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'''''Metal Gear Rising: Revengeance''''' is an upcoming spin-off of the ''[[Metal Gear]]'' series starring a cybernetic Raiden (similar to his ''[[Metal Gear Solid 4 Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'' appearance), and is being developed by [[Platinum Games]] (''[[Bayonetta]]'', ''[[Vanquish]]'') & overseen by Kojima Productions. The game is scheduled to be released for the [[Xbox 360]] and [[ |
'''''Metal Gear Rising: Revengeance''''' is an upcoming spin-off of the ''[[Metal Gear]]'' series starring a cybernetic Raiden (similar to his ''[[Metal Gear Solid 4 Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'' appearance), and is being developed by [[Platinum Games]] (''[[Bayonetta]]'', ''[[Vanquish]]'') & overseen by Kojima Productions. The game is scheduled to be released for the [[Xbox 360]] and [[PlayStation 3]] making it the first multiplatform ''Metal Gear'' title since ''[[Metal Gear Solid 2 Sons of Liberty]]: [[Updated Rerelease|Substance]]''. The game is an action-adventure title in the vein of titles such as ''[[Devil May Cry]]'', heavily divergent from the franchises' stealthy roots, and focuses on Raiden's acrobatic swordplay, placing particular emphasis on cutting things apart. |
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The game started life some time after ''Metal Gear Solid 4'' went gold, as a Kojima Productions title known as ''Metal Gear Solid: Rising'', handled mostly by the younger staffers entrusted by Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011. |
The game started life some time after ''Metal Gear Solid 4'' went gold, as a Kojima Productions title known as ''Metal Gear Solid: Rising'', handled mostly by the younger staffers entrusted by Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011. |