Mirror's Edge/Headscratchers: Difference between revisions

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* Seriously, no-one's mentioned ''the goddamn combat system?'' You have a game which is all about conserving your momentum to get more power out of moves, and yet there's no [[One-Hit Kill]] moves from anything less than full sprint - instead you, a petite woman with bare hands, go toe-to-toe with the body-armour wearing Mooks and ''punch them?'' You can take their weapon, but only when they're [[Pistol Whipping]] you - not when it would be much more useful, like when they have the barrel aimed at your head. Also, are all of the loading screen combos possible? I've never seen her do a spinning kick in the game...
* Seriously, no-one's mentioned ''the goddamn combat system?'' You have a game which is all about conserving your momentum to get more power out of moves, and yet there's no [[One-Hit Kill]] moves from anything less than full sprint - instead you, a petite woman with bare hands, go toe-to-toe with the body-armour wearing Mooks and ''punch them?'' You can take their weapon, but only when they're [[Pistol-Whipping]] you - not when it would be much more useful, like when they have the barrel aimed at your head. Also, are all of the loading screen combos possible? I've never seen her do a spinning kick in the game...
** Five feet nine inches isn't really "petite". Especially for an Asian woman.
** Five feet nine inches isn't really "petite". Especially for an Asian woman.
** Wall-Run Kick. She'll spin and make you spin, too, if you happen to be an opposing Blue. Try it in chapter 1, just as you come out the tail of Centurion Plaza, before you hit the L-Train tracks. Use the blue on the right as target practice, as he's next to the wall. Later levels, they seem to understand to avoid walls. (Slide and nutpunch does good on the less armored blues.)
** Wall-Run Kick. She'll spin and make you spin, too, if you happen to be an opposing Blue. Try it in chapter 1, just as you come out the tail of Centurion Plaza, before you hit the L-Train tracks. Use the blue on the right as target practice, as he's next to the wall. Later levels, they seem to understand to avoid walls. (Slide and nutpunch does good on the less armored blues.)