Mighty Glacier: Difference between revisions

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* The Necrons of ''[[Warhammer 40000]]'' tend towards this, being on average the toughest, most durable race in the game while generally having plodding movement. However, they do have a few [[Fragile Speedster]] units (which also favor the [[Glass Cannon]] angle), and with the right units, their normally slow troops can teleport into position.
** The new Imperial Guard codex turns the Leman Russ into one of these. Has slow movement, but can fire its turret weapon in addition to any attacks allowed depending on how far it moved. Also got improved side armor.
** So-called "[https://1d4chan.org/wiki/DISTRACTION_CARNIFEX DISTRACTION CARNIFEX]" is one of these used as a [[Weapon for Intimidation]]. Early on, Carnifex was employed this way, but in general it's any unit that will be hard to kill and likely to draw much fire - preferably also from weapons that have little chance to hurt it and/or missiles with limited shots, as an overreaction to something that looks threatening - moving in the open where everything can shoot at it, while they could have been busy picking off your [[Fragile Speedster|fast attack units]] or grinding [[Zerg Rush|a huge wave of mediocre units]] instead. Being an actual threat is a bonus, and does make the feint more plausible, but actually it's here as a sacrifice rather than in hope to cause much harm: the idea is that an enemy who wastes a shot on the monstrous lump of metal and/or flesh doesn't shoot at the things that ''could'' be harmed and would matter more for the outcome.
{{quote|Guard turn 1: Everything shoots the DISTRACTION CARNIFEX.
Tyranids turn 1: Tyranids advance.
Guard turn 2: Everything shoots the DISTRACTION CARNIFEX.
Tyranids turn 2: Tyranids advance.
Guard turn 3: Everything shoots the DISTRACTION CARNIFEX. DISTRACTION CARNIFEX finally dies.
Tyranids turn 3: Remaining Tyranids eat everyone else's face. }}
* ''[[Warhammer Fantasy Battle]]'': Dwarves are ''all over'' this trope, with durable and hard-hitting units that are nevertheless meaningfully slower than everything else (the Dwarven movement score of 3 is the worst available in the game without a unit that's actually been hexed by an enemy spell). The Lizardmen also have this kind of thing in their frontline combat troops, Saurus Warriors, which have standard movement distances and an Initiative score that's unlikely to impress even the slowest troops from other armies. The Lizardmen do, however, have [[Fragile Speedster]] Skink units, while everything in the dwarf army is either a) really good at killing things up close or b) really good at making the enemy want to come closer so they don't have to take another rune-enhanced boulder to the face.
* Dwarf teams in ''[[Blood Bowl]]''. Their [[Fragile Speedster]] model (the runner) has the same statline as a human lineman, while most their other models trade movement and agility for additional armour and access to the Thick Skull and Block skills from the get-go. A well-built dwarfen line or cage is a bulwark of death that will [[Gradual Grinder|slowly, inexorably, slide across the field and leave your players pummelled and senseless in the dirt]] and leave your star blitzers marked by linemen that could probably take them in a one-on-one block. And that's before we factor in their [[The Big Guy|Big Guy]], a ''steamroller''.
* [[BattleTech]]'s selection of 'mechs is grouped into four classes, the biggest and slowest being Assault. Assault 'mechs are most often slow, plodding, ultra-durable behemoths, and usually pack enough firepower to destroy a Light mech or cripple a Medium with one salvo. They also don't have to worry too much about their speed, since most Assault 'mechs are equipped to deliver death at extremely long range.
* [[Exalted]] has Mount Mostath, a glacier-mammoth Behemoth whose assigned duty is to arrange glaciers in the arctic north. Its normal movement is too slow for anything with a human lifespan to notice that it's animate at all—but when sufficiently agitated, it does attack the aggressors. It has Strength rating of ''Immeasurable'' and its stomps usually inflicts infinite damage to those without divine constitution. Of course, even a mere mortal can run quickly enough to evade Mount Mostath's stomps, given its tremendous size and weight.
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* The Glitter Boy power armor of [[Rifts]] can soak up damage like a sponge and deals anywhere from thirty to one hundred and eighty points of damage ''per shot''. It's also huge, slow, one hundred percent land bound and has to anchor itself between each shot to avoid being hurled through the air by its own recoil. A group of three or four characters wearing the more fragile but speedy and flight-capable SAMAS suits can surround and chip away at a lone Glitter Boy easily.
* The Neu Swabian League of the space combat minatures game ''[[Full Thrust]]'' have tendencies in this direction, with many ship classes that are big, tough, heavily armed, but slow for their types.
* Dwarf teams in ''[[Blood Bowl]]''. Their [[Fragile Speedster]] model (the runner) has the same statline as a human lineman, while most their other models trade movement and agility for additional armour and access to the Thick Skull and Block skills from the get-go. A well-built dwarfen line or cage is a bulwark of death that will [[Gradual Grinder|slowly, inexorably, slide across the field and leave your players pummelled and senseless in the dirt]] and leave your star blitzers marked by linemen that could probably take them in a one-on-one block. And that's before we factor in their [[The Big Guy|Big Guy]], a ''steamroller''.
* ''[[Warhammer Fantasy Battle]]'': Dwarves are ''all over'' this trope, with durable and hard-hitting units that are nevertheless meaningfully slower than everything else (the Dwarven movement score of 3 is the worst available in the game without a unit that's actually been hexed by an enemy spell). The Lizardmen also have this kind of thing in their frontline combat troops, Saurus Warriors, which have standard movement distances and an Initiative score that's unlikely to impress even the slowest troops from other armies. The Lizardmen do, however, have [[Fragile Speedster]] Skink units, while everything in the dwarf army is either a) really good at killing things up close or b) really good at making the enemy want to come closer so they don't have to take another rune-enhanced boulder to the face.
 
 
== Video Games ==