Metal Slug/YMMV: Difference between revisions

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** Super Cancelling skips the cool-down animations. This is mostly used in Tool-Assisted Speedruns to increase the number of shots per second. However, Leona can use her Moon Slasher multiple times quickly by holding Up and the Special Button and alternating the shoot and grenade buttons. Use this against bosses and you're golden.
* [[Growing the Beard]]: While the first game is still considered fun, it's the second game where the franchise really grew its legs and incorporated many of the ''[[Super Sentai]]''-esque hallmarks of the series with the introduction of female player characters like Fio and Eri, more insane weapons and vehicles to use, transformations, and both supernatural and extraterrestrial enemies.
* [[High Octane Nightmare Fuel]]: Some of the [https://web.archive.org/web/20140905061123/http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept] [https://web.archive.org/web/20140905061140/http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg art] for [[What Could Have Been|unused concepts]] are terrifying.
** Admit it, you jumped a little upon first seeing the [http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]{{Dead link}} for ''Metal Slug 2'' &and ''3''.
* [[The Jimmy Hart Version]]:
** The mission 3 music of ''Metal Slug 2'' has a sax solo taken from the shooter ''Air Duel''. The underwater theme of ''Metal Slug 3'' is a remix of the stage 3 music of ''Air Duel''.
** The Desert theme from ''Metal Slug 3'' bears more than an uncanny resemblance to [[Iron Maiden]]'s Powerslave.
* [[Memetic Mutation]]:
** '''RAWKET LAWNCHAIR!'''
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** The amount of blood spilled, flesh torn and bones crushed is usually proportional to the cuteness of your mech.
** There's also [[Meganekko|Fio]], the series' resident Moe character.
* [[Most Wonderful Sound]]:
* [[Replacement Scrappy]]: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''.
** "You're great!" gained from racking up a ton of points at the end of a level from rescuing a ton of POWs without dying and possibly clearing the mission with a Slug still intact.
* [[Scrappy Mechanic]]: Metal Slug 5 introduced a ''[[Mega Man (video game)|Mega Man]]''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments.
** "Mission Complete!" followed by the Mission Complete theme.
** This is more of a case of [[Damn You, Muscle Memory!]], as once mastered, the slide is an absolute ''blessing.''
* [[Replacement Scrappy]]:
* [[That One Boss]]: The bosses of stages 3 and 4 of Metal Slug 6 are MUCH more durable and nasty than the first two bosses were. Both take ridiculous amounts of punishment and have nigh-unavoidable attacks. Expect to use a lot of credits.
** Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''. The latter two actually appear in order to justify stage transitions (they're driving the vehicles that pick you up at the end of every level), but that's just not enough.
** Holy fark, the robot. First: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, NOT TO MENTION THE CONTROLS AUTOMATICALLY FACE YOU TO THE RIGHT IF YOU TRY TO JUMP TO THE RIGHT TO DODGE SOMETHING. This means it WILL take forever to kill it. Secondly: IT KEEPS ATTACKING, ALMOST NON-STOP. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly.
** The announcer of ''XX'' is considered to be unimpressive compared to the previous ones.
*** The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it WILL [[Turns Red|GET PISSED]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
* [[Scrappy Mechanic]]:
** [[Scrappy Mechanic]]: ''Metal Slug 5'' introduced a ''[[Mega Man (video game)|Mega Man]]''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. However, once [[Damn You, Muscle Memory!]] is overcome, the slide is an absolute ''blessing''.
** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing. Not all of the time the player will earn medals, and the combo fever stops when a player goes into a Slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and has retained since then.
* [[Special Effect Failure]]:
** The player character is mostly composed of two separate sprites (the upper and lower bodies) to make the action more fluid. Occasionally, the two sprites merge when jumping, making the character really squat.
** The Evil Spirit Incarnate's wings detach from its body when it readies its scythe.
* [[That One Boss]]:
** Allen O'Neal from ''Metal Slug'' and ''Metal Slug 2/X''. Yeah, this guy is extremely hard to defeat if you don't know how to predict his attacks. He can shot with his Machine Gun and if you try to move to the other side he just use a grenade towards you!
** Sol Dae Rokker from ''Metal Slug 3''. Its only weak point is the small red jewel in its forehead and due to the boss moving constantly it can be quite difficult to shoot. The boss also levitates way above the player, meaning that you can't harm it with grenades. Most of its attacks aren't a big deal, but That One Attack where it spreads a flurry of yellow beams in random patterns is a nightmare to dodge, specially after the boss is enraged.
** The Sandmarine from ''Metal Slug 5''. While most of its attacks are easy to avoid, when it submerges/emerges it will fire a bomb volley and make hell literally rain upon you. You need extremely good reflexes to avoid the bomb spam and don't get cornered by this monster.
* [[That One Boss]]:* The bosses of stages 3 and 4 of Metal Slug 6 are MUCH more durable and nasty than the first two bosses were. Both take ridiculous amounts of punishment and have nigh-unavoidable attacks. Expect to use a lot of credits.
*** HolyThe fark,stage the3 robotboss deserves even more special mention. FirstFirstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, NOT TO MENTION THE CONTROLS AUTOMATICALLY FACE YOU TO THE RIGHT IF YOU TRY TO JUMP TO THE RIGHT TO DODGE SOMETHING. This means it WILL take forever to kill it. Secondly: IT KEEPS ATTACKING, ALMOST NON-STOP. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it WILL [[Turns Red|GET PISSED]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
** Crablops round two in ''Metal Slug XX''. While ''7'' was kind enough to lend you a Slug Armor to fight the boss, in ''XX'', it was changed to a Slugnoid - the only Slug that undergoes literal battle damage and more than likely will end up useless after a few seconds of battle, forcing you to fight Crablops stark naked. With the head spamming fireballs, plasma beams and restricting your movement with rocks, and the legs decreasing your maneuverable space by lauching bombs and acid worms, prepare for a hard battle. And that's not even taking into account when you get to the lift and Crablops [[Turns Red]].
** [[SNK Boss]]: You can count the final boss in ''Metal Slug 3D'' as a [[Final Exam Boss|Final-Exam Boss]] because there are no powerups to collect, and you need fully-loaded weapons in order to defeat it.
* [[Tough Act to Follow]]: ''Metal Slug 3'' is often deemed as the best in the series and was the last game developed before SNK went bankrupt in 2000. The sequels since have been often compared unfavorably to it (even those created by SNK since their resurrection), especially ''4'' for recycling previous assets.
* [[Ugly Cute]]: The Mars People. They're adorable, in a weird sorta way.