Metal Gear Solid: Peace Walker: Difference between revisions

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[[File:peacewalker_543.gif|frame|[[Arc Words|Peace!]]]]
 
'''''Metal Gear Solid: Peace Walker''''', originally known as ''[[Stopped Numbering Sequels|Metal Gear Solid 5]]'', is the latest game of the ''[[Metal Gear]]'' series. It was released in 2010. The second sequel to ''[[Metal Gear Solid 3 Snake Eater|Metal Gear Solid 3: Snake Eater]]'', this game was released on the [[Play StationPlayStation Portable]] just as the previous sequel, ''[[Metal Gear Solid Portable Ops|Metal Gear Solid: Portable Ops]]'', was.
 
'''''Metal Gear Solid: Peace Walker''''', originally known as ''[[Stopped Numbering Sequels|Metal Gear Solid 5]]'', is the latest game of the ''[[Metal Gear]]'' series. It was released in 2010. The second sequel to ''[[Metal Gear Solid 3 Snake Eater|Metal Gear Solid 3: Snake Eater]]'', this game was released on the [[Play Station Portable]] just as the previous sequel, ''[[Metal Gear Solid Portable Ops|Metal Gear Solid: Portable Ops]]'', was.
 
Ten years have passed since Operation Snake Eater and Big Boss has created his army, the Militaires Sans Frontières. He is approached by representatives from Costa Rica requesting they support their government and push out a mysterious armed force occupying the region. Kazuhira Miller encourages Big Boss to send the MSF to protect these clients; however, Big Boss is initially reluctant of this offer until one of the representatives presents Big Boss with a tape that contains a recording of interest to him, along with a complimentary Sony Walkman. Six days later, the MSF move into action.
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"Borrowing" elements from the hugely popular ''[[Monster Hunter]]'' PSP games (including the ''monsters'') and with a greater emphasis on succinct mission structure and plot. As the player captures more enemies and rescue allies, their army and arsenal grow from a handful of guys on an oil rig to a huge base with fantastic weapons. The game is probably the biggest yet in terms of sheer content for the ''Metal Gear'' series, features a much more balanced [[Story to Gameplay Ratio]], can be played single-player or cooperatively, and is just plain ''fun''.
 
''Peace Walker'' has received a strong critical response as well as approval by the ''Metal Gear'' fanbase. Being the first game to succeed the series "finale" ''[[Metal Gear Solid 4 Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'' yet taking place earlier in the series continuity, it adds new gameplay and fleshes out the ''Metal Gear'' universe while delivering more of the series' well known quirky humor and political commentary.
 
''Peace Walker'' is a part of the overseas versions of ''Metal Gear Solid: HD Collection'' for the [[Play Station 3]] and [[Xbox 360]], with [[Exactly What It Says on the Tin|redone graphics]] and controls. It was released as a standalone game in the Japan titled ''Metal Gear Solid: Peace Walker HD Edition'' in 2010.
 
Warning: This game may make you want to visit [[Useful Notes/Costa Rica|Costa Rica]].
 
It will be followed by ''[[Metal Gear Rising: Revengeance]]''.
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Not to be confused with ''[[Metal Walker]]''.
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{{tropelist}}
=== This game uses the following tropes: ===
* [[A Father to His Men]]: An already known trait of Big Boss, but more evident in this game than in any other.
** Genderflipped with Amanda, but having a broken leg and the rebels not seeing her as a real replacement for her father (the real leader of the Sandanistas... before he got shot).
* [[Actor Allusion]]: This isn't the first time [[Mugihito]] ended up [[Mega Man X|causing a catastrophe involving nukes]].
* [[AIA.I. Is a Crapshoot]]: {{spoiler|The Boss AI decides to drown itself to prevent an all-out nuclear war, much as the real Boss sacrificed herself. This only annoys Big Boss again, having already rejected The Boss's own sacrifice as a betrayal to what The Boss taught him as a soldier.}}
* [[AKA-47]]: Despite being named and credited properly in ''Portable Ops'', the AK-47, AUG, and vz.61 are rendered into [[Bland-Name Product|Bland Name Products]] here. The similarity between As and Rs/Vs and Us in ''Peace Walker'''s various inventory fonts makes this tricky to spot, though.
** The AK here is [[Handwaved]] with being a variant, and the other weapons, you have to get blueprints for.
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* [[Arc Words]]: "Deterrence" and "Peace," of course.
* [[Awesome Yet Practical]]: The Rubber Slug Twin Barrel Shotgun. All the fun of using a shotgun with none of the rating-lowering kills! Invaluable during Base Defense/non-stealth Eliminate All Enemies missions.
** Even more so, CQC has never been so effective and cool looking for gameplay! It's almost a [[Game Breaker]] given how easily you can put down huge hordes of [[Mooks]] non-lethally with the tiniest effort, but then again, you are [[Badass|Big Boss]]...
*** It's even the only way to recruit AP soldiers (soldiers better than those that volunteer normally), especially with large groups of up to ten (or more), with a measly one minute time limit. Just keep pressing the fire button.
** The M47 will absolutely trash anything. The only problem is that it's only got three shots and isn't that great against vehicles that move a lot, but calling in a resupply is a trade off for normal grinding slug fests against vehicles - it takes significantly less to destroy vehicles with it.
** The Bandanna allows infinite ammunition and/or suppressor durability on all weapons that need ammo. This turns many guns into a [[Game Breaker]], like the Gatling Gun, the Fulton Launcher, or the above-mentioned M47. For some custom vehicle fights, you really do not want to run out of ammo - and if you want to S-rank final custom vehicle fights, '''you will need the bandanna.'''
** The accurized M37 - a SNIPER SHOTGUN! Knock down enemies from afar!
** The G11 and CAWS, weapons with special ammunition that got canceled due to the Cold War ending and fletchette rounds deemed too sucky, respectively. The G11 has a good ammo capacity, great firing rate, and decent damage, and the CAWS is a devastating full-auto shotgun.
** The Gatling Gun. It has one of the fastest firing rates in the game, the DPS [damage-per-second] it causes is not to be laughed at (to the point where it '''outdamages''' some missiles!), and with the already [[Game Breaker|game breaking]] Bandanna....
** The Patriot, which has a bottomless magazine like the Gatling Gun. However, unlike the Gatling Gun, which has a pause in aiming, is heavy, and needs either the Bandanna or supply drops, this baby has by default infinite ammo, and is [[Captain Obvious|obviously]] lighter, though it is significantly weaker and has a lesser firing rate.
** Skills. Channeler allows one to find items on their map (useful during "find that item" missions), Green Beret raises critical chances (more damage) among other effects, and that's just combat alone. Some other passive skills are ''required'' to create weapons and items.
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** Battle Cries provide varying effects that can help your team or yourself in some fashion, but using a Battle Cry means you won't get a S Rank. Ditto the Sidekick skill, though it applies only in CO-OPS play.
* [[Backstory]]: The Data Files provide large amounts of this, including two different retellings of the same sequence of events by different people. Unusually, most of these are revealed only after the A-Plot is resolved.
* [[Badass Decay]]: Invoked. Big Boss, easily the Metal Gear universe's most renowned badass, was revealed to once have been a quirky and eccentric yet supremely capable soldier during [[Metal Gear Solid 3: Snake Eater|MGS3]], leaving his tragic descent into vengeful obsession with war open to interpretation. While he is melancholic and humble in Peace Walker, he still has his segues into goofy behaviour, yet this doesn't stop him from founding the world's first international Private Military Company, destroying {{spoiler|four}} Metal Gears and taking on a massive army all single-handedly ([[Co-Op Multiplayer|sometimes]]). However, his mythical ruthless prowess is slightly undermined by the fact that his reputation as a legendary soldier that mercenaries flock to increases in relation to how ''merciful'' he is with his enemies. (The game charts your reputation with a Heroism Rank, which doesn't increase as much when you kill enemies in the line of duty - murdering an entire level full of them will usually net you zero or negative hero points.) Even volunteer soldiers will say they joined up ''because'' BB spares soldiers!
** The soldiers joining Big Boss because he spares his enemies was also implied in ''[[Metal Gear 2: Solid Snake]]'' by Kyle Schneider, where he (and presumably the rest of the {{spoiler|surviving}} members of the resistance) felt a lot of gratitude towards Big Boss despite his being the one who led Outer Heaven specifically because he saved their resistance from the NATO bombing of Outer Heaven, even though they were technically his enemies.
* [[Badass Normal]]: Played straighter here than any other point in the Metal Gear timeline; Peace Walker has a complete absence of supernaturally empowered human boss characters, and a random soldier or Big Boss must take down gigantic mecha... several times... by himself. Even lampshaded by Kaz during the fight with the Cocoon - "If anyone can do it, it's you, Boss!"
** In hindsight, this is almost a 'slap in the face' to the claim in ''Metal Gear Solid 4'' that Big Boss' reputation was wildly exaggerated, and exploited for the purpose of creating a hero for the masses. At the point where he {{spoiler|single-handedly storms...and defeats...the secret U.S. base in Nicaragua}}, and ''Heaven's Divide'' begins playing, [[Manly Tears]] threaten to flow.
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* [[Blatant Lies]]: Whenever meeting someone new in the jungle of Costa Rica, Snake claims to be something other than the obvious soldier he appears to be. A photographer, an entomologist, an ornithologist, and so on. Everyone he tells this to immediately pokes holes in this claim with humorous results when it's clear he has no freaking clue what he's talking about. But they don't push it too far. He has a rifle.
** {{spoiler|Paz hates MSF and everyone in it! I'm just acting, I swear! [[Tsundere|Stupid!]]}}
* [[Bifauxnen]]: The traditional game completion tuxedo can be worn by female units. Combined with their military haircuts...
* [[Big Damn Heroes]]: {{spoiler|The Sandinistas.}} See [[Crowning Moment of Awesome]] below.
* [[Bi the Way]]: {{spoiler|Strangelove at the end.}}
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** {{spoiler|Paz doesn't mind getting molested by Strangelove... well, sort of. She catches on later.}}
* [[Bonus Boss]]: The upgraded versions of the Pupa, Chrysalis and Cocoon AI weapons. In addition, the other vehicles fought in Extra Ops missions could also count.
** There's also the monsters.
* [[Book Ends]]: Not the game itself, but the series of gameplay prerelease trailers (four in total) had the first showcasing the Missile base in Nicaragua in the fourth chapter, and the last showcasing that same location (as well as the Mine Base briefly).
* [[Boring but Practical]]: Want to level up your weapons fast? Find a dummy, get out your Bandanna, and start shooting. You pretty much have to [[Level Grind]] them this way if you don't want to replay mission after mission.
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** Somewhat similar in spirit: When Kazuhira Miller is going to suggest implementing the mercenary business into MSF (Outer Ops), Naked Snake asks if Kazuhira's idea was MSF-brand rations. The player later can develop Curry, which are technically rations with the MSF logo in the International versions, at least.
** When meeting Cecile, Big Boss explains that he is carrying his assault rifle out of self defense when Cecile mistook him for a poacher for his having a gun. Sure enough, one of the few times he actually uses his rifle in a cutscene is when he {{spoiler|shot Zadornov when the latter attempted to gun him down shortly before the ZEKE battle.}}
* [[Butterfly of Death and Rebirth]]: All over the place.
* [[Calling Your Attacks]]: All of the AI weapons do this, even {{spoiler|the supposedly sentient Peace Walker}}; often musically, depending on the boss. In the Extra Ops missions, the "Custom" variants of the bosses change their quotes; instead of calling their attacks, they are apparently sentient and now say "Die!" and "I'll squash you like a bug!" (This doesn't change the fact that each attack has its own call, a call that does not change between fights.) The "mech unit" bosses call their attacks too. ("Take THIS!" "This one packs a punch!" etc). The soldiers do this too sometimes ("Grenade!").
** {{spoiler|In the case of Peace Walker it could count as [[Fridge Brilliance]]; the Mammal Pod that controls the [[Humongous Mecha|Mech]] is modeled after The Boss, and its only battles are against Naked Snake. When she fought him to the death, she telegraphed her attacks quite succinctly. The AI could conceivably be following her personality protocols.}}
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** '''ULTIMATE CO-OP WEAPON... [[Fastball Special|HUMAN SLINGSHOT]].''' (and so forth for all the other co-op weapons.)
* [[Chekhov's Gun]]: Invoked twice in the game on two separate occasions, all for a single event. The first time is in the beginning of the game, when Snake arrives at the Colombian base to train with his soldiers, it focuses in on his snake-shaped scar for a few seconds, indicating that it would have some importance to the story, and was later commented on in regards to Strangelove, although Snake refuses to discuss why it is there. {{spoiler|Turns out that "scar" was actually a fake, used to smuggle in a jigsaw so he could cut open the lock in case he ended up captured, as he did in this mission.}} The second time was in the aftermath of Snake's failed escape after infiltrating the mine base. If the player manages to complete the QTE in the cutscene in question that cumulates in Snake snatching Strangelove's ID badge, the last few seconds of the ending cutscene focuses in on Snake holding onto the ID badge, suggesting that it is important. {{spoiler|That's because Snake can use it to simply unlock the lock shortly after capture.}}
* [[The Chessmaster]]: {{spoiler|'Kaz' Miller qualifies easily. Pay attention to EVERYTHING he says, from his orders to his rationalizations. One could say he's been manipulating everything from the start to build the first unofficial PMC business.}}
** {{spoiler|Not quite. It's also very likely that, although he did manipulate some aspects, he did not know about Paz's orders about her launching a nuke at the United States to frame MSF.}}
** Hot Coldman qualifies. Aside from him being the guy Gene mentioned in Portable Ops, he also manipulated various factors to ensure that his goal would come close to succeeding: For starters, he had the false data programmed into Peace Walker, and it is also heavily implied that he also directly programmed the Mammal Pod with not only {{spoiler|leaking the Peace Walker data to NORAD without even his allies knowledge}}, but also the overall programming of the Mammal Pod (He mentioned being the only one to know the abort code, something that apparently even the Mammal Pod's creator didn't know). In addition, {{spoiler|when Coldman was dying and activated Peace Walker, Coldman claimed that he was the only one who knew the abort code, and was heavily implied to have intended to die before he gave out the abort code.}} In addition, it could be argued that he might have manipulated Zadornov into shooting him so he'd have the perfect excuse to do such an action (although he certainly didn't anticipate that Zadornov would actually change the target to Cuba).
* [[CIA Evil, FBI Good|CIA Evil, KGB... Still Evil]] the reason the MSF got involved in the first place is because a KGB operative hired the MSF to investigate Costa Rica as to what the Peace Sentinels, a CIA group, was up to and then drive them out. The CIA group in question was not very nice, to say the least. KGB was also proven to be just as bad, and in fact was technically allied with them until they [[The Starscream|changed the target of Peace Walker's retalitory strike to Cuba]]. They're actually rogue (though the sentinels have no idea), with the fact that Coldman was actually an exile at that time, as well as his trying to convince the CIA to give funding for his brainchild, Peace Walker's mass production, as well as the fact that he intended to launch a live nuke via Peace Walker just to step up negotiations with the Peace Sentinels.) The CIA was also implied to be not good in EVA's tapes.
* [[Climax Boss]]: After the fist-pumpingly-awesome Get To The Control Tower mission, it seems like it'd be hard for the final battle with Peace Walker to top that. [[Two Words: Obvious Trope|Two words: it's better.]]
* [[Cold-Blooded Torture]]: Strangelove electrocutes Big Boss in order to gain information on why he had to kill The Boss (either by lightning rods or by laughing rods, depending on whether you're talking about the English or Japanese version). It's also heavily implied that she did not like having to torture Big Boss at all, as future torture sessions have her becoming more reluctant to continue/kill Big Boss, and later she actually apologizes to Big Boss for her part (English version only, the Japanese version, for [[Executive Meddling|obvious reasons]], simply had her apologize without specifying why she is apologizing to Big Boss).
* [[Colossus Climb]]: The "Cocoon" AI weapon is so huge and so covered in guns that you cancan—and --and must-- climbmust—climb all over it to get to its AI pod. The weapon appears to have been designed with this trait in mind--itmind—it's completely covered in gun turrets and missile launchers, and there is no place on it where you're safe. Even hiding underneath it isn't safe; it's got a long flexible robot arm with a chainsaw and machine gun to attack you there too, if it doesn't decide to just lower itself on you and squash you directly.
* [[Completely Missing the Point]]: During a [[Motive Rant]], Coldman cites an incident during the Cuban Missile Crisis where a Soviet commander refused an order to nuke an American ship as an example of why deterrence is flawed. In fact, that one incident sums up WHY deterrence works; no one wants to kick off the chain reaction that kills the world.
** It isn't quite that simple, Coldman's perspective is that the incident shows that protocols related to deterrence are flawed because, while the soldier took an action that was in everyone's best interest, he failed to carry out an order. The trope still applies though because this was with regards to starting a conflict, whereas Coldman's idea of an automated MAD(Mutually Assured Destruction) is by default a reactionary measure.
* [[Continuity Nod]]: {{spoiler|1=Galvez notes that if the Peace Sentinels kill Snake, the MSF and FSLN will make Snake a revolutionary icon, something discussed in MGS4.}}
** {{spoiler|Coldman sent the Boss to her death, alluded to in Portable Ops.}}
** Kaz mentions at the end that eventually the Cold War will end, and then the focus would shift from anti-Communism to anti-terrorism, which would make mercenary companies even more in demand, pointing all the way towards MGS4, though he was more talking about the various merc organizations Big Boss leads.
** Big Boss's experience with use of the Fulton Recovery system goes back to [[Metal Gear Solid 3: Snake Eater]], where in the Virtuous Mission it was to be his means of escaping Tselinoyarsk with Sokolov, and with Portable Ops Plus, where it was used occasionally (whenever it was found) to retreat from a level.
** Although most likely unintentional because of the changing of real-life products during localization, Narc Soda was also used as the Zero Calorie soda drink (Narc Soda was Drebin's favorite drink in ''[[Metal Gear Solid 4: Guns of the Patriots]]'')
** The Surround Indicator from Portable Ops/Portable Ops Plus returns as a usable item.
* [[Creator Cameo]]: Hideo Kojima is hiding inside one of the trucks next to the one that carried nukes. You peek in, he's just STANDING there. He gives a little wave and you hear the Fulton Balloon sound effect, indicating he's heading to your base. Stat wise, he ranks among the best in intel and medicine, isn't too shabby at R&D, but is a mediocre cook, and has THE ABSOLUTE MINIMUM when it comes to combat stats.
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* [[Cutscene Incompetence]]: Subverted. Snake takes on all of the mechanical bosses with an M16. If there was no game between the starting and ending cutscenes, one would have to assume he won using only the M16. Also doubles as a CMOA.
* [[Defeat Means Friendship]]: Any enemy in the game, once knocked out, put to sleep, held up or incapacitated, can be attached to a Fulton Recovery System balloon (even when inside an underground base!) and will be lifted into the air to be indoctrinated into your private army. Some elite commandos and commanders take more convincing and need to stay in Mother Base's brig before being convinced to join, though.
** Doubly so with the volunteer groups, who are effectively asking you to kick their ass as a condition of joining.
* [[The Dev Team Thinks of Everything]]: If the player decided to redo the "Head to the Control Tower" mission and use the M47 Dragon on a Hind D, it will be shot down automatically, and Kazuhira Miller will call in saying "Nice shot, Boss."
** Similarly, if the player fires an M47 at one of the vehicles (specificaly the LAV-typeG at Bananal Fruta de Oro in Main Ops), the escorts will duck and cover and yell "We surrender!" as it is destroyed.
* [[Disney Villain Death]]: {{spoiler|After fighting Big Boss on top of Mother Base, Paz gets blown off Metal Gear Zeke into the ocean below. Only time can tell whether this turns into another [[Disney Death|Disney-related trope.]] Big Boss himself points out that she was wearing scuba equipment at the time she was thrown out of ZEKE when he comforts Chico in a post-game Briefing File.}}
* [[Discontinuity Nod]]: Due to Kojima's minimal involvement with ''[[Metal Gear Solid: Portable Ops]]'', Konami promoted ''Peace Walker'' as the true sequel to ''[[Metal Gear Solid 3: Snake Eater]]'', despite the fact that ''MPO'' itself was also an ''MGS3'' sequel. While ''Peace Walker'' officially continues from where ''Portable Ops'' left off, the only time that the events of ''Portable Ops'' are even acknowledged is the following line:
{{quote| '''Kaz:''' "Finally, we can leave all that crap in San Hieronymo behind."}}
** Then again, while not a direct reference to the events of Portable Ops, {{spoiler|Snake mentioned to Strangelove, when she apologized for the torture earlier, that "he's used to shock therapy"}} which indicates that he had electrocution-based torture more than once prior to Strangelove doing it, which is with Volgin and Cunningham (the latter of whom used a stun baton on Snake twice when interrogating Snake about the other half of the Legacy's location in the beginning of the game.)
** {{spoiler|At the very least, MSF gets started with some of the funds from Gene (Which might explain why their uniforms seemed to have the FOX logo on them despite the unit being disbanded), but aren't fully used until MSF has grown exponentially.}}
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* [[Dummied Out]]: The product placement items in the North American version of the game, due to heightened trademark laws outside of Japan, are renamed as generic items, like "Good Curry," "Tortilla Chips," "Zero-Calorie Soda," etc., which makes their appearance somewhat puzzling for those unaware of their original purpose.
* [[Electric Torture]]: Staple of the games, used by {{spoiler|Strangelove to try and get the truth of the Boss's death out of Big Boss, who won't give it up.}}. It's one of the hardest bits in the game. Censored in the Japanese version to be ''laughing rods'' instead of electric rods.
* [[Enemy -Detecting Radar]]: A version of the Soliton Radar featured in the first two ''Metal Gear Solid'' games can be used, but the battery runs down very quickly, so until you get it to the highest rank, it's mostly just useful for tight areas full of blind corners. Other enemy detectors include the Surround Indicator (much like Portable Ops) and the Sonic Eye (basically a downgraded Solid Eye from Metal Gear Solid 4).
* [[Enemy Scan]]: You also have an "analyzer" device which is very important for several reasons. Besides coming in handy for boss fights when fully developed, it lets you see if a soldier you're looking at has good enough skills to be worth recovering and adding to your own army. Once the population of Mother Base hits it limit, this is ''vital.''
** Although it's use is not completely mandatory. All you have to do is capture whoever you want in the mission, put the best soldiers in whatever teams you have and then throw away the worst of each team. That way you'll always be sure you got the best soldiers.
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** The "Pupa" is effectively an upgraded, miniaturized Shagohod. Snake asks Huey about this and he admits that he saw some of Sokolov's designs for the Shagohod, which inspired him to create the Pupa.
** Gear Rex is basically a dinosaur version of [[Metal Gear Solid|Metal Gear REX]].
** At least in the English version, Paz Ortega Andrade/{{spoiler|Pacifica Ocean}} and Ramon Galvez Mena/{{spoiler|Vladimir Alexandrovich Zadornov}} are essentially expies of Elisa/Ursula and Gene, respectively, from ''[[Metal Gear Solid: Portable Ops]]'', with them even sharing their English [[V AsVAs]].
* [[Evil Laugh]]: {{spoiler|Hot Coldman, plus Paz, but her's is more creepy evil than evil evil.}}
* [[Eye Beams]]: In a bit of a literal [[Mythology Gag]], Peace Walker (often called "El Basilisko") is able to freeze you in place with its "Poison Beam" it shoots from its giant eye. In other words, Huey just threw in a basilisk's petrifying gaze.
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** Enemy placement is ''never'' randomized, unlike Portable Ops and its expansion, which at least had the wonder of randomizing pre-set search patterns.
** You also need to repeat the same missions over and over while you wait for your R&D team to stop lounging around and work on your freaking '''weapon upgrades.''' Ditto if you're getting weapon details from Outer Ops.
** Also, trying to even ''get'' certain [[Monster Hunter]] related items to even have the chance to develop certain weapons is going to be, at the very least, an annoyance, and at worst a complete, nightmarishly long, irritating swearfest (to wit: even with fully upgraded explosive weapons, fighting the three monsters is an exercise in tolerance for grinding). Ditto in regards to certain weapons related codenames.
** You thought fighting the AI weapons plus Peace Walker were fun? You won't after fighting them about a thousand times just to get their parts or all of their AI chips (which gets progressively more annoying to get when you have most of them and end up having to gain repeats).
* [[Fake Nationality]]: British-born [[Robin Atkin Downes]] voices the Japanese Kazuhira Miller.
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** Big Boss has traded in his knife for a stun rod since the last game; no more throat-slitting for him! That didn't stop the Peace Sentinels or KGB soldiers from using knives in close quarters when Big Boss or an MSF soldier is caught/raised an alert, however...
* [[Femme Fatale]]: Strangelove (pre-Chapter 4) was evidentially of this trope. However, {{spoiler|Paz/Pacifica Ocean}} qualifies for the entire game, in a way that would shock a lot of players when this is found out.
* [[Flash Back]]: Multiple ones to [[Metal Gear Solid 3: Snake Eater]].
* [[Flashback Echo]]: {{spoiler|The Boss's horse must be euthanised by the player in a manner similar to that of The Boss.}}
* [[Flash Step]]: The flying "Chrysalis" weapon is able to dodge missiles while in attack mode. If you don't have something that can lock on, you're not going to hit it very much.
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** Averted in the case of your own group, the Militaires Sans Frontieres. They actually proved themselves to be quite capable soldiers, and when Zadornov escaped custody the first time and was recaptured the first time, they immediately removed his prosthetic hand in order to ensure that he doesn't try to use it to escape again. It didn't quite work, but then again, that's mainly because of {{spoiler|Paz's}} actions, a person who not even Big Boss suspected as being a spy.
* [[Guide Dang It]]: Good luck finding out everything there is to find out about this game on your own. You need to beat certain missions to unlock other missions (ones with highly desirable weapon schematics, like a railgun) but the official strategy guide doesn't explain which unlocks which. Some missions also must be defeated with an "S" rank (meaning no kills, no alerts, and pretty much speeding through as fast as possible) to unlock a few weapon schematics, and the Extra Ops where you collect weapon schematics actually don't unlock them. On that note, good luck trying to get any codenames for yourself, as the game does not tally the amount of weapons one uses or even weapon range, and the guide doesn't elaborate further on exactly how to unlock them.
** Trying to get the Neo Moss camo (with the best Camo rate!) alone. To start with, you need to be in a specific ghost mission. S Ranking that mission only gets you a missile design spec. Guess how to get it. {{spoiler|You use your codec '''near a ghost''' until you contact The End. Yes, '''[[Metal Gear Solid 3: Snake Eater|HIM]]'''.}}
** Getting parts for Zeke. Most people don't know how to get them (you must leave the part you want either completely undamaged, or rather, you CAN damage it, but any parts below 90% health gives you a ''very'' low chance of getting the parts -- andparts—and some require ''no damage at all,'' very hard with the AI weapons that move around a lot, and even ''then'', it is still very much of a small chance of actually getting the parts even ''if'' you don't damage them at all).
* [[Hand Cannon]]: The M19, which [[Blown Across the Room|knocks enemies down enemies]]. Bonus points for the second and third levels of it, adding a longer barrel and a massive laser sight. Also, the Kampfpistol, a converted Nazi flare gun that shoots grenades.
* [[Heroic BSOD]]: Although Big Boss was shown to be feeling remorse at The Boss's death in ''[[Metal Gear Solid 3: Snake Eater]]'', it is implied in this game from various intrusive flashbacks to Tselinoyarsk and reacting with shock at someone referring to "Jack" and {{spoiler|learning about The Boss AI's existence}} that the [[Heroic BSOD]] he earned in the ending of Snake Eater had worsened significantly by this game.
* [[Heroic Sacrifice]] / [[Redemption Equals Death]]: The Peace Walker's Mammal Pod, after fighting Big Boss twice, decided to not carry out Coldman's final will in regards to leaking the NORAD data (especially when it was going to cause a nuclear war), and allowed Big Boss in so he could remove all the uplink drives in the Mammal Pod, and when that didn't work, decided instead to drown itself in order to short-circuit the transmission of the false data, and it is also implied that because of these actions, The Boss was cleared of all charges of treason.
* [[Hey, It's That Voice!]]:
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** [[Tomokazu Sugita|Kazuhira Miller]] sounded like [[Gintama|Gintoki]], and so [[Yuu Kobayashi|Cecile]] sounded a bit like Sacchan.
*** In English, Miller's voiced by... no, not Cam Clarke, but Robin Atkin Downes, aka [[No More Heroes|Travis Touchdown]]. His delivery is pretty darn similar to Cam Clarke's Miller, though. There's also some [[Fridge Brilliance]] in not casting Cam Clarke: {{spoiler|Cam Clarke never voiced Miller himself, but an imposter ''posing'' as Miller.}}
** Chico is voiced by [[Kikuko Inoue]], who voiced Jaime Seed in ''[[Snatcher]]'', Karen Hojo in ''[[Policenauts]]'', The Boss in ''Snake Eater'' and Rosemary in ''Sons of Liberty.'' And since [[Cute Shotaro Boy|Cute Shotaro Boys]]s are not her usual forte, this counts as playing against type.
** Strangelove is voiced the same voice actress ''and'' model of Raging Raven, Yumi Kikuchi, in ''Guns of Patriots''.
*** On a related note, Strangelove is also voiced by Vanessa Marshall, who voiced Olga Gurlukovich in Metal Gear Solid 2: Sons of Liberty (who she bears a slight resemblance to), and EVA in Metal Gear Solid: Portable Ops.
** Hot Coldman is voiced by the same voice actor as Sigma from the Mega Man X series in the Japanese Version. In America, he is voiced by H. Richard Greene (AKA, Congressman Robert Royce from The West Wing)
** And [[Romi Paku|Amanda]] sounding like [[Naruto|Temari]] or [[Nana|Nana Osaki]].
*** Amanda's [[Grey DeLisle|English VA]] is [[Avatar: The Last Airbender|Azula]].
** Donna Burke, the singer who sings "Heaven's Divide" is the voice of [[Magical Girl Lyrical Nanoha|Raising Heart.]]
** Ramon Galvez Mena/{{spoiler|Vladimir Alexandrovich Zadornov}} is voiced in the Japanese version by [[The Matrix|Agent Smith]].
* [[Historical In-Joke]]: Probably not that surprising given one of the things MGS is rather infamous for, but in one of the briefing tapes, specifically the rather [[Crowning Moment of Funny|infamous one]] involving Big Boss mentioning that he believes in Santa Claus, the conversation had him mentioning that he thought NORAD tracked Santa Claus, referring to a real life event in the early fifties where, due to a mistake in printing phone numbers, a tracking Santa phone number intended for a Sears Department Store was mixed up with the phone number for NORAD, which spawned a tradition called "NORAD tracks Santa."
** The Football War was briefly referenced by Paz/{{spoiler|Pacifica Ocean}} in one of her briefing tapes.
* [[Humans Are Bastardsthe Real Monsters]]: Hinted to be one of Coldman's beliefs due to the tattoo on the back on his head depicting a wolfman holding a peace symbol also including the phrase "Homo Homini Lupus", which is a latin phrase that translates to "Man is a wolf to [his fellow] man", although this also may be a form of [[Lampshading]] on his part about his characterization as an unrepentent [[Complete Monster]]. In addition, Paz hints that humans are naturally inclined to battle each other and thus be absolute jerks towards one another, both in her Peace-loving act and {{spoiler|in her true self}}.
* [[Humongous Mecha]]: Even by [[Metal Gear]] standards this game is saturated. {{spoiler|"Huey" Emmerich has developed four prototypes for the Peace Walker deterrent system, each designed with a significantly different motor-control systems and armaments. He also develops a fifth for Big Boss, bringing the total to five.}}
* [[Identical Grandson|Identical Son-slash-Grandson]]: Not only do we get to meet Otacon's father "Huey" for the first time (after seeing him in a photograph with Granin in ''[[Metal Gear Solid 3: Snake Eater]]''), we also see a photograph of Huey's father and what do you know? He looks just like Otacon too!
* [[Idiot Ball]]: Big Boss finds himself holding it when first meeting Dr. Strangelove, who emotionally gets a rise out of him. He even admits it later that "she played <nowiki>[him]</nowiki> like a piano."
* [[Instrument of Murder]]: The AI Weapons are primitive [[Vocaloid|Vocaloids]]s put into big, heavily-armed tanks.
* [[Intergenerational Friendship]]: Listen to some of the tapes with Paz. You can definitely tell there's some of this between Snake and her.
* [[It Got Worse]]: The entire climax of Chapter 4.
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* [[Lightning Bruiser]]: All of the AI Weapons (with the exception of the Cocoon) qualify in one way or another; some of them are capable of jumping around, and they are some of the most agile ones seen in the Metal Gear franchise. Unless you've got a homing missile launcher, which makes things a lot easier.
** With enough grinding of AI boards and the right custom AI parts you can make Zeke become a '''VERY''' deadly unit in Outer Ops. {{spoiler|And the better you build it, the faster and deadlier it is during its own boss fight.}}
* [[The Magnificent Seven Samurai]]: ''Metal Gear Solid: Peace Walker'' is about Costa Rica recruiting a heroic mercenary group to defend it from mysterious invaders, since it legally can't keep its own defence force.
* [[Manipulative Bastard]]: Zadornov manipulated the Militaires Sans Frontieres into taking the mission and training the Sandinistas so he could essentially hijack Peace Walker without needing to dirty his hands as an intelligence operative for the KGB. Likewise, Coldman was heavily implied to have manipulated most of the factors of the mission for him to have the perfect excuse to use Peace Walker and nearly cause a nuclear holocaust. Paz, or rather, {{spoiler|Pacifica Ocean}} actually tops them all (and that's even assuming Zadornov's plan on MSF was separate of Paz's), {{spoiler|as she, under orders from Cipher/Zero/The Patriots, manipulated everything in the mission so that they could either recruit Big Boss back into the fold or eliminate him/frame MSF.}}
* [[Meaningful Name]]: It's a Metal Gear Solid game, so it's expected.
** Paz's name means 'peace' in Spanish. {{spoiler|Her (alleged) real name, "Pacifica," means "peaceful" and the full name is blatant pun on the Pacific Ocean.}}
** Kazuhira's name is an inversion of 'heiwa', meaning 'peace' in Japanese.
** Huey's name is actually a nickname given him by Strangelove, which she claims to be taken from the drone in ''Silent Running''.
** "Dr. Strangelove" refers to the film of the same name; which was about nuclear deterrence gone horribly wrong involving an automatic doomsday device (guess what this game's about!). However, she says that the other reason she's nicknamed this is because her colleagues derided her for her "strange love." She liked it though, because "being strange means you have a unique perspective."
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* [[More Dakka]]: The "Cocoon" AI Weapon is made of this trope. It's slow, lumbering, and covered on all sides and surfaces with gun ports, gun turrets, mini-guns and missile launchers. Its main cannon is powerful enough that it can blow you away in one hit on higher difficulties, and one of its moves is spinning in place while firing every machine gun it's got. Snake himself can go for a "More Dakka" by equipping an oversized gatling gun straight out of ''[[Team Fortress 2]]''.
* [[My Name Is Not Durwood]]: Source of the "controversial" "Vic Boss" "joke".
* [[Mythology Gag]]: Around the time of the main villain's death, {{spoiler|the doomsday weapon ends up being activated and is going to fire a nuke at its programmed targets, thus forcing the main character to fight it within a time limit?}} [[SnakesSnake's Revenge|Now where have we seen this before?]]
* [[Nice Job Breaking It, Hero]] / [[Gone Horribly Right]]: Big Boss fires some rounds at Peace Walker's direction to prevent it from going through the Nicaraguan border. It worked, as it aborted the previous command temporarily. Unfortunately, it also replaced its command with entering small-scale threat suppression threat mode, meaning that Big Boss, as a result of his actions, just got himself into a fight with Peace Walker.
* [[No Body Left Behind]]: Subverted and played straight; dying, unconscious or stunned guard soldiers remain on the ground so the player can use the [[Enemy Mine|Fulton Surface-To-Air Recovery System]] on them, while dead soldiers disappear after a few seconds, presumably so the player doesn't accidentally use a balloon on them. On alert or elimination missions, stunned or sleeping enemies disappear after a few moments with a non-lethal blue version of the "near death" skull.
* [[No Fourth Wall]]: It wouldn't be a Metal Gear Solid game otherwise. This one gets down to business immediately; we start off with a drill instructor angrily shouting at the troops (and the player, since Big Boss is joining the training exercise) that we need to press the X button to change stances, tap the X button to crouch, and keep it held to lie down. "DON'T FORGET IT!"
* [[Not Even Bothering with the Accent]]: Although many of the English voice cast (Such as Tara Strong and Steve Blum) attempt to deliver an appropriate accent, none of the regular [[Mooks]] you run into or employ have any inflection other than a standard American brogue. This is obviously intended to avert the reputation for bad accents the series has had since [[Metal Gear Solid 2: Sons of Liberty]].
** However it does undermine the [[Running Gag]] of MSF soldiers referring to Big Boss as "Vic Boss", as some interpret this joke infers that they are mispronouncing the first "B" in his name due to their having South American accents. Which they don't have. Whether this joke is inferred to be due to translation convention, a joke on the part of BB's men or something else entirely [[Your Mileage May Vary|is quite contested among fans.]]
** Many think it's short for "Victory Boss". He still doesn't like being called Big Boss at this point, and prefers that if they insist on calling him something besides Snake it be this. Think about the dialogue at the beginning, it makes it pretty obvious:
{{quote| Soldier: "Thank you, Big Boss."<br />
Big Boss: "Call me Snake."<br />
Soldier: "Oh sorry, Vic Boss!"<br />
Snake(BB): "Listen up, for us there is no victory..." }}
*** Snake directly acknowledges what it's supposed to stand for.
** The Japanese version tends to support the 'Victory Boss' argument, as the soldier calls him 'Shōri no Boss' meaning Boss of Victory or Victory Boss.
** Also, with Paz, for unknown reasons, despite her diary tapes explaining that she was actually raised in America (and also implied that she is of Latino descent), she seems to speak with a distinctly Russian accent when unveiling her true colors to him.
* [[Not So Different]]: Inverted in one of the Briefing Tapes: Big Boss expresses concern about Huey allowing him to place a nuclear warhead on ZEKE, as he thought this was no different than what the CIA Peace Sentinels did with Peace Walker. Huey then explains the fundamental difference between the CIA and Big Boss: The CIA charms people into helping them, yet as soon as things get hairy, they stab them in the back, whereas Big Boss is honest about his intentions, hence why Huey was willing to do so in the present.
* [[Nuke'Em]]: Coldman's favourite policy. {{spoiler|How do you assure world peace? Prove you are insane enough to irradiate Central America and the Caribbean Sea! How do you deal with a poorly organized mercenary force with barely over a hundred soliders based in an easily-destroyed sea plant? Drop an IRBM on their faces!}}
* [[Oh Crap]]: Big Boss' [[Start of Darkness]]. {{spoiler|Not only does he denounce the Boss as a fraud because she put down her gun and wanted to embrace peace, Peace Walker also sees the rise of Outer Heaven, thanks in part to Zero trying to screw around with him yet again.}}
{{quote| Big Boss: "We will forsake our countries. We will leave our motherlands behind us and become one with this earth. We have no nation, no philosophy, no ideology. We go where we're needed, fighting not for country, not for government, but for ourselves. We need no reason to fight. We fight because we are needed. We will be the deterrent for those with no other recourse. We are soldiers without borders, our purpose defined by the era we live in. We will sometimes have to sell ourselves and services. If the times demand it, we'll be revolutionaries, criminals, terrorists. And yes, we may all be headed straight to Hell. But what better place for us than this? It is our only home. Our Heaven and Our Hell. This is Outer Heaven."}}
*** This speech has [[Tear Jerker|torn]] some people, due to the changes Big Boss underwent. It helps that [[David Hayter]] puts more of a gruff and bitter voice on Snake during this speech.
{{quote| Peace Walker: ''Initiating Nuclear Launch Sequence. Launch Angle Set. Thirty Seconds To Launch.''<br />
The Player: ''Oh crap oh crap oh crap!!'' }}
*** Hope you're fast enough to do enough damage to Peace Walker in time. If you're not, and the nuke launches, Snake will have this ''exact'' expression on his face.
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* [[Omniglot]]: Big Boss, aside from knowing Russian and English, is shown to be fluent in French (he says a phrase in French to attempt to calm Cecile Cosima Caminandes down when meeting her), and both Big Boss and Kazuhira Miller are implied to be, if not fluent, at least knowledgeable in Spanish (Big Boss uses various spanish phrases when communicating with the Nicaraguans, he also mentioned that Miller was gifted in Spanish in a briefing tape regarding how they met, and the motto for Militaires Sans Frontieres during their operations in Colombia was "Liberte O Muerte", which is Spanish for "[Give me] liberty, or [give me] death"), and the latter of the two is good at speaking both Japanese and English (the former being his native tongue). Big Boss, in a briefing tape with Chico regarding Trenya, also implies that he subconsciously learned how to speak cat. Aside from knowing Russian and presumably English, Vladimir Zadornov is also implied to know Spanish, as well (he uses various spanish words when talking, and it is implied that he was the one who directly recruited the FSLN), as is Paz/{{spoiler|Pacifica}}, who spoke with various spanish phrases and English, and it is implied that she is capable of speaking Russian as well (when {{spoiler|unveiling her true colors}}, Paz is speaking in a distinctly Russian accent).
* [[On Site Procurement]]: Surprisingly averted in regards to the weapons and most of your equipment, considering the fact that the [[Metal Gear]] series was the [[Trope Namer]]. You actually have to gain design specs and create weapons and most of your equipment from scratch after gaining the design specs (some of which [[Guide Dang It|are also extremely]] [[Fake Longevity|annoying to get]]). Rations and ammo (sometimes ammo that belongs to weapons you have yet to develop [IE, Railgun Ammo]) are played straight, however.
* [[One-Winged Angel]]: Not a human character, but Peace Walker transforms from a biped to a quadruped after beating it at the mine base. It should be noted that this is the closest [[Metal Gear]] has ever canonically gone to invoking the trope. The series overall, however, had Big Boss going [[One-Winged Angel]] in the non-canonical [[SnakesSnake's Revenge]].
* [[One-Woman Wail]]: The AI Weapons in ''Peace Walker'' all ''sing'' an eerie, haunting song even as they attack you. Cecile also implies that the AI Weapons (barring Peace Walker) used Strangelove's voice.
* [[Only Known by Their Nickname]]: Dr. Strangelove is named after the movie and never reveals her real name. "Huey" Emmerich never says his real name either.
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* [[Smoking Is Cool]]: Oh, yes. Wouldn't be a Metal Gear game without it. However, this is the second time you don't actually get to ''use'' cigarettes or a cigar in gameplay, the first being Portable Ops, where there was only one mention of a Cigar in the whole game.
** Subverted with Chico. He always wants to smoke, but is denied it by Amanda. Big Boss gives him a cigar... for him to light and snatch away.
* [[Smug Snake]]: Gálvez/Zadornov. {{spoiler|Paz, too, in her diary entries, at least until toward the end.}}
** {{spoiler|She was obviously enjoying herself more than she cared to admit at Mother Base, and her petty "GRRR Stupid cat! Stupid soldiers! Bwahahaha!" kinda makes her endearing in oh god what a mustache twirling villain kinda way.}}
* [[Soundtrack Dissonance]]: Sing" by The Carpenters, a song originally created for [[Sesame Street]], plays in the background as Strangelove prepares to interrogate Snake.
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* [[Teasing Creator]]: The only possible explanation for the two "date" missions. Hideo Kojima is laughing at all of us. Fortunately, we can laugh along with him.
* [[Theme Naming]]: Much like the game itself, several characters are named after the concept of peace in other languages, including Paz (Spanish), Miller (Kazuhira, which is Japanese), and even {{spoiler|Gálvez and Paz' true names, Galvez' real name being Vladimir, meaning "Ruler of Peace" in Russian, and Paz' being Pacifica, which is derived from Pax, the latin word for Peace.}}
* [[TheresThere Is No Kill Like Overkill]]: Played with: The weapons that the Peace Sentinels are using (the tanks, choppers, and [[APCs]], not to mention the AI weapons themselves) are described in game as going beyond even overkill, stating that even overkill has its limits.
* [[Title Drop]]: {{spoiler|Peace Walker is used as one of the mechs of the game, and the game's (first) final boss.}}
* [[Trojan Prisoner]]: Both played straight and inverted: {{spoiler|Zadornov, when arrested, frequently escapes. His being arrested in itself wasn't a large factor in Cipher's plot. Rather, the escapes were one of, if not the most important part of their plot, as Paz released him from the brig seven times so MSF can be distracted long enough for her to finish making the necessary modifications to Metal Gear ZEKE.}}
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* [[Suspiciously Similar Substitute]]: Kaz, just like Roy in ''MPO'', is a blond-haired womanizing combat buddy of Naked Snake who becomes his second-in-command throughout the course of the game.
* [[The Mutiny]]: {{spoiler|What ended up happening when the Chairman of the Joint Chiefs, under Naked Snake's advice, decided to call off the retaliatory strike due to the realization that the nukes are fake.}}
* [[Unstable Equilibrium]]: In true form for a ''[[Metal Gear]]'' game, going for [[Hundred-Percent100% Completion]] after the end of the game gets you many, many [[Game Breaker]] items along the way.
* [[Updated Rerelease]]: The console release as part of ''Metal Gear Solid HD Collection'' in the United States, as well as the Japanese-only ''Peace Walker HD'', both of which feature redone controls with extremely minor graphics changes.
* [[Unwitting Pawn]]: Big Boss. While most games had the player being manipulated by at least one organization, this one takes the cake with Big Boss, and several of the characters in some way or another, being manipulated by ''three'' organizations.
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** It's implied in Paz's diary tapes that she was working on Mother Base as a chef. In addition, she also had a somewhat strained relationship with Kazuhira Miller, apparently reaching its breaking point when Miller, trying to emulate French customs in what is evidentially a method to impress Cecile, obliviously picked the absolute worst year of French wine to stock Mother Base with. Also, one of Cecile's briefing files (specifically the one relating to her role on Mother Base) heavily implied that Big Boss assigned her to be a scout due to her experience as a birdwatcher being very similar to the standard operating procedure of scouts.
** [[What Happened to the Mouse?|What Happened To The Fox?]]: The rest of the soldiers that joined up with Snake at the end of Portable Ops - and Campbell, and Null, and everyone else that made it out - are... gone.
*** Justified in that they became members of FOXHOUND at the end of [[Metal Gear Solid: Portable Ops]]. It's possible that some of them went with him when he left (thus, forming the MSF), but many others stayed, including Campbell, Null et al.
* [[What Do You Mean Its Not Symbolic]]: {{spoiler|Mammal Pod is full of butterflies! Which become the pale petals of Rokovoj Bereg! The final butterfly becomes a peace symbol upon contact with water! Hideo Kojima is a genius stop looking confused!}}
* [[With This Herring]]: Some Extra Ops missions require you to hold up and immobilize entire patrols armed only with a banana.
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