Metal Gear Rising: Revengeance: Difference between revisions

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'''''Metal Gear Rising: Revengeance''''' is an upcoming spin-off of the ''[[Metal Gear]]'' series starring a cybernetic Raiden (similar to his ''[[Metal Gear Solid 4 Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'' appearance), and is being developed by [[Platinum Games]] (''[[Bayonetta]]'', ''[[Vanquish]]'') & overseen by Kojima Productions. The game is scheduled to be released for the [[Xbox 360]] and [[PlayStation 3]] making it the first multiplatform ''Metal Gear'' title since ''[[Metal Gear Solid 2 Sons of Liberty]]: [[Updated Rerelease|Substance]]''. The game is an action-adventure title in the vein of titles such as ''[[Devil May Cry]]'', heavily divergent from the franchises' stealthy roots, and focuses on Raiden's acrobatic swordplay, placing particular emphasis on cutting things apart.
'''''Metal Gear Rising: Revengeance''''' is an upcoming spin-off of the ''[[Metal Gear]]'' series starring a cybernetic Raiden (similar to his ''[[Metal Gear Solid 4: Guns of the Patriots]]'' appearance), and is being developed by [[Platinum Games]] (''[[Bayonetta]]'', ''[[Vanquish]]'') & overseen by Kojima Productions. The game is scheduled to be released for the [[Xbox 360]] and [[PlayStation 3]] making it the first multiplatform ''Metal Gear'' title since ''[[Metal Gear Solid 2: Sons of Liberty]]: [[Updated Rerelease|Substance]]''. The game is an action-adventure title in the vein of titles such as ''[[Devil May Cry]]'', heavily divergent from the franchises' stealthy roots, and focuses on Raiden's acrobatic swordplay, placing particular emphasis on cutting things apart.


The game started life some time after ''Metal Gear Solid 4'' went gold, as a Kojima Productions title known as ''Metal Gear Solid: Rising'', handled mostly by the younger staffers entrusted by Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011.
The game started life some time after ''Metal Gear Solid 4'' went gold, as a Kojima Productions title known as ''Metal Gear Solid: Rising'', handled mostly by the younger staffers entrusted by Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011.


The story was initially intended to act as an interquel, taking place between ''[[Metal Gear Solid 2 Sons of Liberty|Metal Gear Solid 2: Sons of Liberty]]'' and ''Metal Gear Solid 4'' and explaining what happened to Raiden during this time. This also changed with the switch to Platinum Games, now taking place 9 years<ref>Confirmed via Konami's pre-E3 2012 show</ref> after ''Metal Gear Solid 4'' and having a less dark and gritty tone.
The story was initially intended to act as an interquel, taking place between ''[[Metal Gear Solid 2: Sons of Liberty]]'' and ''Metal Gear Solid 4'' and explaining what happened to Raiden during this time. This also changed with the switch to Platinum Games, now taking place 9 years<ref>Confirmed via Konami's pre-E3 2012 show</ref> after ''Metal Gear Solid 4'' and having a less dark and gritty tone.


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* [[Axe Crazy]]: Raiden can reverted to his ruthless "Jack the Ripper" persona. This is a game mechanic called "Ripper Mode".
* [[Axe Crazy]]: Raiden can reverted to his ruthless "Jack the Ripper" persona. This is a game mechanic called "Ripper Mode".
* [[Alien Blood]]: As seen in ''Metal Gear Solid 4'', Raiden's blood is actually artificial and white in colour. This is due to his body being almost completely cybernetic; as such, the cyborg enemies in ''Rising'' also have white blood.
* [[Alien Blood]]: As seen in ''Metal Gear Solid 4'', Raiden's blood is actually artificial and white in colour. This is due to his body being almost completely cybernetic; as such, the cyborg enemies in ''Rising'' also have white blood.
** The VGA trailer shows off cyborgs who bleed a dark red oil. If the viral marketing materials as well as a brief gameplay clip shown during an interview with the staff at ''Rising'' is anything to go by, Raiden will also have used the same oil. Justified, as the game takes place nine years after ''[[Metal Gear Solid 4 Guns of the Patriots]]'', so advancements in Cyborg Technology would be expected down to the "blood" used.
** The VGA trailer shows off cyborgs who bleed a dark red oil. If the viral marketing materials as well as a brief gameplay clip shown during an interview with the staff at ''Rising'' is anything to go by, Raiden will also have used the same oil. Justified, as the game takes place nine years after ''[[Metal Gear Solid 4: Guns of the Patriots]]'', so advancements in Cyborg Technology would be expected down to the "blood" used.
* [[Bullet Time]]: What Blade Mode basically is.
* [[Bullet Time]]: What Blade Mode basically is.
* [[Bloodier and Gorier]]: [[Never Trust a Trailer|Judging from what information has been released]], a large part of the game's concept is cutting the player's enemies apart at angles they choose.
* [[Bloodier and Gorier]]: [[Never Trust a Trailer|Judging from what information has been released]], a large part of the game's concept is cutting the player's enemies apart at angles they choose.
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* [[President Evil]]: Steven Armstrong, kind of. He was a senator at the time that speech was leaked, and recent presidential posters plastered over various schools in real life hinting at the game imply that he was a candidate for the 2020 Presidency. He's involved in the activities of the enemy group, Desperado Enforcement LLC. {{spoiler|Also the Final Boss of the game}}
* [[President Evil]]: Steven Armstrong, kind of. He was a senator at the time that speech was leaked, and recent presidential posters plastered over various schools in real life hinting at the game imply that he was a candidate for the 2020 Presidency. He's involved in the activities of the enemy group, Desperado Enforcement LLC. {{spoiler|Also the Final Boss of the game}}
* [[Private Military Contractor]]: Desperado is the more traditional use of the trope (ie, supporting terrorists and criminals, and overall being evil). Maverick (the group Raiden is a member of), is a more beneficial and protagonistic use of the trope, similar to the Militaires Sans Frontieres in ''[[Metal Gear Solid Peace Walker]]''.
* [[Private Military Contractor]]: Desperado is the more traditional use of the trope (ie, supporting terrorists and criminals, and overall being evil). Maverick (the group Raiden is a member of), is a more beneficial and protagonistic use of the trope, similar to the Militaires Sans Frontieres in ''[[Metal Gear Solid Peace Walker]]''.
* [[Robot Buddy]]: In the original concept Raiden is teamed up with Kogekko, a [[Fun Size]] version of the ''[[Metal Gear Solid 4 Guns of the Patriots]]'' Dwarf Gekkos (ak.a. Scarabs).
* [[Robot Buddy]]: In the original concept Raiden is teamed up with Kogekko, a [[Fun Size]] version of the ''[[Metal Gear Solid 4: Guns of the Patriots]]'' Dwarf Gekkos (ak.a. Scarabs).
** Blade Wolf serves this purpose during the course of the game.
** Blade Wolf serves this purpose during the course of the game.
* [[Rule of Cool]]: Raiden blocks the strike of a Metal Gear RAY and then somehow lifts and throws the entire thing into the air.
* [[Rule of Cool]]: Raiden blocks the strike of a Metal Gear RAY and then somehow lifts and throws the entire thing into the air.
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** The stealth of the original version of the game was pitched as being "predatory." In other words, had it been done (and done well) it would have been like the stealth sequences in ''[[Batman: Arkham Asylum]]'', where the player would hunt down enemies relentlessly but need to stay out of sight. Unfortunately they just couldn't figure out a way to make it work. Where as Batman is a mere human with a bullet proof vest, a cyborg like Raiden is capable of enduring insane amounts of damage up to and including voluntary limb removal.
** The stealth of the original version of the game was pitched as being "predatory." In other words, had it been done (and done well) it would have been like the stealth sequences in ''[[Batman: Arkham Asylum]]'', where the player would hunt down enemies relentlessly but need to stay out of sight. Unfortunately they just couldn't figure out a way to make it work. Where as Batman is a mere human with a bullet proof vest, a cyborg like Raiden is capable of enduring insane amounts of damage up to and including voluntary limb removal.
** Actually, If the pre E3 Konami press conference is anything to go by, the Predatory stealth is still in there. It's just a little more on the aggressive side (like slicing through a pillar to get the unsuspecting soldier behind, backflipping off a building for a foot stab stealthkill or dropping a ferris wheel on them)
** Actually, If the pre E3 Konami press conference is anything to go by, the Predatory stealth is still in there. It's just a little more on the aggressive side (like slicing through a pillar to get the unsuspecting soldier behind, backflipping off a building for a foot stab stealthkill or dropping a ferris wheel on them)
* [[You Look Familiar]]: The designs for the Mastiff enemies (the hulking cyborgs with the cannon attached to their right arm) were reused from concept artwork from ''[[Metal Gear Solid 4 Guns of the Patriots]]'' that was originally meant to be the designs for the Beauty and the Beast Unit.
* [[You Look Familiar]]: The designs for the Mastiff enemies (the hulking cyborgs with the cannon attached to their right arm) were reused from concept artwork from ''[[Metal Gear Solid 4: Guns of the Patriots]]'' that was originally meant to be the designs for the Beauty and the Beast Unit.
** Also, Sam somewhat resembles Vamp. Sam & Vamp however are distinct characters.
** Also, Sam somewhat resembles Vamp. Sam & Vamp however are distinct characters.