Mercy Rewarded: Difference between revisions

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Some games reward you for not killing your enemies.
 
Compare [[Pacifist Run]], but this is not necessarily a full no-death run -- itrun—it may just be that isolated incidences of non-lethality get you more points than a lethal version of the same.
 
Often coincides with [[VideogameVideo Game Caring Potential]], for when your own troops inspire affection rather than the desire to use them as [[Redshirt Army|C-4 strapped lemmings.]]
 
Can often be an aspect of the [[Karma Meter]] and [[VideogameVideo Game Caring Potential]]. Contrast [[Video Game Cruelty Potential]], though the "reward" in that case is usually simply one's own personal amusement or gratification, as well as [[Video Game Cruelty Punishment]], where you are punished for unnecessary violence.
{{examples|Examples:}}
 
* [[Jo Wood]]'s ''[[Cold Zero]]'' gives you more XP for enemies KO'd rather than killed and still more for enemies left unharmed at the end of a mission.
* ''[[Materia Magica]]'' features a samurai duck who wears a full set of ebony armor - valuable stuff at low levels. But if you pass him by without killing him, you earn the Mark of Truth.
* ''[[Metal Gear Solid]] examples:
** ''[[Metal Gear Solid]] 3: Snake Eater]]'' rewards you with new camouflage if you nonlethally defeat bosses, [[Gameplay and Story Segregation|but they die anyway.]]
** In the fight against The Sorrow you must dodge The Sorrow's attacks while wading through the ghosts of every character you have killed up to that point in the game. The fewer characters you have killed, the fewer there are to dodge and the easier the fight is.
*** ''Literally'' wading; the battle takes place knee-deep in a river of variable length.
** Nonlethally beating The End gives you his modified-to-fire-tranquilizers sniper rifle, making the rest of a [[Pacifist Run]] much easier. ([[Guide Dang It|You actually have to corner and hold him up for his special camo]]).
** When Quiet is taken prisoner in ''[[Metal Gear Solid 5: The Phantom Pain]]'', the player decides whether she lives or dies; choose to show mercy and she joins your side. Is this a good thing? Well, let's put it this way, in the original version game, if you choose to spare her, she eventually dies anyway via [[Heroic Sacrifice]], and this caused ''such'' an uproar among fans that an upgrade was added including an unlockable mission that made it possible to save her.
* ''[[Splinter Cell]]'' games (at least the later ones) deduct points for every person you kill on the mission, all of them if its a civilian or ally. However this applies in missions in which you are specifically told to kill someone, and the objective is fulfilled for "knocking them out" even if you only do it nonlethally, by all rights they should be alive.
* The ''[[Police Quest|SWAT]]'' series does this, however it still rewards you for breaking police procedure if you can knock out hostile criminals instead of opening fire. A bit of a [[Justified Trope]] in that minimal loss of life is part of their goals.
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** The original ''The Suffering'' has a similar sequence in the [[Bedlam House|abandoned insane asylum]]. You come across a prison guard who's been mostly eaten alive by rats, in agony and incapable of much but twitching sickeningly. Killing him is counted as good act, rather than an evil one, by the game's [[Karma Meter]].
* The second ''[[Spider-Man]]'' game for the PS1 does this with one particular boss: if you defeat The Lizard [[Cherry Tapping|with nothing but antidote shots]] (which gets tough), you're rewarded with an insulated costume - making the latter parts of the game against Electro far, far easier.
* The grizzled veteran quartermaster in the beginning of ''[[Deus Ex (Video Game)|Deus Ex]]'' rewards you with extra ammo if you use non-lethal methods, or withholds them if you kill. After a certain (early) part of the game, though, this ceases to be a factor.
** It seems to be the designer's way of saying "Good show" to players who decide not to kill everything in sight...because as it turns out, {{spoiler|the NSF are the good guys}}. The general also reacts better if you ask for nonlethal weapons, or nonweapon equipment.
*** Except for the fact that he has no problem giving you a rocket launcher, assuming that you'll used the anti-tank weapon against the robots.
* ''[[BioBioShock Shock(series)]]'' rewards you for showing mercy to the Little Sisters.
** Expanded on in the sequel, where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character {{spoiler|means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life}}. It's considered a good act.
*** It's either that or ''{{spoiler|painfully electrocuting him with thousands of volts of electricity.}}'' Also, he's begging for his life.
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** The original ''Medieval: Total War'' had a somewhat less altruistic reward for not executing captured enemy soldiers, since this allowed you to ransom them back to the original owner for a fair chunk of cash. Of course, this meant that you would have to face them on the field again at some point, so it was often a good idea to [[Video Game Cruelty Potential|put a few to the sword]] during the battle...
** It also worth noting that while good-aligned generals are useful for empire building, dreaded generals are more useful for long, outdrawn conflicts, like the crusade. And if you combine King Edward the Ridiculously Cruel, with some nasty anti-moral weapons, the enemy will be running before you know it.
* In the Bakumatsu chapter of ''[[Live a Live]]'', you are given four path options - Kill as necessary, Kill Everyone Ever Forever (not really that extreme, but you end up leaving nothing but bloodstains in your wake), Kill Everyone (but spare the women), and Kill No One. The latter two get your rewards, in the form of an Inrou (Medicine Box) from the women living in the castle if you've killed no women, and Yoshiyuki, Prisoner's sword (which is MARKEDLY stronger than any weapon you can acquire in the chapter) as your equipped weapon for the final chapter.
* ''[[Super Smash Bros.]] Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.
* The first two games of the ''[[King's Quest]]'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, [[King's Quest IV|KQ4]], [[King's Quest V|KQ5]] and the remake of [[King's Quest II|KQ2]] all require you to deal violently with the antagonist.
* In some ''[[Super Robot Wars]]'' games, you can on certain occasions earn a battle mastery or (much more practically and rarely) a new unit by reducing an enemy to critical damage without destroying them. Of course, most of the time, you're rewarded for finishing off boss units, who tend to [[Metal Slime|run away at low HP]].
* Inverted in ''[[Baten Kaitos]] Origins''; killing the [[Quirky Miniboss Squad]] in the cutscenes after you defeat them gets you good equipment. However, for [[Hundred Percent100% Completion]], you need to both kill them (for the items) ''and'' spare them (to see bonus scenes in the final [[Collapsing Lair]] sequence). Naturally, this requires you to play through the game at least twice via [[New Game Plus+]].
* Used in ''[[Vectorman]]''. Go through a level without shooting once? Get a hefty point bonus. (This is doable on some levels thanks to the fact that your [[Double Jump]] can do damage at certain points.)
* The original Midway side-scrolling shooter ''[[NARC]]'' had this. You could gun down every crook you meet, but if you stayed in his space long enough, he'd be arrested, for a nice end-of-level bonus. You ''are'' a cop, so this makes sense.
** Unfortunately, this doesn't work on PCP addicts or serial killers (they have melee attacks and will slaughter you if you try to arrest them), and is suicide against drug dealers (who throw extremely powerful syringes). Nice in theory, fails in practice.
* ''[[Mercenaries]]: Playground of Destruction'' had this for the top-level bosses and minibosses, the Deck of 52. You could capture a card and drag his/her happy ass to an extraction point (hopefully the chopper doesn't get blown up on its way in) for the full bounty, or you could just level the place and snap a photo of the corpse for half. And for the sadistically antisocial, you could capture a card, load him/her in the chopper, get the full bounty..and then blow the chopper up for just the standard friendly-fire penalties.
** Taking all 52 alive gives you the "Cheater Weapons" for your [[New Game Plus+]], a supply drop that includes a [[More Dakka|portable vulcan gun]], [[Stuff Blowing Up|rapid-fire grenade launcher]], and [[BFG|portable airstrike bazooka]].
* ''[[Mortal Kombat]]'':
** One of the most interesting examples of this is in ''[[Mortal Kombat]] 3''. A certain button combination at the "Finish Him/Her!" screen would trigger a Mercy which grants the other player a tiny bit of life to continue fighting. It also allows you to perform Animalities after you beat that shred of life out of them. That's right, for sparing your opponent's life, you gain a brand new way to brutally murder them.
** A straight example of the Trope occurs in ''[[Mortal Kombat Mythologies: Sub-Zero]]''. If you le Sareena live, she pulls a [[Big Damn Heroes]] at the conclusion of your battle with Quan-Chi to deliver the coup de grace.
* ''[[Fire Emblem]]: Thracia 776'' allows you to Capture enemy units. There are a few rules to it, of course, but you get their equipment and won't have to lose your own units if you're clever.
** In ''Path of Radiance'' one particular chapter rewards you with the Ashera Staff if you refrain from killing any of the priests - and there are a hella lot of them clogging the chokepoints. What to do? Shove them out of the way. Then again, [[Video Game Cruelty Potential|you wouldn't kill a helpless priest anyways, would you?]] You CAN, however, steal their staves and sell them for cash, or keep some of them.
** In both ''Path of Radiance'' and ''Radiant Dawn'' sparing enemies is some level gave the player bonus experience that they could use to level up characters that didn't even get into fights. The biggest of these would be sparing the senators when you have to destroy the supplies in their camp at the cost of losing the valuable items they drop, [[Taking a Third Option|or if you have Harr and Heather at high enough levels to survive the inner parts of the camp alone you can have rob them before they escape and get both the items and the bonus experience]].
* ''[[Iji (Video Game)|Iji]]'' utilizes this well, but it's important to know that kills are only counted if they are caused by ''your'' projectiles (From version 1.6 onwards, those bounced off of a Resonance Reflector keep their ownership, allowing you to kill an enemy with his own rockets without getting your hands dirty). Assassins drop Nano when they voluntarily bail, so they don't count (with one exception). Also, breaking turrets, Skysmashers, and Proxima don't register on your kill tally either.
** There is a single Tasen in Sector 3 between the Komato pursuit party and Elite Krotera. Leave her alive and she'll reunite with her homies, and they will unlock Deep Sector in Sector 9 - giving you access to a Supercharge and a sizable ammo cache. Too bad the Assassins move in as well.
** If you manage to go through the game with a kill tally of zero, not only will Assassin Ansaksie assist you against Annihilator Iosa (and do her in for you to preserve your tally, though she's not doing it for you), but she'll also leave the Massacre for you to use on General Tor on all difficulties (except Ultimortal, where you're forced to kill a certain enemy, preventing full pacifist runs).
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* The ''[[Virtua Cop]]'' series rewards disarming enemies (rather than hitting them directly) with a "Justice Shot" bonus.
** Also, you get to show off your [[Improbable Aiming Skills]] by [[Blasting It Out of Their Hands]]. Always a crowd pleaser.
* At one point later on in ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', right after {{spoiler|the destruction of Zeal and the death of Crono}}, the {{spoiler|remaining}} party members (led by Frog), meet up with {{spoiler|Magus}}. You have a choice to make: fight him, or choose to leave him alone. {{spoiler|If you choose the former, you battle him and kill him (for real). If you choose the latter, Frog sheathes his sword, says attacking him would be pointless, and Magus decides to '''join your party'''. Whoa.}}
** You get this same choice and (mostly) the same results, even if Frog is not in the party.
* Minor one in ''[[Final Fantasy VII]]'', as the team travel along the train tracks of Corel, a certain section of the tracks has a chirping sound. Cloud can travel up the slope to find a bird's nest with two treasure chests. If you choose not to attack the bird and give up the treasure, and either Aerith or Tifa is in the team, it can up their ''[[Relationship Values]]'' for the Golden Saucer Date sequence.
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* ''Very'' subverted in ''[[Dungeon Keeper]]''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[Being Tortured Makes You Evil|torturing them causes them to eventually join your side]].
** This becomes doubly subverted in the unofficial expansion ''Ancient Keeper'' - at times you actually need to capture enemies, heal and buff them, and release them - ''still'' as enemies - to win. It also adds another subversion, requiring you to play the [[Bad Boss]] and selectively turn your own minions against you at various points. (Certain creatures can do things while trying to hurt their master they can't do to an enemy Keeper.)
* In ''[[QueensQueen's Blade]]: Spiral Chaos'', if you fully break [[Cute Monster Girl|Monster Girl]]'s armor with [[The One Guy]] instead of killing her, she'll join your army. Sadly, you can capture only one monster of each type.
* In ''Yoshi Topsy Turvy'', starting in Chapter 5, you will get levels where the Spirit of Kindness challenges you to get through the level while killing few enemies as possible. Killing none at all yields the best medal.
* If you're running a good-aligned party in ''[[Might and Magic]] VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).
* Arguably invoked in ''[[Riftwar|Return To Krondor]]''. There are many situations in ''[[Return to Krondor]]'' where you get XP for avoiding a fight with various groups, but generally the reward is less than what you get if just kill them.
* Horrifically inverted in ''[[Infinite Space]]''. {{spoiler|Letting a minor villain live will cause an innocent girl to die [[Cruel and Unusual Death|horribly]].}}
* In ''[[Summon Night]]: Swordcraft Story'' you can defeat human enemies by either beating them up or breaking their weapon. If you can manage the latter you'll learn the technique to [[Mega Manning|make an exact replica]] of their weapon for your own use.
* ''[[Scarface the World Is Yours (Video Game)|Scarface the World Is Yours]]''. Ignoring rival gangs instead of blasting them means your drug-smuggling ventures are that much more profitable and easy. Blasted 'em anyway? You can outright bribe 'em into not hassling you so much. Of course to get one hundred percent completion they all have to die.
* ''[[MARDEK]] 2'' has a choice to spare a character. Doing so gets you a very useful shop in ''Mardek 3''.
* The ''[[Mass Effect]]'' games occasionally use this. An excellent example: In ''[[Mass Effect 1]]'', you are given the choice to spare or kill {{spoiler|the rachni queen}}. If you spare her, you meet an asari in the [[Mass Effect 2|sequel]] carrying a message from her promising {{spoiler|[[Chekhov's Army|an army of rachni]]}} to help you fight the Reapers.
** ''[[Mass Effect 2]]'' tries be more ambiguous on the issue in one quest on Illium. Sparing a begging mercenary recruit will come back to haunt you when it's revealed the recruit was an unrepentant [[Psycho for Hire]] who joined the mercenaries after murdering an innocent[[Asshole Victim|(ish)]] volus merchant and now walks free. Then again, you can give the evidence of her crime to the police, which can still be considered a better option than murdering her before the [[Player Character]] even knew she was evil.
** ''[[Mass Effect 3]]'' takes this to the extreme. Throughout all three games, an obnoxious reporter hounds [[Player Character|Commander Shepard,]] hell-bent on digging up any kind of dirt she can find. In all three games, [[Comedic Sociopathy|you can spout a one-liner and then punch her out.]] However, if you import a save after both games, and in those games you non-violently managed to upstage her in her own interviews, {{spoiler|you can get her to support you for the coming war with [[Abusive Precursors|the Reapers.]]}} Well, didn't see ''that'' coming...
* ''[[Mega Man X Command Mission (Video Game)|Mega Man X Command Mission]]'' features enemy medics. Kill them and they yield XP and money as normal. Kill everyone ''but'' them, and on their next turn, they'll 'Surrender' and heal your party instead, and if they're spared for another turn, they'll retreat, but not without a 'Thank You'.
** Note that it's only the "Nurse" medics who do it. If you try with the "Doctor" class, which is an upgraded version of the Nurse, they'll only attack you like their non-medic counterpart.
* Violence is never the answer in the ''[[King's Quest]]'' series. If you have the choice between violence and non-violence, the peaceful method is always the "correct" one that gives you the most points and the [[Golden Ending]].
* A ''[[Judge Dredd]]'' video game for the Sega Genesis gave you 50 points for every dead criminal. Properly arresting one gave you 100.
* In ''[[Frozen Essence (Visual Novel)|Frozen Essence]]'', not using Mina's destructive power on {{spoiler|Caius}} after he severely injures Rune during the Life Path allows him to live long enough to thwart [[Big Bad|Oryon]] from recapturing Mina and Rune. Doing the opposite causes {{spoiler|Caius}} to die of his wounds instead and leads to one of the game's worst endings.
* ''[[Deus Ex: Human Revolution (Video Game)|Deus Ex Human Revolution]]'' is anything but subtle about this: Nonlethal takedowns are, pound for pound, worth twice as much XP as killing someone, and most quest resolutions saving lives pay off after a while as the grateful survivors get back to you.
** You're also rewarded if you decide {{spoiler|to give van Bruggen a weapon to defend himself from Belltower despite the guy being a [[True Neutral]] mercenary whose previous employers were the people you are now fighting. He later contacts you and transfers a nice chunk of change to your bank account as thanks.}}
* ''[[Galaga]] '88'' has periodic bonus stages where sets of enemy ships flew by in preset formations without attacking. A large "perfect bonus" could be earned by hitting all the ships in the stage, but one could much more easily earn a "secret bonus" worth the same value as the perfect bonus simply by not firing at all during the stage.
* ''[[River City Girls]]'', from the ''[[Kunio-Kun]]'' series; defeat all the enemy mooks in one room except one, and the last one will often plead for mercy if you damaged enough; choose to spare them, and they join you as [[Assist Character]]s.
 
* From the [[Interactive Fiction|interactive episode]] of ''[[Carmen Sandiego]]'' on [[Netflix]] (where the viewer decides Carmen's actions) has two of these:
** There is one scene where Carmen and [[The Rival| Tigress]] are {{spoiler| both competing with each other to steal a a Terracotta warrior, leading to Tigress falling into a pit. If Carmen helps her, Tigress will aid Carmen when she tries to spring Ivy and Zach from the Arctic base (assuming she attempts this) enabling Carmen to reach one of the good endings. Refusing to do so, however, will cut her off from that ending.}}
** On the ''other'' hand, choosing to {{spoiler|stash the caviar and sneak out (rather than just grab it and run) will lead to Carmen having to save Mime Bomb from choking, causing Carmen to fail the mission, and cause a bad ending. Although [[Da Chief]] will [[Breaking the Fourth Wall|let you redo that choice]].}}
{{reflist}}
[[Category:Video Game Rewards]]
[[Category:Mercy Rewarded]]
[[Category:Trope]]