Missile Lock On: Difference between revisions

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** For the other end of things, when you are controlling the AC-130 killstreak in multiplayer, you will hear the lock-on warning when you're being fired upon by missile-wielding enemy.
** For the other end of things, when you are controlling the AC-130 killstreak in multiplayer, you will hear the lock-on warning when you're being fired upon by missile-wielding enemy.
* The move Lock-On in [[Pokémon]] is based off of this, enabling the user to (usually) guarantee a hit on the next turn.
* The move Lock-On in [[Pokémon]] is based off of this, enabling the user to (usually) guarantee a hit on the next turn.
* The ''[[Wing Commander (Video Game)|Wing Commander]]'' series used this a lot. Heat-seekers could only lock on if you were behind the target, whereas with Image-Recognition missiles you just had to point at the target for long enough. Torpedoes were an interesting case; they were anti-capital ship missiles that took a very long time to lock on, even though capital ships were very slow moving and couldn't dodge. The explanation was that the torpedo had to synchronize with the enemy ship's shields in order to punch through.
* The ''[[Wing Commander (video game)|Wing Commander]]'' series used this a lot. Heat-seekers could only lock on if you were behind the target, whereas with Image-Recognition missiles you just had to point at the target for long enough. Torpedoes were an interesting case; they were anti-capital ship missiles that took a very long time to lock on, even though capital ships were very slow moving and couldn't dodge. The explanation was that the torpedo had to synchronize with the enemy ship's shields in order to punch through.
* A staple of the ''[[Ace Combat]]'' series.
* A staple of the ''[[Ace Combat]]'' series.
** Being a western-made, Tom Clancy-verse based clone of ''Ace Combat'', [[HAWX]] has it too.
** Being a western-made, Tom Clancy-verse based clone of ''Ace Combat'', [[HAWX]] has it too.
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* ''[[Halo]] 2'''s Rocket Launcher, though it only worked on vehicles. Seems to have been [[Nerf|discontinued]] for ''3''.
* ''[[Halo]] 2'''s Rocket Launcher, though it only worked on vehicles. Seems to have been [[Nerf|discontinued]] for ''3''.
** And then brought back for air targets in ''Reach'', which also introduced the Plasma Launcher, which does have this for all targets. The Sabre fighter also uses it, but since that took place in space, no idea if it could lock on to land or air targets...
** And then brought back for air targets in ''Reach'', which also introduced the Plasma Launcher, which does have this for all targets. The Sabre fighter also uses it, but since that took place in space, no idea if it could lock on to land or air targets...
* All guided missiles in ''[[Warhawk]]'' take time to lock on, represented by a shrinking box around the target.
* All guided missiles in ''[[Warhawk (1995 video game)]]'' take time to lock on, represented by a shrinking box around the target.
* Subverted in ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' where the missile launchers are "locked" by a laser pointer, with the missile following where it goes. It can also cause hilarious events where you can circle the missile around the enemy.
* Subverted in ''[[Half-Life 2]]'' where the missile launchers are "locked" by a laser pointer, with the missile following where it goes. It can also cause hilarious events where you can circle the missile around the enemy.
* ''[[After Burner]]'' has instant lock-on missile (instead of a beep you hear "FIRE!") Move the cursor over an enemy, launch. Repeat.
* ''[[After Burner]]'' has instant lock-on missile (instead of a beep you hear "FIRE!") Move the cursor over an enemy, launch. Repeat.
* [[Resident Evil 5]] has the LRT laser guided system. The launcher itself doesn't actually do anything, however targeting the boss it is used against long enough results in a converging crosshair and a beep when lock on is made. Pulling the trigger result in a space satellite firing a powerful condensed beam into the boss.
* [[Resident Evil 5]] has the LRT laser guided system. The launcher itself doesn't actually do anything, however targeting the boss it is used against long enough results in a converging crosshair and a beep when lock on is made. Pulling the trigger result in a space satellite firing a powerful condensed beam into the boss.