Misbegotten Multiplayer Mode: Difference between revisions

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* Tom Clancy's ''[[Ghost Recon]]'' was a decidedly difficult and engrossing game in single-player, due to the fact that bullets kill, and you want to keep your teammates alive for future missions. Good tactical placement of each member in the squad (to cover each other and lay down suppressing fire) is paramount, and stealth movement is therefore also very important. Of course, in Co-Op multiplayer mode, coordinating a surgical offensive is far more difficult, but is really pointless because unless all players are rubbish they can often work alone, killing enemies by the dozens whenever they spot them. It really takes the fun out of the game, and even placing hundreds of bots on the map doesn't really change anything.
* Tom Clancy's ''[[Ghost Recon]]'' was a decidedly difficult and engrossing game in single-player, due to the fact that bullets kill, and you want to keep your teammates alive for future missions. Good tactical placement of each member in the squad (to cover each other and lay down suppressing fire) is paramount, and stealth movement is therefore also very important. Of course, in Co-Op multiplayer mode, coordinating a surgical offensive is far more difficult, but is really pointless because unless all players are rubbish they can often work alone, killing enemies by the dozens whenever they spot them. It really takes the fun out of the game, and even placing hundreds of bots on the map doesn't really change anything.
* Playing ''[[Quake II]]'' in co-op with two players is already fairly painful, but becomes almost impossible with three or more players, because the levels are so cramped and killing your friends is stupidly easy. Fortunately, the [[Competitive Multiplayer]] modes are much better.
* Playing ''[[Quake II]]'' in co-op with two players is already fairly painful, but becomes almost impossible with three or more players, because the levels are so cramped and killing your friends is stupidly easy. Fortunately, the [[Competitive Multiplayer]] modes are much better.
* ''[[Bioshock|Bioshock 2]]'''s Multiplayer was [[So OK Its Average|Passable]] unlike some of the examples here, but was still an incredibly obvious afterthought.
* ''[[BioShock (series)|Bioshock 2]]'''s Multiplayer was [[So OK Its Average|Passable]] unlike some of the examples here, but was still an incredibly obvious afterthought.


== [[Hack and Slash]] ==
== [[Hack and Slash]] ==