Mirror Boss: Difference between revisions

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{{trope}}
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[[Kirby|Swallowing enemies whole]]. [[Rocket Knight Adventures|Flying around with a jetpack]]. [[Super Mario Bros.|Or just jumping high]]. Video game heroes can have a wide variety of powers; they're fun to play around with, and they'll let you conquer just about any boss battle. You just need to dodge around its attacks and [[Attack Its Weak Point]] for massive damage.
 
But what if those same powers were used against you?
 
A '''Mirror Boss, simply put,''' is a subtrope of [[Mirror Mook]] that describes boss characters in a game whose abilities are the equivalent of the playable character's somehow.in Thissome doesn'tmanner. haveAs toyou bemight exactexpect, andthis it'sis relativeusually toa what the other bosses tend to be like; if mostform of the game's bosses are gigantic, then just being the same size as the hero counts for a lot, but if everyone in the game is humanoid, a Mirror[[Duel Boss will have a very similar fighting style]].
 
This doesn't have to be exact: in addition to any standard [[Contractual Boss Immunity]] the game employs, "cheats" such as [[Secret AI Moves]] and other tacks from the "[[My Rules Are Not Your Rules]]" playbook may be liberally employed in order to ensure the boss character still presents a challenge, or at the least isn't ''immediately'' cheesed out. It may also depend on the contrast between them and the other bosses - if the [[Player Character]] is humanoid and fights a humanoid boss in a game where the other bosses are say... giant monsters, that boss would necessarily have to share some capabilities with the player.
 
This trope may occur in [[Meta Multiplayer]] games in a form close to [[Player Versus Player]]-like combat, where the enemy in question is AI-controlled with their build, stats, etc. based on data from another player. If two players are actually fighting each other live with the same character, it's a [[Mirror Match]].
 
'''Compare:'''
* [[Evil Knockoff]], an evil copy of a hero.
* [[Superpowered Mooks]], regular enemies whichthat have thea samesimilar powerspowerset asto the hero without necessarily being a [[Mirror Mook]] outright.
* [[Shadow Archetype]] and its many subtropes, which frequently overlap with this trope.
 
'''Contrast:'''
* [[Beat Them At Their Own Game]], which is whenwhere the protagonist has ''their''s abilities are changed from normal to match the boss.
* [[Mirror Match]], which is when two players (or the AI) of a multiplayer game select the same character.
* [[Doppelganger Attack]], where a boss or other enemy creates copies of themselves.
{{examples}}
 
{{examples}}
* The ''[[Kirby]]'' series's King Dedede can swallow and spit out enemies, as well as float/fly, just like Kirby can. But not copy abilities, though.
** While Meta Knight can't do what Kirby usually does, he fights just like a better version of Kirby with the sword... [[Duel Boss|And often makes Kirby use a sword against him.]] {{spoiler|In some games, this is optional.}}
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* In ''[[Super Robot Wars Z 2]]'', [http://www.youtube.com/watch?v=I-A96vSQKvA Anti-Spiral pilots] a [[Palette Swap]] of the Gurren Lagann with Anti-Spiral Nia instead of the Grand Zamboa because Tengen Toppa wasn't in the game. He also pilots Chouginga Anti-Gurren Lagann.
* Granberia in ''[[Monster Girl Quest]]'' is the only boss who doesn't use pleasure attacks and fights entirely using sword skills. She shares many of Luka's attacks and can also use the Serene Mind buff.
* Various ''[[The Legend of Zelda]]'' games have the Dark Link [[Mini Boss]], who got various levels of character development, but was essentially a shadowy version of yourself. The Ocarina of Time subverted the intuitive Mirror Match expectations by equipping Dark Link with absolutely none of Link's tools and weapons, except for shady counterparts to the Hylian shield and the Master Sword. As if to make up for this, it gave Dark Link a few added abilities, such as the ability to vanish and reappear behind Link when struck, and the ability to paralyze Link by [[Blade Run|hopping up to balance atop the blade of his Master Sword]]. This ability is only applicable when Link thrusts straight on, so it can easily be avoided. But it's worth getting caught in at least once because it's just that [[Badass]].
** The [[Bonus Boss]] in the GBA remake of ''Link to the Past'' is actually four Links that represent the colored Links you played as in the [[The Legend of Zelda Four Swords|multiplayer game]]. Not only do they posses the Golden Sword and the Mirror Shield, along with basic sword slashes, but each color you fight can do everything the last one did and gains new a move.<ref>In order: Green can use the [[Sprint Shoes|Pegasus Boots]], Red can use the [[Spin Attack|Hurricane Spin]], Blue has the [[Invisibility|Magic Cape]] and [[Death From Above|Roc's Cape]], and Purple can shoot fireballs from the tip of his swords (doesn't quite mimic Link's energy attack from his sword when his life meter is at full, but the concept is the same) and takes twice as much damage.</ref>
* ''Metal Mutant'' has such a scene, and the enemy copies actions of the player as well as the form, making it impossible to beat without taking the same damage and dying. The solution is to {{spoiler|try things in quick a succession until imperfection in transformations kicks in - then it becomes trivial: select the box robot form and gun down the opponent in a melee-oriented form}}.
* Yui has to face off against her robotic clone as one of her opponents in ''[[Battle Golfer Yui]]''.
 
{{reflist}}