Mental Fusion: Difference between revisions

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There's something [[Your Mileage May Vary|inherently]] sinister and threatening about a [[Hive Mind]], especially when it forcibly kidnaps people and forces them to join. What happens to those [[soul]]s trapped inside? Are they still individuals, or have they suffered so much [[Loss of Identity]] that nothing remains? It doesn't help matters that there's usually a [[Hive Queen]] or [[The Virus]] behind such things.
There's something [[Your Mileage May Vary|inherently]] sinister and threatening about a [[Hive Mind]], especially when it forcibly kidnaps people and forces them to join. What happens to those [[soul]]s trapped inside? Are they still individuals, or have they suffered so much [[Loss of Identity]] that nothing remains? It doesn't help matters that there's usually a [[Hive Queen]] or [[The Virus]] behind such things.


This isn't always the case though. If the characters ''willingly'' create a [[Psychic Link]] in order to do amazing things, then a lot of the [[Squick]] factor goes away (though those involved may blush afterward if they swapped embarrassing memories). This trope can be pulled off many different ways. A common one has mystics and magicians not just cast a cooperative spell, but use [[Super Empowering]] to give one among them their combined powers. [[Telepathy|Telepaths]] may subsume themselves into a group entity for greater psychic power and reach. [[Technopath]]s can simply [[Unusual User Interface|"plug in"]] directly to a greater AI or a group of other technopaths.
This isn't always the case though. If the characters ''willingly'' create a [[Psychic Link]] in order to do amazing things, then a lot of the [[Squick]] factor goes away (though those involved may blush afterward if they swapped embarrassing memories). This trope can be pulled off many different ways. A common one has mystics and magicians not just cast a cooperative spell, but use [[Super Empowering]] to give one among them their combined powers. [[Telepathy|Telepaths]] may subsume themselves into a group entity for greater psychic power and reach. [[Technopath]]s can simply [[Unusual User Interface|"plug in"]] directly to a greater AI or a group of other technopaths.


This comes in a few flavors: Usually, a single person is "elevated" and made first among equals. The other magicians, telepaths or what not give the first the full benefit of their individual powers, as well as [[Spirit Advisor|telepathic advice]], etc. while they meditate and stay immobile. While in this weakened state, enemies can attack these powerful Mental Fusions by going after the supporters. An equally common variant has the "mob", where the group has no one mouthpiece, but moves with perfect synchronicity and jointly use their powers and combat skills in beyond perfect teamwork to devastating effect. The downside to these is that they usually severely drain everyone once the spell is over.
This comes in a few flavors: Usually, a single person is "elevated" and made first among equals. The other magicians, telepaths or what not give the first the full benefit of their individual powers, as well as [[Spirit Advisor|telepathic advice]], etc. while they meditate and stay immobile. While in this weakened state, enemies can attack these powerful Mental Fusions by going after the supporters. An equally common variant has the "mob", where the group has no one mouthpiece, but moves with perfect synchronicity and jointly use their powers and combat skills in beyond perfect teamwork to devastating effect. The downside to these is that they usually severely drain everyone once the spell is over.


Compare [[Assimilation Plot]], where a humanity wide, usually involuntary, permanent version of this happens. May coincide with [[Fusion Dance]]. See also [[Mindlink Mates]] and [[Twin Telepathy]]. [[Side Effects Include]] creation of a [[Living Memory]] inside participants' minds.
Compare [[Assimilation Plot]], where a humanity wide, usually involuntary, permanent version of this happens. May coincide with [[Fusion Dance]]. See also [[Mindlink Mates]] and [[Twin Telepathy]]. [[Side Effects Include]] creation of a [[Living Memory]] inside participants' minds.
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* [[Inheritance Cycle|Eragon and Saphira]]
* [[Inheritance Cycle|Eragon and Saphira]]
* In the [[Earth's Children]] series, Neanderthal shamans (known as Mog-ur) are able to control and direct the minds of the men during religious ceremonies. A particular preparation of datura is used.
* In the [[Earth's Children]] series, Neanderthal shamans (known as Mog-ur) are able to control and direct the minds of the men during religious ceremonies. A particular preparation of datura is used.
* In [[The Book of the Named|Clan Ground]] Thistle-chaser has the ability to "hear the song" - that is, to join in the hive mind that unites True-of-Voice's clan. Unlike them, she also has the ability to tune the song out. In a later book, her brother is shown to have the same ability.
* In [[The Book of the Named|Clan Ground]] Thistle-chaser has the ability to "hear the song" - that is, to join in the hive mind that unites True-of-Voice's clan. Unlike them, she also has the ability to tune the song out. In a later book, her brother is shown to have the same ability.
* In [[The Wheel of Time]] series, channellers (magic users) often do this to multiply their power.
* In [[The Wheel of Time]] series, channellers (magic users) often do this to multiply their power.




== [[Live Action TV]] ==
== [[Live Action TV]] ==
* Seamus Harper in ''[[Andromeda]]''
* Seamus Harper in ''[[Andromeda]]''
* The Final Five Cylons attempted to do this in ''[[Battlestar Galactica]]'', however it also let them all see each others' memories which {{spoiler|revealed to Tyrol that Tory killed Cally. Cue the killing.}}
* The Final Five Cylons attempted to do this in ''[[Battlestar Galactica]]'', however it also let them all see each others' memories which {{spoiler|revealed to Tyrol that Tory killed Cally. Cue the killing.}}
* That blind/albino/whatever chick in the new ''[[Doctor Who]]'' episode "Bad Wolf"
* That blind/albino/whatever chick in the new ''[[Doctor Who]]'' episode "Bad Wolf"
* ''[[Farscape]]'s'' Delvians can "Share Unity", where two people join minds and [[Soul]]. It's described as better than all the best sex and drugs you've ever taken. ... and it can drive you insane if you kill someone while sharing unity, Zhan did to her former lover for betraying their people to the Peace Keepers. Despite the madness being considered incurable and being incarcerated, she got better after years of soul searching and meditation.
* ''[[Farscape]]'s'' Delvians can "Share Unity", where two people join minds and [[Soul]]. It's described as better than all the best sex and drugs you've ever taken. ... and it can drive you insane if you kill someone while sharing unity, Zhan did to her former lover for betraying their people to the Peace Keepers. Despite the madness being considered incurable and being incarcerated, she got better after years of soul searching and meditation.
* In ''[[Babylon 5]]'', the renegade telepaths led by [[Meaningful Name|Byron]] {{spoiler|and eventually by Lyta Alexander}} use this extensively to fight off PSI Cops and other authorities. It's also used [[Power Perversion Potential|during sex]].
* In ''[[Babylon 5]]'', the renegade telepaths led by [[Meaningful Name|Byron]] {{spoiler|and eventually by Lyta Alexander}} use this extensively to fight off PSI Cops and other authorities. It's also used [[Power Perversion Potential|during sex]].
** It's used earlier by Talia and a group of rogue telepaths (none higher than P12) to overwhelm Bester (a strong P12) and give him [[Fake Memories]] of killing them.
** It's used earlier by Talia and a group of rogue telepaths (none higher than P12) to overwhelm Bester (a strong P12) and give him [[Fake Memories]] of killing them.
* In ''[[Star Trek TOS]]'' episode "Is There In Truth No Beauty," Spock Mind Melds with a [[Sufficiently Advanced Alien|Medusan]] to save the Enterprise.
* In ''[[Star Trek TOS]]'' episode "Is There In Truth No Beauty," Spock Mind Melds with a [[Sufficiently Advanced Alien|Medusan]] to save the Enterprise.
** In ''[[Star Trek: Voyager]],'' a group of ex-Borg could temporarily become a mini-collective to pool their mental power for various purposes.
** In ''[[Star Trek: Voyager]],'' a group of ex-Borg could temporarily become a mini-collective to pool their mental power for various purposes.
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== [[Tabletop RPG]] ==
== [[Tabletop RPG]] ==
* In the 1st Edition of ''[[Dungeons and Dragons]]'', psionic characters could join their minds together to boost their total power.
* In the 1st Edition of ''[[Dungeons & Dragons]]'', psionic characters could join their minds together to boost their total power.
** In AD&D, psionicists do this via 'convergence' power. The group's power points are pooled together, and if one participant knows a power, everyone can use it. Mental attacks on the group affects ''all'' of them... but only after overcoming ''all'' their defences (so they also can take advantage of the telepathic [[Tactical Rock-Paper-Scissors]]).
** In AD&D, psionicists do this via 'convergence' power. The group's power points are pooled together, and if one participant knows a power, everyone can use it. Mental attacks on the group affects ''all'' of them... but only after overcoming ''all'' their defences (so they also can take advantage of the telepathic [[Tactical Rock-Paper-Scissors]]).
** They can do this in 3.5 too through the 'metaconcert' power.
** They can do this in 3.5 too through the 'metaconcert' power.
* ''[[Shadowrun]]''. Ritual spell casting allows magicians to mentally join together to cast powerful magic over long distances.
* ''[[Shadowrun]]''. Ritual spell casting allows magicians to mentally join together to cast powerful magic over long distances.
* ''[[In Nomine]]'' has the Ethereal and Celestial Songs of Unity, the first just allows skill sharing among a group, the second creates a full-fledged Mental Fusion of the "mob" type, each body can act separately and the mass mind can use all their skills and abilities (although it can only take one *supernatural* action at a time) and can see, hear and so on from the point of view of all bodies simultaneously. The problem with the Song is that if the participants don't get along, the massed entity created from them may dither and delay due to the conflict. Also, the participants memories of the actions taken by the mass mind will be sketchy.
* ''[[In Nomine]]'' has the Ethereal and Celestial Songs of Unity, the first just allows skill sharing among a group, the second creates a full-fledged Mental Fusion of the "mob" type, each body can act separately and the mass mind can use all their skills and abilities (although it can only take one *supernatural* action at a time) and can see, hear and so on from the point of view of all bodies simultaneously. The problem with the Song is that if the participants don't get along, the massed entity created from them may dither and delay due to the conflict. Also, the participants memories of the actions taken by the mass mind will be sketchy.
* In ''[[Exalted]]'', the Terrestrial Exalted have the Charm "With One Mind", which allows a group of Dragon-Blooded to coordinate tactics and automatically block attacks aimed at their allies.
* In ''[[Exalted]]'', the Terrestrial Exalted have the Charm "With One Mind", which allows a group of Dragon-Blooded to coordinate tactics and automatically block attacks aimed at their allies.


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* The Advent in ''[[Sins of a Solar Empire]]''. Following the game's emphasis on [[Grey and Gray Morality]], it has both [[Telepathy|good]] and [[Mind Rape|bad]] applications.
* The Advent in ''[[Sins of a Solar Empire]]''. Following the game's emphasis on [[Grey and Gray Morality]], it has both [[Telepathy|good]] and [[Mind Rape|bad]] applications.
* In ''[[Psychonauts]]'', an accidental version of this is {{spoiler|the final level of the game. The "Meat Circus" is caused by Raz and Coach Oleander's minds fusing together in the brain tank, combining Raz's childhood memories of the circus with Oleander's memories of his father's butcher shop. The result is as [[Nightmare Fuel]] as you'd expect.}}
* In ''[[Psychonauts]]'', an accidental version of this is {{spoiler|the final level of the game. The "Meat Circus" is caused by Raz and Coach Oleander's minds fusing together in the brain tank, combining Raz's childhood memories of the circus with Oleander's memories of his father's butcher shop. The result is as [[Nightmare Fuel]] as you'd expect.}}
* In [[Starcraft]], this is the basis of the Protoss religion, called the Khala. Protoss are universally psychic, and evolved a super-powerful collective conciousness that manifests as magic-like abilities. Communion with this "Khala" is actually touching all the minds, thoughts, and emotions of the Protoss race at large. However, there is a small group of heretic protoss who fear that this will, one day, completely subsume their personalities, and take steps to sever themselves from it permanently (they evolved their own culture).
* In [[StarCraft]], this is the basis of the Protoss religion, called the Khala. Protoss are universally psychic, and evolved a super-powerful collective conciousness that manifests as magic-like abilities. Communion with this "Khala" is actually touching all the minds, thoughts, and emotions of the Protoss race at large. However, there is a small group of heretic protoss who fear that this will, one day, completely subsume their personalities, and take steps to sever themselves from it permanently (they evolved their own culture).
* In ''[[Mass Effect]]'', the {{spoiler|geth function similar to this, on two levels: each of the flashlight-headed robot guys is a hardware "platform" for 100 or so programs which work together to control it. Also happens in groups of geth, they combine their programs' computing power to think and strategize, as otherwise a single geth has animal-level intelligence, aside from Legion}}.
* In ''[[Mass Effect]]'', the {{spoiler|geth function similar to this, on two levels: each of the flashlight-headed robot guys is a hardware "platform" for 100 or so programs which work together to control it. Also happens in groups of geth, they combine their programs' computing power to think and strategize, as otherwise a single geth has animal-level intelligence, aside from Legion}}.
** Also, in ''[[Mass Effect 3]]'', one of the colonists from Feros says that they use the remnants of their fusion with the Thorian to fight the Reapers, as they can still feel each others' thoughts and feelings.
** Also, in ''[[Mass Effect 3]]'', one of the colonists from Feros says that they use the remnants of their fusion with the Thorian to fight the Reapers, as they can still feel each others' thoughts and feelings.
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** Well, although it's not en masse like that, the ability comes up during the troll war, when each experienced warrior bonds with an inexperienced warrior so that the amateur would instinctively know how to use the unfamiliar weapon (longsword).
** Well, although it's not en masse like that, the ability comes up during the troll war, when each experienced warrior bonds with an inexperienced warrior so that the amateur would instinctively know how to use the unfamiliar weapon (longsword).
* In ''[[Erfworld]]'', a Thinkamancer can form a mental merge with another caster, so the Thinkamancer can boost the other caster's abilities well beyond what they can normally do at that level. In rare (and extremely risky) cases, a Thinkamancer can merge with two other casters, allowing them to wield new magic that no individual caster could dream of using. Breaking such a link without assistance can cause catastrophic damage to the minds of all the casters involved, possibly killing them, although the Thinkamancer can redistribute the harmful effect, protecting the others by accepting the brunt of it, or vice versa.
* In ''[[Erfworld]]'', a Thinkamancer can form a mental merge with another caster, so the Thinkamancer can boost the other caster's abilities well beyond what they can normally do at that level. In rare (and extremely risky) cases, a Thinkamancer can merge with two other casters, allowing them to wield new magic that no individual caster could dream of using. Breaking such a link without assistance can cause catastrophic damage to the minds of all the casters involved, possibly killing them, although the Thinkamancer can redistribute the harmful effect, protecting the others by accepting the brunt of it, or vice versa.
* The above picture is from ''[[Sequential Art (webcomic)|Sequential Art]]'' and the squirrels are forming Think Tank, a biological processor with super...squirrial inventive and strategical abilities.
* The above picture is from ''[[Sequential Art (webcomic)|Sequential Art]]'' and the squirrels are forming Think Tank, a biological processor with super...squirrial inventive and strategical abilities.




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{{reflist}}
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[[Category:One With the Index]]
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