Mercy Rewarded: Difference between revisions

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** The original ''Medieval: Total War'' had a somewhat less altruistic reward for not executing captured enemy soldiers, since this allowed you to ransom them back to the original owner for a fair chunk of cash. Of course, this meant that you would have to face them on the field again at some point, so it was often a good idea to [[Video Game Cruelty Potential|put a few to the sword]] during the battle...
** The original ''Medieval: Total War'' had a somewhat less altruistic reward for not executing captured enemy soldiers, since this allowed you to ransom them back to the original owner for a fair chunk of cash. Of course, this meant that you would have to face them on the field again at some point, so it was often a good idea to [[Video Game Cruelty Potential|put a few to the sword]] during the battle...
** It also worth noting that while good-aligned generals are useful for empire building, dreaded generals are more useful for long, outdrawn conflicts, like the crusade. And if you combine King Edward the Ridiculously Cruel, with some nasty anti-moral weapons, the enemy will be running before you know it.
** It also worth noting that while good-aligned generals are useful for empire building, dreaded generals are more useful for long, outdrawn conflicts, like the crusade. And if you combine King Edward the Ridiculously Cruel, with some nasty anti-moral weapons, the enemy will be running before you know it.
* In the Bakumatsu chapter of ''[[Live a Live]]'', you are given four path options - Kill as necessary, Kill Everyone Ever Forever (not really that extreme, but you end up leaving nothing but bloodstains in your wake), Kill Everyone (but spare the women), and Kill No One. The latter two get your rewards, in the form of an Inrou (Medicine Box) from the women living in the castle if you've killed no women, and Yoshiyuki, Prisoner's sword (which is MARKEDLY stronger than any weapon you can acquire in the chapter) as your equipped weapon for the final chapter.
* In the Bakumatsu chapter of ''[[Live a Live]]'', you are given four path options - Kill as necessary, Kill Everyone (not really that extreme, but you end up leaving nothing but bloodstains in your wake), Kill Everyone (but spare the women), and Kill No One. The latter two get your rewards, in the form of an Inrou (Medicine Box) from the women living in the castle if you've killed no women, and Yoshiyuki, Prisoner's sword (which is MARKEDLY stronger than any weapon you can acquire in the chapter) as your equipped weapon for the final chapter.
* ''[[Super Smash Bros.]] Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.
* ''[[Super Smash Bros.]] Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.
* The first two games of the ''[[King's Quest]]'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, [[King's Quest IV|KQ4]], [[King's Quest V|KQ5]] and the remake of [[King's Quest II|KQ2]] all require you to deal violently with the antagonist.
* The first two games of the ''[[King's Quest]]'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, [[King's Quest IV|KQ4]], [[King's Quest V|KQ5]] and the remake of [[King's Quest II|KQ2]] all require you to deal violently with the antagonist.