Mirror Mook: Difference between revisions

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Compare [[Evil Knockoff]]s, a common form of Mirror Mook, and [[Superpowered Mooks]], some of whom may have the same powers as the hero. [[Sister Trope]]s include [[Shadow Archetype]], [[Evil Twin]] and [[Evil Counterpart]], as well as their many subtropes (e.g. [[Fighting a Shadow]]). Mirror mooks may or may not be the product of a special [[Doppleganger Attack]], and might also be [[Robot Me|mechanical in nature]].
 
Contrast [[Mirror Match]], which can occur in games with [[Player Mooks|playable Mirror Mooks]], and [[Mega Manning]], which lets ''you'' copy mooks and bosses' powers. Mirror Mooks and Bosses are a common feature of games that employ [[Meta Multiplayer]], with these NPCs/enemies representing other players in some manner.
 
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* In ''[[NetHack]]'' and its many variants, you can encounter "player monsters" that represent NPC adventurers; there is one corresponding to each of the playable roles, and the game even refers to them with the rank title appropriate for their experience level. Player monsters have armor, weapons and other items similar to what a player would usually have, as well as cheap plastic copies of [[MacGuffin|the Amulet of Yendor]]. Normally, almost all of them can only be encountered {{spoiler|on the Astral Plane, the very final level of the game; [[Fridge Brilliance|the cheap plastic imitation Amulet is probably why they're stuck there]]}}.
** [[Doppelganger]]s and other shapeshifters can imitate player monsters, with dopplegangers being the most likely culprits; the mass majority of player monsters encountered in the dungeon prior to {{spoiler|the Astral Plane}} will usually be a doppleganger in disguise, with some notable exceptions (for example, wizards named Newt and Pug can be found imprisoned in the goal level of the Wizard quest). {{spoiler|Reading a cursed scroll of genocide while confused will "reverse genocide" yourself and create multiple player monsters of the same role as you.}}
** ''[[EvilHack]]'' has player monsters appear far more often far earlier in the main dungeon, which you can encounter starting around experience level 10. They are technically a class of monster distinct from how the player is defined in the game's files, and are kitted out in player-like gear that can reach up to "ascension kit" levels depending on how late they're encountered. Player monster hit dice and difficulty level roughly match that of the actual player, based on their experience level when the player monster spawns; they also have their role's abilities and traits (e.g. wizards and priests can cast spells, rogues can steal items from inventory, knights spawn [[Mounted Combat|riding either a horse or a warhorse]], etc.) While not all such player monsters are hostile to you, those that are covet the [[MacGuffin|Amulet of Yendor]] and will attempt to steal it. {{spoiler|If they steal it while on the Astral Plane, they'll attempt to sacrifice it to their own god, [[Nonstandard Game Over|ending your game if they succeed]].}}
*** While not all such player monsters are hostile to you, those that are covet the [[MacGuffin|Amulet of Yendor]] and will attempt to steal it. {{spoiler|If they steal it while on the Astral Plane, they'll attempt to sacrifice it to their own god, [[Nonstandard Game Over|ending your game if they succeed]].}}
*** A player character that dies may revive and turn into a hostile player monster instead of becoming a ghost in their [[Meta Multiplayer|"bones" file]]. Also, wishing for an artifact not tied to a specific role has a chance to {{spoiler|summon a player monster as its current "owner", forcing you to fight them for it}}.
** In ''[[NetHack brass]]'', doppelgangers always imitate the player, copying their appearance, inventory (including artifacts) and attributes (but not spells). Any items it manifests in this manner [[Unusable Enemy Equipment|disappear upon its defeat]]; it is possible to [[Video Game Stealing|steal them via the #bereave extended command]], but artifacts gained in this way revert to their base item, and the items will disappear once put on the ground.
** ''[[Slash'EM Extended]] also has player monsters that spawn randomly, with equipment suited for their role, as well as player monsters potentially being created from bones files. Unlike most variants, they can actually be tamed, though they resist many of the more common methods.
** In ''[[UnNetHack]]'', the Aleax is changed from vanilla to behave more like it does in ''Dungeons & Dragons'' (mentioned in the [[#Tabletop Games|Tabletop Games]] section above) - Aleaxi will spawn with [[erodeproof]] +0 copies of the player's equipment and weapons that they have at the moment of generation (artifacts will be converted to their base items).