Minmaxer's Delight: Difference between revisions

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** Tomb-Tainted Soul is the mandatory first-level feat for dread necromancers, because it means that their many negative-energy attacks can be used to infinitely heal themselves.
** Tomb-Tainted Soul is the mandatory first-level feat for dread necromancers, because it means that their many negative-energy attacks can be used to infinitely heal themselves.
** Then there's the Embrace the Dark Chaos/Shun the Dark Chaos feat shuffle. To explain, Embrace the Dark Chaos replaces one of your feats with a vile feat, but forces you to be evil, damned when you die, and no-one like you (not to mention that vile feats generally suck). Shun the Dark Chaos means you can swap out that vile feat for a normal one. This allows one to replace all the sucky mandatory feats with any other feat. Where it really gets broken is that some races, like Elves, get weapon proficiency feats instead of just weapon proficiencies like everyone else that can then be shuffled away to get much better feats (in the case of Elves that's six extra feats).
** Then there's the Embrace the Dark Chaos/Shun the Dark Chaos feat shuffle. To explain, Embrace the Dark Chaos replaces one of your feats with a vile feat, but forces you to be evil, damned when you die, and no-one like you (not to mention that vile feats generally suck). Shun the Dark Chaos means you can swap out that vile feat for a normal one. This allows one to replace all the sucky mandatory feats with any other feat. Where it really gets broken is that some races, like Elves, get weapon proficiency feats instead of just weapon proficiencies like everyone else that can then be shuffled away to get much better feats (in the case of Elves that's six extra feats).
* In the [[D 20 Modern]] sourcebook Cyberscape (a sourcebook about [[Cyborg|cybernetic implants]]), you get that little gem: An implant called Nasal Filter. It does [[Exactly What It Says On the Tin]], filtering any airborne harmful chemicals or bacterias, giving a +6 to Fortitude saves (i.e. good extra protection) against airborne poisons and disease (including tear gas). [[But Wait There's More]] It's purchase DC is a mere 18 (meaning it can be purchased by any level one character) and it doesn't counts against implant limits (in the standard cybernetics rules, you can only have a limited number of implants, depending on how much constitution you have (that is to say how physically healthy you are)). Far from a gamebreaker in a game where gas masks can be readily bought from the Internet, but still an implant you have no legitimate reason not to take, just in case.
* In the [[D 20 Modern]] sourcebook Cyberscape (a sourcebook about [[Cyborg|cybernetic implants]]), you get that little gem: An implant called Nasal Filter. It does [[Exactly What It Says On the Tin]], filtering any airborne harmful chemicals or bacterias, giving a +6 to Fortitude saves (i.e. good extra protection) against airborne poisons and disease (including tear gas). [[But Wait! There's More!]] It's purchase DC is a mere 18 (meaning it can be purchased by any level one character) and it doesn't counts against implant limits (in the standard cybernetics rules, you can only have a limited number of implants, depending on how much constitution you have (that is to say how physically healthy you are)). Far from a gamebreaker in a game where gas masks can be readily bought from the Internet, but still an implant you have no legitimate reason not to take, just in case.
* Combat Reflexes in ''[[GURPS (Tabletop Game)|GURPS]]''. A poster on RPG.net claimed every player in his group took it and renamed it "Don't Suck". It [[Point Buy|costs 15]] to give +1 to dodge, parry, and block, then a pile of minor effects. Enhanced Dodge ''alone'' (+1 to dodge) costs 15 points. Puzzle that out. By [[Word of God|Word of Kromm]], it is intentionally under-priced to help lower-point characters [http://forums.sjgames.com/showpost.php?p=739090&postcount=5 "not die all the time."]
* Combat Reflexes in ''[[GURPS (Tabletop Game)|GURPS]]''. A poster on RPG.net claimed every player in his group took it and renamed it "Don't Suck". It [[Point Buy|costs 15]] to give +1 to dodge, parry, and block, then a pile of minor effects. Enhanced Dodge ''alone'' (+1 to dodge) costs 15 points. Puzzle that out. By [[Word of God|Word of Kromm]], it is intentionally under-priced to help lower-point characters [http://forums.sjgames.com/showpost.php?p=739090&postcount=5 "not die all the time."]
** The ability to assemble advantages by modifying pre-existing ones makes inventing these an amusement for some. [http://forums.sjgames.com/showpost.php?p=239055&postcount=216 M.U.N.C.H.K.I.N.] is one classic (though not actually legal) example. [[Game Master|Game Masters]] are expected to regulate player-designed advantages.
** The ability to assemble advantages by modifying pre-existing ones makes inventing these an amusement for some. [http://forums.sjgames.com/showpost.php?p=239055&postcount=216 M.U.N.C.H.K.I.N.] is one classic (though not actually legal) example. [[Game Master|Game Masters]] are expected to regulate player-designed advantages.