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This trope refers to [[Mooks]] that heal other Mooks. Sometimes these guys can revive dead Mooks or take them from the brink of death back to full health. Other times, all they can do is delay the inevitable. Either way, it is usually a priority to [[Shoot the Medic First|defeat these enemies first]].
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* ''[[Command and Conquer|Tiberium Sun]]'' has the [[Exactly What It Says on the Tin|Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably.
* ''[[Golden Sun]]'' has several enemies, including the Phoenix, which are capable of resurrecting their defeated allies.
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* Shaman Goblins in ''Torchlight''.
* In ''[[Runescape]]'', Tztok-Jad summons healers halfway through his fight.
* In ''[[City of Heroes]]'',
** Just as annoying were the Immune Surgeons of the Cimerora zone, even though they didn't teleport. Fortunately they didn't appear anywhere but that zone.
* ''[[Champions Online]]'' has "atomic reanimators" in the desert zone who not only blast you with radiation, but can raise mutants you've just slain back from the dead and send them rampaging towards you. And unless you're ramped up to the point you can one-shot them, they WILL reanimate something before they bite the floor....
* The ''[[Borderlands]]'' "The Secret Armoury Of General Knoxx" DLC introduces [[Badass Army|Crimsom Lance]] Combat Medics, who can plant towers which heal nearby Crimson Lance units (similar to Roland's sentry will with the right upgrades).
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