Mercy Rewarded: Difference between revisions

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** It also worth noting that while good-aligned generals are useful for empire building, dreaded generals are more useful for long, outdrawn conflicts, like the crusade. And if you combine King Edward the Ridiculously Cruel, with some nasty anti-moral weapons, the enemy will be running before you know it.
** It also worth noting that while good-aligned generals are useful for empire building, dreaded generals are more useful for long, outdrawn conflicts, like the crusade. And if you combine King Edward the Ridiculously Cruel, with some nasty anti-moral weapons, the enemy will be running before you know it.
* In the Bakumatsu chapter of ''[[Live a Live]]'', you are given four path options - Kill as necessary, Kill Everyone Ever Forever (not really that extreme, but you end up leaving nothing but bloodstains in your wake), Kill Everyone (but spare the women), and Kill No One. The latter two get your rewards, in the form of an Inrou (Medicine Box) from the women living in the castle if you've killed no women, and Yoshiyuki, Prisoner's sword (which is MARKEDLY stronger than any weapon you can acquire in the chapter) as your equipped weapon for the final chapter.
* In the Bakumatsu chapter of ''[[Live a Live]]'', you are given four path options - Kill as necessary, Kill Everyone Ever Forever (not really that extreme, but you end up leaving nothing but bloodstains in your wake), Kill Everyone (but spare the women), and Kill No One. The latter two get your rewards, in the form of an Inrou (Medicine Box) from the women living in the castle if you've killed no women, and Yoshiyuki, Prisoner's sword (which is MARKEDLY stronger than any weapon you can acquire in the chapter) as your equipped weapon for the final chapter.
* ''[[Super Smash Bros]] Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.
* ''[[Super Smash Bros.]] Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.
* The first two games of the ''[[King's Quest]]'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, [[King's Quest IV|KQ4]], [[King's Quest V|KQ5]] and the remake of [[King's Quest II|KQ2]] all require you to deal violently with the antagonist.
* The first two games of the ''[[King's Quest]]'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, [[King's Quest IV|KQ4]], [[King's Quest V|KQ5]] and the remake of [[King's Quest II|KQ2]] all require you to deal violently with the antagonist.
* In some ''[[Super Robot Wars]]'' games, you can on certain occasions earn a battle mastery or (much more practically and rarely) a new unit by reducing an enemy to critical damage without destroying them. Of course, most of the time, you're rewarded for finishing off boss units, who tend to [[Metal Slime|run away at low HP]].
* In some ''[[Super Robot Wars]]'' games, you can on certain occasions earn a battle mastery or (much more practically and rarely) a new unit by reducing an enemy to critical damage without destroying them. Of course, most of the time, you're rewarded for finishing off boss units, who tend to [[Metal Slime|run away at low HP]].
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* ''Very'' subverted in ''[[Dungeon Keeper]]''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[Being Tortured Makes You Evil|torturing them causes them to eventually join your side]].
* ''Very'' subverted in ''[[Dungeon Keeper]]''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[Being Tortured Makes You Evil|torturing them causes them to eventually join your side]].
** This becomes doubly subverted in the unofficial expansion ''Ancient Keeper'' - at times you actually need to capture enemies, heal and buff them, and release them - ''still'' as enemies - to win. It also adds another subversion, requiring you to play the [[Bad Boss]] and selectively turn your own minions against you at various points. (Certain creatures can do things while trying to hurt their master they can't do to an enemy Keeper.)
** This becomes doubly subverted in the unofficial expansion ''Ancient Keeper'' - at times you actually need to capture enemies, heal and buff them, and release them - ''still'' as enemies - to win. It also adds another subversion, requiring you to play the [[Bad Boss]] and selectively turn your own minions against you at various points. (Certain creatures can do things while trying to hurt their master they can't do to an enemy Keeper.)
* In ''[[Queen's Blade]]: Spiral Chaos'', if you fully break [[Cute Monster Girl|Monster Girl]]'s armor with [[The One Guy]] instead of killing her, she'll join your army. Sadly, you can capture only one monster of each type.
* In ''[[Queen's Blade]]: Spiral Chaos'', if you fully break [[Cute Monster Girl|Monster Girl]]'s armor with [[The One Guy]] instead of killing her, she'll join your army. Sadly, you can capture only one monster of each type.
* In ''Yoshi Topsy Turvy'', starting in Chapter 5, you will get levels where the Spirit of Kindness challenges you to get through the level while killing few enemies as possible. Killing none at all yields the best medal.
* In ''Yoshi Topsy Turvy'', starting in Chapter 5, you will get levels where the Spirit of Kindness challenges you to get through the level while killing few enemies as possible. Killing none at all yields the best medal.
* If you're running a good-aligned party in ''[[Might and Magic]] VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).
* If you're running a good-aligned party in ''[[Might and Magic]] VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).
* Arguably invoked in ''[[Riftwar|Return To Krondor]]''. There are many situations in ''[[Return to Krondor]]'' where you get XP for avoiding a fight with various groups, but generally the reward is less than what you get if just kill them.
* Arguably invoked in ''[[Riftwar|Return To Krondor]]''. There are many situations in ''[[Return to Krondor]]'' where you get XP for avoiding a fight with various groups, but generally the reward is less than what you get if just kill them.
* Horrifically inverted in ''[[Infinite Space]]''. {{spoiler|Letting a minor villain live will cause an innocent girl to die [[Cruel and Unusual Death|horribly]].}}
* Horrifically inverted in ''[[Infinite Space]]''. {{spoiler|Letting a minor villain live will cause an innocent girl to die [[Cruel and Unusual Death|horribly]].}}
* In ''[[Summon Night]]: Swordcraft Story'' you can defeat human enemies by either beating them up or breaking their weapon. If you can manage the latter you'll learn the technique to [[Mega Manning|make an exact replica]] of their weapon for your own use.
* In ''[[Summon Night]]: Swordcraft Story'' you can defeat human enemies by either beating them up or breaking their weapon. If you can manage the latter you'll learn the technique to [[Mega Manning|make an exact replica]] of their weapon for your own use.
* ''[[Scarface the World Is Yours]]''. Ignoring rival gangs instead of blasting them means your drug-smuggling ventures are that much more profitable and easy. Blasted 'em anyway? You can outright bribe 'em into not hassling you so much. Of course to get one hundred percent completion they all have to die.
* ''[[Scarface the World Is Yours]]''. Ignoring rival gangs instead of blasting them means your drug-smuggling ventures are that much more profitable and easy. Blasted 'em anyway? You can outright bribe 'em into not hassling you so much. Of course to get one hundred percent completion they all have to die.
* ''[[MARDEK]] 2'' has a choice to spare a character. Doing so gets you a very useful shop in ''Mardek 3''.
* ''[[MARDEK]] 2'' has a choice to spare a character. Doing so gets you a very useful shop in ''Mardek 3''.
* The ''[[Mass Effect]]'' games occasionally use this. An excellent example: In ''[[Mass Effect 1]]'', you are given the choice to spare or kill {{spoiler|the rachni queen}}. If you spare her, you meet an asari in the [[Mass Effect 2|sequel]] carrying a message from her promising {{spoiler|[[Chekhov's Army|an army of rachni]]}} to help you fight the Reapers.
* The ''[[Mass Effect]]'' games occasionally use this. An excellent example: In ''[[Mass Effect 1]]'', you are given the choice to spare or kill {{spoiler|the rachni queen}}. If you spare her, you meet an asari in the [[Mass Effect 2|sequel]] carrying a message from her promising {{spoiler|[[Chekhov's Army|an army of rachni]]}} to help you fight the Reapers.
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** Note that it's only the "Nurse" medics who do it. If you try with the "Doctor" class, which is an upgraded version of the Nurse, they'll only attack you like their non-medic counterpart.
** Note that it's only the "Nurse" medics who do it. If you try with the "Doctor" class, which is an upgraded version of the Nurse, they'll only attack you like their non-medic counterpart.
* Violence is never the answer in the ''[[King's Quest]]'' series. If you have the choice between violence and non-violence, the peaceful method is always the "correct" one that gives you the most points and the [[Golden Ending]].
* Violence is never the answer in the ''[[King's Quest]]'' series. If you have the choice between violence and non-violence, the peaceful method is always the "correct" one that gives you the most points and the [[Golden Ending]].
* A ''[[Judge Dredd]]'' video game for the Sega Genesis gave you 50 points for every dead criminal. Properly arresting one gave you 100.
* A ''[[Judge Dredd]]'' video game for the Sega Genesis gave you 50 points for every dead criminal. Properly arresting one gave you 100.
* In ''[[Frozen Essence]]'', not using Mina's destructive power on {{spoiler|Caius}} after he severely injures Rune during the Life Path allows him to live long enough to thwart [[Big Bad|Oryon]] from recapturing Mina and Rune. Doing the opposite causes {{spoiler|Caius}} to die of his wounds instead and leads to one of the game's worst endings.
* In ''[[Frozen Essence]]'', not using Mina's destructive power on {{spoiler|Caius}} after he severely injures Rune during the Life Path allows him to live long enough to thwart [[Big Bad|Oryon]] from recapturing Mina and Rune. Doing the opposite causes {{spoiler|Caius}} to die of his wounds instead and leads to one of the game's worst endings.
* ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'' is anything but subtle about this: Nonlethal takedowns are, pound for pound, worth twice as much XP as killing someone, and most quest resolutions saving lives pay off after a while as the grateful survivors get back to you.
* ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'' is anything but subtle about this: Nonlethal takedowns are, pound for pound, worth twice as much XP as killing someone, and most quest resolutions saving lives pay off after a while as the grateful survivors get back to you.