Metal Gear Rising: Revengeance: Difference between revisions

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'''''Metal Gear Rising: Revengeance''''' is an upcoming spin-off of the ''[[Metal Gear]]'' series starring a cybernetic Raiden (similar to his ''[[Metal Gear Solid 4 Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'' appearance), and is being developed by [[Platinum Games]] (''[[Bayonetta]]'', ''[[Vanquish]]'') & overseen by Kojima Productions. The game is scheduled to be released for the [[Xbox 360]] and [[Play Station 3]] making it the first multiplatform ''Metal Gear'' title since ''[[Metal Gear Solid 2 Sons of Liberty]]: [[Updated Rerelease|Substance]]''. The game is an action-adventure title in the vein of titles such as ''[[Devil May Cry]]'', heavily divergent from the franchises' stealthy roots, and focuses on Raiden's acrobatic swordplay, placing particular emphasis on cutting things apart.
'''''Metal Gear Rising: Revengeance''''' is an upcoming spin-off of the ''[[Metal Gear]]'' series starring a cybernetic Raiden (similar to his ''[[Metal Gear Solid 4 Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'' appearance), and is being developed by [[Platinum Games]] (''[[Bayonetta]]'', ''[[Vanquish]]'') & overseen by Kojima Productions. The game is scheduled to be released for the [[Xbox 360]] and [[PlayStation 3]] making it the first multiplatform ''Metal Gear'' title since ''[[Metal Gear Solid 2 Sons of Liberty]]: [[Updated Rerelease|Substance]]''. The game is an action-adventure title in the vein of titles such as ''[[Devil May Cry]]'', heavily divergent from the franchises' stealthy roots, and focuses on Raiden's acrobatic swordplay, placing particular emphasis on cutting things apart.


The game started life some time after ''Metal Gear Solid 4'' went gold, as a Kojima Productions title known as ''Metal Gear Solid: Rising'', handled mostly by the younger staffers entrusted by Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011.
The game started life some time after ''Metal Gear Solid 4'' went gold, as a Kojima Productions title known as ''Metal Gear Solid: Rising'', handled mostly by the younger staffers entrusted by Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011.