, along with three Train Arrow As you can get in another early area (and SpoutMan if you're playing ''Falzar''), can and will see you through the entire game.
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** In ''Network Transmission'', the Mini Bomb chip is for once actually useful. To be certain, against bosses it's not so hot but it's capable of pretty much destroying or at least crippling every basic enemy in the game that doesn't have an aura since it hits more than once. And the best part? You can get it at the beginning of the game since Higsby sells it for a measly 150 zenny. And since its a beginning chip, you can hold up to 30 and easily set it as your regular chip.
** As another general rule, Mega Chips (the ones you get by (re)beating bosses, and a few others with similar power level) run the gamut, but many are capable of winning random encounters in one move for much of the game. Many hit the entire screen or a good portion of it and do lots of damage and/or disable enemies. The 3 chips for the first boss of ''BN6'', for instance, hit all three rows for 120+ damage and the first area with enemies with more health than the chip takes off is the wood area, where everyone takes double damage from fire. In ''BN3'' the first boss's chip does 50+ damage to the whole screen, double on ice or vs water, while guard state and mercy invincibility and inflicting paralysis. To make up for this, though, you can't rely on getting these chips every battle; you'll just have a 5-7 in 40 chance of ending every random encounter in one turn for each chip like that you posess.
** ''BN6'' to an extent is full of these. The Cross is acquired relatively early compared to other ''BN'' games upgrade and has arguably the best and most useful effect and can be used just by pressing up on Custom Screen. It's also possible to beat the V3 version of the first boss in ''BN6'' especially easier in the ''Falzar'' version after getting the first Cross in a matter of seconds. You can get the full power version if you grind the correct chip and said correct chip is in the beginning area. At full power, the chip does 250 damage to the whole column.
** A bit of grinding and searching in the earliest portion of the games will net you the ingredients of a Program Advance, generally Zeta/Giga-Cannon1. It's also possible to put together a Flame Hook and Fire Burner P.A. in ''6'' before BlastMan.
* [[Did You Just Punch Out Cthulhu?]]: The Life Virus, [[Gaiden Game|Zero, Life Virus R]], Gospel, Alpha/Omega, Duo, [[Super-Powered Evil Side|Yourself]], Nebula Gray, Lord of Chaos, Cybeasts Falzer and Gregar, [[Bonus Boss|Bass]], and [[Bonus Boss|Serenade]] all qualify.
** And even more: in ''BN3'', one of the [[Bonus Boss|Bonus Bosses]]es is actually Bass merging with Gospel's remaining datas, while in ''BN6'', as his last form, he merged with the opposite version's Cybeast (Gregar in Falzar version, Falzar in Gregar version).
* [[Do Not Go Gentle]]/[[Patrick Stewart Speech]]/[[Rousing Speech]]/[[Shut UP, Hannibal]]: The long speech at the end of the fifth game. [http://www.gamefaqs.com/ds/928331-mega-man-battle-network-5-double-team/faqs/38674 you can read the speech here] and [http://forums.somethingawful.com/showthread.php?threadid=3326989&userid=0&perpage=40&pagenumber=114#post387616218 view pictures here] (scene 153, for the dialogue).
* [[Dressing as the Enemy]]: In ''Battle Network 3''. Well, not ''exactly'' "dressing". MegaMan actually can run a program that sort of makes him "feel" evil, so that the navis in the Undernet think he's one of them, without MegaMan actually changing shape. (You'd think they'd recognize the Navi model of the guy who busted up Gospel's Undernet-based dealings a year ago, but eh.)
** He's actually generating an evil ''aura'', and in later games, the [[Dummied Out|program]] can allow free use of Dark chips. The malevolent presence wards off suspicion like nobodies' business. In ''[[Gaiden Game|Network Transmission]]'', however, he ends up needing to cop an attitude like [[Jerkass|NeedleMan]] to [[The Guards Must Be Crazy|convince]] the guard he's [[Badass]] enough to get into the Undernet.
* [[Dub -Induced Plot Hole]]: Why are ProtoMan, EraseMan, and SpoutMan in the b, k and a codes? Because they are '''B'''lues, '''K'''illerMan and '''A'''quaMan.
** The sixth game used AquaMan.EXE's ''[[Mega Man NT Warrior]]'' name of SpoutMan, despite him being AquaMan in ''4'' because [[Aquaman|DC just decided to randomly enforce their rights to the name in America]].
** Doesn't matter anymore because ''Operate Shooting Star'' changed SkullMan to D code and ShadowMan to T code. This is to spread out the variety of Navi codes, because there are a lot of S-named Navis in the game.
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* [[Extreme Graphical Representation]]: Oh dear ''god'', you could practically rename the trope "MegaMan Interface". The cyberworld is exactly like the human world, complete with water, fire, weather, and plants including full-grown trees. Just slap the prefix "cyber" in front of the usual term.
* [[Fake Longevity]]: Plenty of examples...
** The backtracking. Most of the [[Real World]] segments in the first game are running back and forth between a few areas. The Waterworks stage is likewise hated for this.
** The castle stage in the second game, which features zombies, vampires, and burglars harassing you. In the Zombies' case, they take you across the map...and the map seems artificially lengthened.
** The hospital in the third game, which requires a bunch of fire chips to get through obstacles in the stage.
* [[Family-Unfriendly Violence]]: For a series aimed at the younger set (at least in the English version), ''EXE'' has some pretty horrific stuff going on. Mass poisoning, terrorist bombings, gangsters being murdered by their own employers with briefcase bombs, and it just goes on like this...
* [[Fantasy Counterpart Culture]]: Pretty much ubiquitous. Electopia is Japan (they didn't even bother pretending it wasn't Japan in the Japanese version, incidentally), Netopia (Amerope) is an amalgam of America and continental Europe, Creamland is Britain, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina (Asina) and Netfrica (Affric), [[Captain Obvious|which you should be able to figure out for yourself]].
* [[Fight Like a Card Player]]
* [[Five-Man Band]]: The Navi teams in the fifth game are technically made up of seven members, but you never actually control them all at once, and their roles are pretty easy to figure out since they're usually recruited for specific purposes. In both games their respective Lancer initially leads the team, but when they get taken out MegaMan is promoted to leader and keeps the position for the rest of the game.
** [[The Hero]]: MegaMan
** [[The Hero]]: MegaMan<br /><br />[[The Lancer]]: ProtoMan/Colonel<br /><br />[[The Big Guy]]: two for each team: MagnetMan/KnightMan for defense, and NapalmMan/TomahawkMan for offense.<br /><br />[[The Smart Guy]]: Again, two per team: GyroMan and SearchMan/ShadowMan and NumberMan. All four specialize in recon in different manners.<br /><br />[[The Chick]]: Meddy/ToadMan. Have supportive abilities.
 
** It could be argued that most of the games end with a Five-Man-Band of sorts being formed on the spot to [[Storming the Castle|storm the castle]] (often literally). MegaMan is always [[The Hero]], ProtoMan is always [[The Lancer]], and GutsMan is always [[The Big Guy]], but the others vary quite a bit:<br /><br />[[The Smart Guy|NumberMan]], [[The Sixth Ranger|IceMan]], [[The Chick|Glyde]], and [[The Heart|Roll]] in ''BN1'';<br /><br />[[Non-Action Guy|Glyde]] (who does absolutely nothing) and [[The Chick|Roll]] (who gets a [[Big Damn Heroes]] moment, to her credit) in ''BN2'';<br /><br />[[The Smart Guy|KingMan]] and ''almost'' Glyde and Roll in ''BN3'', but it's decided that [[The Load|they would just get in the way]], even though Yai and Glide made it just as far in the N1 Grand Prix as Dex and GutsMan.<br />*** What's really funny is that Yai ''points this out'', but then goes along with their decision in the end, since Glide's strength is Yai's massive load of rare chips, rather than his own power.
[[The Lancer]]: ProtoMan/Colonel
** The main characters make a [[Five-Man Band]] too:<br /><br />[[The Hero]]: Lan<br /><br />[[The Lancer]]: Eugene<br /><br />[[The Smart Guy]]: Yai<br /><br />[[The Big Guy]]: Dex<br /><br />[[The Chick]]: Mayl
 
[[The Big Guy]]: two for each team: MagnetMan/KnightMan for defense, and NapalmMan/TomahawkMan for offense.
 
[[The Smart Guy]]: Again, two per team: GyroMan and SearchMan/ShadowMan and NumberMan. All four specialize in recon in different manners.
 
[[The Chick]]: Meddy/ToadMan. Have supportive abilities.
** It could be argued that most of the games end with a Five-Man-Band of sorts being formed on the spot to [[Storming the Castle|storm the castle]] (often literally). MegaMan is always [[The Hero]], ProtoMan is always [[The Lancer]], and GutsMan is always [[The Big Guy]], but the others vary quite a bit:
 
[[The Smart Guy|NumberMan]], [[The Sixth Ranger|IceMan]], [[The Chick|Glyde]], and [[The Heart|Roll]] in ''BN1'';
 
[[Non-Action Guy|Glyde]] (who does absolutely nothing) and [[The Chick|Roll]] (who gets a [[Big Damn Heroes]] moment, to her credit) in ''BN2'';
 
** It could be argued that most of the games end with a Five-Man-Band of sorts being formed on the spot to [[Storming the Castle|storm the castle]] (often literally). MegaMan is always [[The Hero]], ProtoMan is always [[The Lancer]], and GutsMan is always [[The Big Guy]], but the others vary quite a bit:<br /><br />[[The Smart Guy|NumberMan]], [[The Sixth Ranger|IceMan]], [[The Chick|Glyde]], and [[The Heart|Roll]] in ''BN1'';<br /><br />[[Non-Action Guy|Glyde]] (who does absolutely nothing) and [[The Chick|Roll]] (who gets a [[Big Damn Heroes]] moment, to her credit) in ''BN2'';<br /><br />[[The Smart Guy|KingMan]] and ''almost'' Glyde and Roll in ''BN3'', but it's decided that [[The Load|they would just get in the way]], even though Yai and Glide made it just as far in the N1 Grand Prix as Dex and GutsMan.<br />*** What's really funny is that Yai ''points this out'', but then goes along with their decision in the end, since Glide's strength is Yai's massive load of rare chips, rather than his own power.
** The main characters make a [[Five-Man Band]] too:
 
[[The Hero]]: Lan
 
[[The Lancer]]: Eugene
 
[[The Smart Guy]]: Yai
 
[[The Big Guy]]: Dex
 
[[The Chick]]: Mayl
* [[Five-Bad Band]]: The sixth game is the only ''Battle Network'' game where the villains other than the [[Big Bad]] had any real focus past their initial scenarios, and actually interacted with each other. Most villains in the other games usually showed up alone, did their thing, and disappeared (presumably dead, locked up in prison, or fled after their defeat) for the rest of the game.
** For most of the sixth game, the Band is the following:
** For most of the sixth game, the Band is the following:<br /><br />The [[Big Bad]]: {{spoiler|Baryl/Colonel.EXE}}<br /><br />[[The Dragon]]: {{spoiler|1=Mr. Mach/BlastMan.EXE}}<br /><br />The [[Evil Genius]]: Prosecutor Ito/JudgeMan.EXE<br /><br />[[The Brute]]: Two of them - Blackbeard/DiveMan.EXE and Vic/ElementMan.EXE<br /><br />The [[Dark Chick]]: Yuika/CircusMan.EXE
 
The [[Big Bad]]: {{spoiler|Baryl/Colonel.EXE}}
 
[[The Dragon]]: {{spoiler|1=Mr. Mach/BlastMan.EXE}}
 
The [[Evil Genius]]: Prosecutor Ito/JudgeMan.EXE
 
[[The Brute]]: Two of them - Blackbeard/DiveMan.EXE and Vic/ElementMan.EXE
 
The [[Dark Chick]]: Yuika/CircusMan.EXE
** Towards the end though, the group splits into two. The [[Big Bad]] and [[The Dragon]] remain together, while Yuika moves up and takes a combination of both positions for her group. This leads to hilarious results regarding Yuika's group after [[Boss Rush|MegaMan.EXE defeats them all for the second time]].
* [[For Want of a Nail]]: [[Word of God|Supposed to be a world where Light turned to computer networking technology instead of robotics]]. All well and good...so, how does that explain Duo?
* [[Freudian Excuse]]: Most of Gospel in ''2''. It helps to make them more sympathetic - and their face-profiles even portray them as completely normal looking people.
** Possibly justified in that {{spoiler|Wily}} might have been trying to ''kill'' Lan, considering {{spoiler|" his defeat the first game could have lead him to try and eliminate him for his next plot.}} Most of the attacks seem too specified (i.e. gassing Yai's house and no other) to be general terrorist plots.
* [[Game Breaking Bug]]: See "[[Unwinnable By Mistake]]."
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* [[Get Back Here Boss]]: [[Mega Man Star Force|Mega Man Geo-Omega]] is the first type, as he fires at you with the [[Arm Cannon|Megabuster]] and then runs, only to repeat it when you catch up to him a second time, of course he finally does fight you the third time you catch up to him. The chase sequence can be watched [http://www.youtube.com/watch?v=izqUOZIdeDo here] and [http://www.youtube.com/watch?v=9PMP3OnW7kw here].
** [[Our Vampires Are Different|ShadeMan.EXE]] too, in ''4''.
* [[Getting Crap Past the Radar]]: A [[BigNon LippedSequitur Alligator MomentScene]] onboard the plane in ''Battle Network 2'', {{spoiler|in which Lan must retrieve booze from a badmouthed rapper (who, by the way, doesn't supply the ''only'' cursing in the game) by joining in on a song rife with ''barely'' [[Dub Text|subtextual]] sexual imagery.}} What descriptors did the ESRB give this E-rated game? Comic Mischief, and... nothing else.
** Everything that Ms. Millions says. [[What Do You Mean It's for Kids?|It's pretty much outright stated that she gets sexual pleasure from Net Battles, even going so far as to call you a dirty boy after you defeat Snakeman V3.]]
** In ''BN1'': [http://www.youtube.com/watch?v=OyaUzESCm5w Lan is peeping Mayl changing clothes.]
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* [[Global Currency Exception]]: BugFrags, which are pieces of junk data, can be traded in for some of the rarer Battle Chips and NaviCust programs. Those BugFrags tends to be either ridiculously easy or rip-your-hair-out hard to find depending on the game.
* [[Gory Discretion Shot]]: Anytime violence ensues in a cutscene, the screen goes black.
* [[Gosh Dang It to Heck]]: Averted in the second game. [[Video Games/Radar|Yeah, that's right]]. Words like "damn", "hell", and "crap" are said, and it ''still'' got an E rating.
* [[Good Is Dumb]]: The Navis you can control in ''5'' and ''6''. When you face them as bosses, they have more then 1000 HP (more than you can ever have naturally) and various attacks. However, when ''you'' control ''them'' they have at max 800 HP, less than the max for MegaMan (1000), but even if you fight them again afterward, they go back to their massive HP.
** Arguably [[Justified Trope]] in that, specially in ''6'', it is ''Lan'' controlling them instead of their usual operators. Since neither he or the other Navis are used to battling together, Lan cannot bring out their true potential.
* [[Guide Dang It|Guide Damn It]]: Compression codes, Variable Sword (and its upgrade Neo Variable Sword), Program Advances, Number Trader codes, EX Codes... let's just say there's a lot of them.
** The ones given via BBS or scattered throughout the game world are generally the easy ones (such as the Zeta/Giga-Cannon, a bulky P.A. that can be reasonably obtained before the first boss), but you'll need a guide to figure out some of the more advanced things (such as all the codes for the Neo Variable Sword). Many codes may be found in guidebooks, trading cards, anime episodes, merchandise, box art, and in one case in ''4'', the first ''[[Boktai]]'' game (through a riddle in the ''BN4'' game world). Worse, this is only reliable in Japan. Many materials (such as most of the anime codes) are [[No Export for You]]. You're surprised, Capcom, that they're all over the internet?
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** In the first game, Lan suggests that the [[Power of Friendship]] enables him to win, as his fighting ability is determined by the strength of the bond with his Navi {{spoiler|and twin brother}} MegaMan, while by contrast, Chaud's ProtoMan uses his own chips and fights alone.
* [[Heel Face Revolving Door]]: Baryl and Colonel.EXE.
* [[Heroic RROD]]: What happens to Mega Man in a battle after using Beast Over in ''6'' .<ref>Beast Over is accessible when you're trying to do a Beast Out (his regular transformation) after the 3 turns limit is over</ref>.
* [[He Knows About Timed Hits]] Bad enough it's done in EVERY game and is [[Forced Tutorial|unskippable]], even worse is the fact the tutorial itself uses the same chips in the same sequence.
** Until ''4'', that is, when the final lesson turns from Chip Adding to Full Synchro usage.
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** Ditto for a lot of the teammates in ''5'' and some of the link Navis in ''6''.
** {{spoiler|Sean}} started {{spoiler|a syndicate, whose activities border on terrorism, including hijacking airplanes and blowing up dams.}} He's out in less than a year due to having a [[Freudian Excuse]].
** Wily, {{spoiler|having personally started 3 terrorist organizations and masterminding the creation of a 4th}}, actually gets punished with jail time when he is finally caught, {{spoiler|1=but somehow, despite being a notorious criminal with a knack for computers, manages to build ''two'' AIs while in prison.}}
** ''6'' shows the punishment in the game's universe, although it's bordering on torture (100 hours of zapping, waiting 10 hours for the use of a rest room) takes place in a fairly short time.
*** That's just in Green Town, which can only be described as weird even by the series's standards.
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* [[Littlest Cancer Patient]]: Mamoru in ''BN3'', complete with [[Incurable Cough of Death]], who suffers from the same heart condition as {{spoiler|1=MegaMan back when he was Hub Hikari}}. He's also the operator of {{spoiler|[[Bonus Boss|Serenade]]}} and owner of {{spoiler|the Undernet.}}
* [[Living Shadow]]: The Shadow and Nightmare virus series, which can only be harmed with swords. Also, any battle against DarkMega.
* [[Lost in Translation]]: In the third game, Mamoru's last name is "Ura," and the inn in Yoka is the "Ura Inn." "Ura Internet" (with "Ura" roughly translating as "reverse side", or "underworld"), is the Japanese name for the Undernet, so the names of Mamoru and the inn are meant to hint to Mamoru's connection to the Undernet, and the entrance to the Secret Area being located somewhere inside the Inn's grounds.
** In ''Battle Network 2'', the Netmafia Gospel's ultimate goal is to create copies of Bass, whose name in Japan is Forte. To Japanese players, Gospel's name would be a huge tip-off, since that was the name of Forte's support unit in [[Mega Man (video game)|the original games]]. In America, they translated Forte to Bass as always, but left Gospel's name alone, confusing the hint. Perhaps they thought that "Treble" would be an odd name for an evil shadowy organization, or they didn't want to bother with their logo, which is a "G".
* [[Made of Iron]]: Let's take a look at Dr. Wily's for a moment...
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* [[Matrix Raining Code]]
* [[Meaningful Name]]: [[Shaped Like Itself|HeelNavi]].
* [[The Mindless Almighty]]: Many of the series' final bosses are incredibly powerful programs or viruses packing godlike power. Some, like the Life Virus and the Cybeasts are basically feral and uncontrollable wild animals. Then there's Alpha, an utterly alien creature that is literally the old internet itself, which is presented as an outright [[Eldritch Abomination]] with the intellect of an amoeba, and lives solely to assimilate the Net and all its inhabitants into its being. But the unifying thread behind all of them (save for Duo, an intelligent being) is that they are irrational, mindless beings that have far too much power for their own good.
* [[Missing Episode]]: While the rest of the series has been re-released and can still be purchased, ''Phantom of Network'' and ''Legend of Network'' were two complete (besides the real world overworld being entirely menu based) sequels released only for Docomo phones. While formerly merely obscure, at the start of 2018 the two were rendered unable to be purchased due to shut down of the service. Not only is there no way to emulate these two, they are currently ''undumpable'' with current understanding of their technology.
* [[Mon]]: Experimented with in ''3'' and ''6'', in which MegaMan could domesticate and summon viruses through chips (the former) or copy them for tournament battle (the latter).
** You could even feed them in ''3''.
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* [[Mythology Gag]]:
** Bass.EXE gives one in the second game, for all those people who know his Japanese name.
{{quote| '''Bass.EXE''': [[A Worldwide Punomenon|Battle is my forte!]]}}
** Lan's grandfather and stand-in for the Classic series' Dr. Light is named Tadashi Hikari, which translates to "right (i.e. correct) light". Probably a play on the whole [[Spell My Name with an "S"|Right/Light problem]].
* [[Negative Continuity]]: Pretty much every game rebuilds the continuity from the ground up with little regard to past games. Of course, there are some [[Continuity Nod|Continuity Nods]]s here and there too.
* [[Nerf]]: The series tends to seriously nerf or completely take out [[Game Breaker|game-breaking]] battlechips and strategies while introducing new battlechips or seriously buffing others to said game-breaking levels.
* [[New Game+]]: The fourth game is the only ''Battle Network'' game that features a true form of this, allowing you to do this as many times as you want [[Your Mileage May Vary|(if you actually want to do this in the first place)]]. The second game features a separate save file with upped difficulty that has major amounts of [[Guide Dang It]] involved in unlocking it, and all of the other games save for ''4.5'' are generally one playthrough and one save file only deals.
* [[New Year, Same Class]]
* [[Nice Guy]]: In the sixth game, one scenario's villain claims Lan's [[Fatal Flaw]] is that he is too nice. Lan's response?
{{quote| '''Lan''': "Being nice is a good thing!"}}
** Aside from that, though in the first three games occasionally gets a little cocky, throughout the entire series Lan is ridiculously nice and forgiving, to the point that at the end of the sixth game he forgives {{spoiler|''Wily''}}.
* [[No Export for You]]: ''Rockman.EXE 4.5'' has not been released outside of Japan as of May 2009, and will probably never be. Also, almost everything related to ''[[Boktai]]'' (which included a ton of post-game content) was removed from the English version of the sixth game. [[Serious Business|Cue the very ticked off fans that knew of this.]]
** Heck, what about the Battle Chip Gate and its successors? Releasing those would have made collecting physical battle chips totally worthwhile.
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* [[No One Could Survive That]]: [[Up to Eleven]] and straight into [[Artistic License Physics]] territory in ''BN2''. Lan should have been dead from radiation poisoning before ''Battle Network 3'' if he was exposed to hundreds of thousands of rads, even with a top-notch radiation suit.
** Then again, this is some kind of [[Green Rocks|wacky computer-born radiation]] that not only causes someone to walk sideways when he tries to go forwards, and starts merging the real and cyber worlds if left unchecked, so perhaps the usual rules don't apply...
* [[Not Allowed to Grow Up]]: The first three games happen during fifth grade, and the final three during sixth grade. The final game ends (before the [[Distant Finale]]) on the last day of sixth grade, and the elementary.
** The second game supposedly takes during summer vacation.
* [[Not Completely Useless]]: The Minibomb chips in each of the games are usually one of the first chips a player removes from their initial folder, due to the fact that actually hitting anything with them is like pulling teeth, and it doesn't pack the punch even if it does land. However, in the sidescrolling spinoff, ''Transmission'', it's actually really easy to hit with, and the explosion hits several times for full damage within the space of about a second, meaning one single bomb can destroy almost every random enemy in the game not protected by some sort of aura. It's also easy to get, has a low MP cost, and you can carry a ton with you. For that single game, it is turned from a useless weapon into a complete [[Game Breaker]], but most players will still just skip over it after their experience with it in the main games.
* [[Not Rare Over There]]: In ''2'', one NPC asks to be payed in "Guard * chips". Talk to another NPC, and she'll give you 30 of them.
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** So does the fourth, in its [[New Game+]], though the enemies also move faster and have more agressive attack patterns.
* [[Obfuscating Insanity]]: There's an old man NPC in the first game who spends most of the game telling you he's not senile. {{spoiler|He's the one who knows how to access the Undernet.}}
* [[Obvious Beta]]: The first game. It's amazing how much was improved upon by just the ''second game''.
** Justified in that the first game was Capcom figuring out the question of how the battle system and mechanics should work in the first place.
* [[Obviously Evil]]: Dr. Regal, so much so that he wasn't really trusted even in his [[Villain with Good Publicity|not-entirely-negative publicity]] days. Pretty much every evil Navi follows this trope as well.
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* [[Power Copying]]: It wouldn't be a [[Trope Namer|Mega Man]] game without it. Played straight in several ways, actually, with Souls/Crosses and [[Fight Like a Card Player|Chips]].
* [[Power Levels]]: There are various systems that show up in different places throughout the series. (However, that has no bearing on a given character's particular [[Super Weight]]).
** [[Mooks|Viruses]]: In the first three games, viruses in general form a three-tier system, with an increase and [[Palette Swap]] between levels; under certain circumstances (usually plot-related), you can happen across a special "Omega" virus, generally [[Law of Chromatic Superiority|Black]]. The fourth and fifth games forego the "Omega" virus and instead give each of the three levels an "[[Super Mode|EX]]" variant.<ref>Although you may see some similarities between high-level EX viruses and Omega viruses, don't confuse them. Mettool Omegas will launch superfast shockwaves that crack panels beneath them. Mett3 [[E Xes]] will launch superfast shockwaves that corrupt the panels beneath them into swamp panels.</ref>. The final game returns to the three levels plus Omega variant, though instead adds two levels of "Rare" that jockey for prowess with the Omega variant.<ref>Defeating Rare Viruses will add virus data to MegaMan's Virus Battler Card for later use</ref>.
** [[Bond Creatures|NetNavis]]: Like viruses, Net Navis can generally be counted on to follow a three-tier "version" system. In the first two games, most NetNavis will reach version 3. In three, "V2" and "V3" are replaced with α and β, and we are also given a "[[Guide Dang It|secret]]" class called "Omega" (Ω). This remains the same for the fourth and fifth games, which replace Omega with a "Dark Soul" variant, basically the given Net Navi at the height of their power... ''[[Super-Powered Evil Side|plus]]'' the [[The Berserker|wild craziness]] of MegaMan's Dark Soul, which also gives them access to every Battle Chip and Program Advance you've ever used, with their frequency depending on how often ''you'' use them (you haven't been spamming any Program Advances, have you?).<ref>Don't worry, you won't have to worry about Dark NetNavis until after you [[Flawless Victory|S-Rank their original third versions]]</ref>. The sixth game replaces the α and β with EX and SP, and its special class is "R". (ProtoMan has a secret "FZ" class that otherwise fills the same niche as "R").
*** You can generally earn benefits for [[Flawless Victory|S-Ranking]] the third variant of a given NetNavi. In ''3'', for example, various security cubes will unlock depending on which Navis you've defeated.
*** Interestingly, while you can generally count on seeing the various villainous NetNavis make a reappearance (which would be the [[Alternate History|Battle Network]] version of the [[Mega Man (video game)|Wily Castle]] [[Boss Rush]], though spaced out by plot); most NetNavis won't actually exceed the second level in-story. However, the original defeat of a NetNavi will rip off enough raw data, that the data's natural restoration will occur anyway, and take in various leftover data from the internet to reinforce the leftover data, resulting in a second, stronger "Ghost Navi", often caught in a single place. Defeating ''that'' Ghost will release it to roam another area, and NPC chatter that tips you off that the ghost is roaming around will often imply the ghosts are retaining facets of their [[Genetic Memory|originals' personalities]].<ref>BubbleMan's third-level ghost refuses to fight you unless your health is critical; and can ''still'' hide among the legions of Aqua viruses, so using the "FishBody" program to draw him out won't work.</ref>
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* [[Press X to Not Die]]: In PvP play, you can counter the other player's time-stopping weapons, even things like the [[Penultimate Weapon|V5 Navi Chips]] in ''BN3'', just by pushing A at the right moment to [[Catch and Return|call your own ally]]. You have to set up a Battle Chip for this in advance, however.
* Pre-[[Teen Genius]]: Slightly even younger, Chaud, around the same age as the other main characters, is a high-ranking Official (a sort of Network policeman), and by the end of ''BN6'', while the others graduated elementary, he graduated '''high school'''.
** That last part's not really all that far-fetched in the US, in a strange inversion of [[Dub -Induced Plot Hole]], since, strictly speaking, receiving a GED 'counts' as completing high school, and an individual could conceivably pass the GED test with an average 8th grade education. (There's a reason it's called the [[Fan Nickname|"Good Enough Degree"]].
* [[Psychopathic Manchild]]: The leader of Gospel finds himself exasperated as all of the people in his organization are continually being thwarted by a{{spoiler|nother}} child. Heck by the time you get to ShadowMan's chapter, you can tell he's psyched to be hiring a professional. {{spoiler|Of course, then you find out [[Subverted Trope|who he really is]].}}
* [[Punny Name]]: Starting from Lan (a de-capitalized acronym for [[wikipedia:Local area network|local area network]]) and going damn near everywhere: Mayl, (rolo)Dex, ''BN5'''s Fyrefox, {{spoiler|Hub}}... and that's just the ones derived from computer and networking terms.
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* [[Quirky Miniboss Squad]]: The team of Yukia, Ito, Vic, and maybe Blackbeard during the last quarter of ''6''. They are actually quite competent and pose a serious threat to the main cast, despite having squabbles like whether or not they should call themselves Yuika's Lovelies, the Cloudy Bombers, or the Justice Club.
* [[Recurring Riff]]: The main theme is both types.
* [[Replacement Goldfish]]: Variation: {{spoiler|1=MegaMan is Hub, Lan's dead brother.}}
* [[Rescue Arc]]: Twice in the fifth game, ''three'' times in the sixth game. Almost all of them involve rescuing MegaMan.
** ProtoMan gets one in ''4'' (''Blue Moon''), and either he or Colonel, depending on the version, do in ''5'' as well.
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* [[Right Hand Versus Left Hand]]: After you beat ProtoMan in ''[http://megaman.wikia.com/wiki/Rockman.EXE_Operate_Shooting_Star Operate Shooting Star]'' Roll gets kidnapped and all Mayl says is that there was a [[Mega Man Star Force|weird blue NetNavi with a red visor covering his eyes]]. Lan and MegaMan confront him and after [[Get Back Here Boss|a long chase sequence]] [[Let's You and Him Fight|the two of them fight]]. The thing about this is that the chase and fight sequences could have been avoided if ''SF'' MegaMan had just told MegaMan.EXE what he was doing in his time period instead of running off.
* [[The Rival]]: Chaud
* [[Sealed Evil in a Can]]: Alpha in the third game and both Gregar and Falzar in the sixth game. The sixth game's example is especially notable in that immediately afterwards, one is captured by CircusMan for the evil organization, and MegaMan has no choice but to seal the other within his body. Cue MegaMan's [[Person of Mass Destruction|series of]] [["I Know You Are're in There Somewhere" Fight|internal]] [[Fighting From the Inside|struggles]] while having to deal with the evil organization at the same time.
* [[Sequel Hook]]: The scene from ''BN2'' after the end credits.
* [[Shout-Out]]: A corrupted program in the first game says, "[[Zero Wing|All your base are belong to us]]"
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* [[The Syndicate]]: Nebula was mentioned in ''4'' in one of the first plot-related cutscenes, and expounded upon by Chaud directly after the dungeons from hell. They're responsible for the plots of the fourth and fifth games.
* [[Theme Music Power-Up]]: ''Running Through The Cyber World/Proof of Courage'', ''Under Justice / You're Not Alone'' and ''Hero''.
* [[Theme Naming]]: As usual, the Navis with names go with the [[Something Person]] formula of the [[Mega Man (video game)|classic counterpart]] (bar few such as Bass or Serenade).
* [[Too Dumb to Live]]: In the first game, during the water-works scenario, someone who's incredibly thirsty walks right up to the school pond and takes a drink...never mind that one, he is drinking ''from a fountain'' that likely has a completely different filter than water taps, but it's also ''purple''.
* [[Took a Level Inin Badass]]: Post-''BN3''
** The Good News: Bass no longer uses his Life Aura.
** The Bad News: Bass no longer '''needs''' his Life Aura.
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* [[Unexpected Gameplay Change]]: The liberation missions in the fifth game are more or less board games. Navis each get a turn to move through the area and "liberate" tiles by defeating an enemy party within three turns. The player liberates tiles one by one to clear a path through the impassable "dark" tiles to the boss. Upon beating him you get a reward based on how many rounds it took you to clear the area. To say the premise is a slight change-up from the normal gameplay is an understatement.
** Also, battles during Liberation Missions are modified, as well. First, battles are now timed. You have exactly [[Rule of Three|three]] turns to defeat the enemies or the boss - the instant the Custom Guage is filled, the menu shows up. One turn down. If enemies are still left, that NetNavi ends his turn without having achieved anything (thankfully, bosses will retain the damage dealt over several Liberation battles). This is made all the more difficult by the fact that, depending on how you start your battles, territory changes will factor in. You can literally be stuck in the center two columns with enemies on either side, which is made even ''WORSE'' with enemies that can warp around their territories. Have fun!
* [[Unwinnable By Mistake]]:
** In ''2'', you can't jack out of QuickMan's stage once you enter. Jacking out is the primary method of restoring HP, and it also cuts you off from accessing better chips, making getting stuck here ''very'' possible.
** During WoodMan's scenario in ''Battle Network 4: Blue Moon'', the area will fail to load ''any time you leave a random encounter unless you're playing on an original [[Game Boy Advance|GBA]]'' (that includes not just emulators, but the SP, Micro, and Gameboy Player). Technically, its load-time just slows WAY WAY WAAYYY DOOOWWWWNNNNN... If you're willing to wait, oh, say half an hour, it'll show up again. The problem also shows up if you try and SAVE.
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* [[Updated Rerelease]]: ''Operate Shooting Star''.
** ''Double Team DS'' as well. You still play one version of the game but with better music and some additions.
** The third game also is an example of this in Japan with ''Black'' (''Blue'' in the US), as it was released three months after the glitchy mess that was the original version of ''Battle Network Rockman.EXE 3''.
* [[Vampire Refugee]]: MegaMan himself in ''5''. MegaMan was infected so heavily he spawns a Dark Soul, which later gains intelligence. He manages to [[Heroic Willpower|subjugate it]], which gives him access to the [[Super-Powered Evil Side|Chaos Unison]], every use running a constant risk of releasing said Dark Soul.
* [[Verbal Tic]]: Most prominently, Higsby with his trademark "huh", a few of the Navis also do this, such as DiveMan with "Aooga" and <s>Aqua</s> <s>Spout</s> Aquaman and * woosh* or "drip" for the fourth and sixth games, respectively.
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* [[Virtual Ghost]]: {{spoiler|1=Hub/MegaMan}}
* [[Virtual Celebrity]]: Aki-Chan from ''NT Warrior''
* [["Wake -Up Call" Boss]]: ProtoMan in the first two games can be considered this.
* [[Weather Control Machine]]: Made important in ''2'' when the computer suppressing the planet's weather is hacked, threatening to unleash years' worth of earthquakes and storms on the planet.
** Rehashed on more localized scales in ''4'' and ''6'', natch. In these cases, however, the real-world weather disruption is part of that chapter's boss Navi's schtick (in ''2'' it's just a byproduct of Net-centric weirdness).
* [["Well Done, Son" Guy]]: Chaud in ''3''. Not that he'd ever admit it.
* [[What Happened to the Mouse?]]: There's a mysterious NetNavi in ''3'' that forges some connection between SciLab, Bass, and Alpha. While the connection between those three entities is expounded, the Navi only appears for all of two scenes and we're never given any sort of closure regarding him.
** The manga devotes a special chapter to Bass's origin. {{spoiler|1=Bass and Alpha were both [[Super Prototype|Super Prototypes]]s developed by SciLab--Bass as the first completely autonomous Navi, and Alpha as the original version of the Internet. Basically, Alpha became sentient and went on a rampage, but Bass was initially blamed for the damage Alpha caused, leading security Navis to attempt to delete him. Bass gained his [[Freudian Excuse]], killed his persecutors, and fled into the Undernet}}.
* [[What If]]: The series stems from the question "What if Doctor Light worked in networking instead of robotics?" Meanwhile, Doctor Wiley still worked in robotics, and became fiercely jealous when Light's projects took away his funding and public interest.
* [[Wretched Hive]]: The Undernet.
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** Justified in the Internet world, as the regularly reused navis are supposedly "standard" models. They're occasionally used by major characters; similarly, unimportant characters like LarkMan sometimes have unique sprites.
*** Generally, though, unique sprites designate fightable bosses rather then important characters - using the example from above, LarkMan is totally separate from the plot, we never see his operator, and yet he has a unique sprite.
*** Also justified: ''4'', ''5'' and both of the spinoffs have "Normal Navis" which are more generic, cheap models, whereas the anime explicitly states that MegaMan and the others are expensive custom Navis.
** There's a mention in ''6'' from the characters which notes that MegaMan "looks heavily modified", which possibly factors to the unique models.
* [[You Meddling Kids]]: Well, the actual line replaces meddling with scheming, but it uses the lead up.