Metroid: Difference between revisions

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The ''Metroid'' franchise is somewhat unusual among [[Platform Game|platformers]], especially Nintendo produced ones, for the substantial continuity which exists between the games. The first (NES) game was released in 1986 and deals with Samus's assault on the Space Pirate base on Zebes. After defeating the Mother Brain, Samus is dispatched in the ([[Game Boy]]) sequel, ''The Return of Samus'' (1991), to hunt down evolved Metroids on their home world. The end of this game segues directly into (Super Nintendo) ''Super Metroid'' (1994), where the final larval Metroid is stolen by space pirates who return it to a rebuilt base on Zebes.
 
The series lay dormant for years, skipping the Nintendo 64 entirely. The last 2D game, and the "latest" title in the continuity, ''Metroid Fusion'' (Game Boy Advance) was finally released in 2002, wherein the Metroid homeworld has been overrun by a shape-shifting parasite which the Metroids kept in check. The series took a turn towards [[Survival Horror]] with this game; both a lab orbiting the Metroid homeworld and Samus herself fall to the new threat, so a severely-weakened Samus is [[Lego Genetics|infused with Metroid DNA]] to save her life and sent in to investigate. A sequel, tentatively titled ''Dread'', has beenwas stuck in [[Development Hell]] for the past ten19 years, andbut iswas intendedfinally toreleased followin on2021 fromfor the end of ''Fusion''Switch.
 
At the same time, Nintendo had made the controversial decision to move the series into 3D on the GameCube, with an American studio known as [[Retro Studios]] at the helm. The gamble paid off, and ''Metroid Prime'' emerged as an unusual FPS-adventure, [[Anachronic Order|set between the first and second games]], which met with great critical acclaim. In addition, [[Retro Studios]] ended up being purchased by Nintendo, making it Nintendo's second American first-party developer after Nintendo Software Technology Corporation.