Middle Ware: Difference between revisions
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{{trope}} |
{{trope}} |
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In the context of video games, |
In the context of video games, '''Middle Ware''' is software that a game developer can add on to their game for certain features. Middleware developers help other developers by not having them "re-invent the wheel". Middleware can either come from a third party company, or developed in-house. Contrast to a complete [[Game Engine]], which may comprise of almost everything in the game, or just the core components. |
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{{examples|Examples of Middleware}} |
{{examples|Examples of Middleware}} |
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** SpeedTree: For when you really need a tree, and fast. |
** SpeedTree: For when you really need a tree, and fast. |
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** FMOD: Handles audio playback |
** FMOD: Handles audio playback |
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** Scaleform: Used for [[Heads |
** Scaleform: Used for [[Heads-Up Display|HUDs]] and menus. |
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** [http://ogre3d.org/ OGRE]: 3D engine, already compatible (see [http://www.ogre3d.org/developers/addons addons]) with several physics engines. |
** [http://ogre3d.org/ OGRE]: 3D engine, already compatible (see [http://www.ogre3d.org/developers/addons addons]) with several physics engines. |
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** The Yake Engine: cross-platform game engine / application framework. |
** The Yake Engine: cross-platform game engine / application framework. |
Latest revision as of 13:28, 25 February 2015
In the context of video games, Middle Ware is software that a game developer can add on to their game for certain features. Middleware developers help other developers by not having them "re-invent the wheel". Middleware can either come from a third party company, or developed in-house. Contrast to a complete Game Engine, which may comprise of almost everything in the game, or just the core components.
Examples of Middleware
- Physics
- Havok
- PhysX (ex- Novodex, from NVIDIA)
- Eurphoria
- Bullet
- ODE (used in Call of Juarez)
- Newton Game Dynamics
- Tokamak
- Video codecs
- Bink/Smacker
- Sofdec
- Other