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** Super Cancelling skips the cool-down animations. This is mostly used in Tool-Assisted Speedruns to increase the number of shots per second. However, Leona can use her Moon Slasher multiple times quickly by holding Up and the Special Button and alternating the shoot and grenade buttons. Use this against bosses and you're golden.
* [[Growing the Beard]]: While the first game is still considered fun, it's the second game where the franchise really grew its legs and incorporated many of the ''[[Super Sentai]]''-esque hallmarks of the series with the introduction of female player characters like Fio and Eri, more insane weapons and vehicles to use, transformations, and both supernatural and extraterrestrial enemies.
* [[High Octane Nightmare Fuel]]: Some of the [https://web.archive.org/web/20140905061123/http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept] [https://web.archive.org/web/20140905061140/http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg art] for [[What Could Have Been|unused concepts]] are terrifying.
** Admit it, you jumped a little upon first seeing the [http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]{{Dead link}} for ''Metal Slug 2'' and ''3''.
* [[The Jimmy Hart Version]]:
** The mission 3 music of ''Metal Slug 2'' has a sax solo taken from the shooter ''Air Duel''. The underwater theme of ''Metal Slug 3'' is a remix of the stage 3 music of ''Air Duel''.
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*** The stage 3 boss deserves even more special mention. Firstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, NOT TO MENTION THE CONTROLS AUTOMATICALLY FACE YOU TO THE RIGHT IF YOU TRY TO JUMP TO THE RIGHT TO DODGE SOMETHING. This means it WILL take forever to kill it. Secondly: IT KEEPS ATTACKING, ALMOST NON-STOP. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it WILL [[Turns Red|GET PISSED]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
** Crablops round two in ''Metal Slug XX''. While ''7'' was kind enough to lend you a Slug Armor to fight the boss, in ''XX'', it was changed to a Slugnoid - the only Slug that undergoes literal battle damage and more than likely will end up useless after a few seconds of battle, forcing you to fight Crablops stark naked. With the head spamming fireballs, plasma beams and restricting your movement with rocks, and the legs decreasing your maneuverable space by lauching bombs and acid worms, prepare for a hard battle. And that's not even taking into account when you get to the lift and Crablops [[Turns Red]].
** [[SNK Boss]]: You can count the final boss in ''Metal Slug 3D'' as a [[Final Exam Boss|Final-Exam Boss]] because there are no powerups to collect, and you need fully-loaded weapons in order to defeat it.
* [[Tough Act to Follow]]: ''Metal Slug 3'' is often deemed as the best in the series and was the last game developed before SNK went bankrupt in 2000. The sequels since have been often compared unfavorably to it (even those created by SNK since their resurrection), especially ''4'' for recycling previous assets.
* [[Ugly Cute]]: The Mars People. They're adorable, in a weird sorta way.