Mook Medic: Difference between revisions

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{{examples}}
* ''[[Command and& Conquer|Tiberium Sun]]'' has the [[Exactly What It Says on the Tin|Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably.
* ''[[Golden Sun]]'' has several enemies, including the Phoenix, which are capable of resurrecting their defeated allies.
* The scarab in ''[[Sacrifice]]'', which automatically shoots healing energy at any injured ally within range.
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* Several in the ''[[Dragon Quest]]'' series - mostly Slimes. They tend to have very obvious names, such as Healslime, Cureslime, Sootheslime and King Cureslime. Anytime they appear grouped with other enemies, you'd do well to take them out first. Conversely, in the ''[[Dragon Quest Monsters]]'' series, where you use classic [[Dragon Quest]] monsters as [[Mons]], having one of those in your party at all time is a good idea for most of the game's duration.
* ''[[Diablo]]'' has a few of these: Zakarum Priests, Council Members and Overlords, and Unravellers counted as well.
* Some pets and minions in ''[[World of Warcraft]]''.
** Kurzan Medicine Men can be a nasty surprise to a new player first entering Stranglethorn Vale. They tend to pair up and heal each other. They can be unkillable if you cannot kill or incapacitate one of them right away.
* The ''[[Shining Force]]'' series also has this, preferably with the words "dark" and "evil" to describe the healers. The second game (as well as the Sega CD version of the two Gaiden games) make it more clear by having an evil bat-wing fairy show up whenever a healing spell is cast.
* The ''[[Kingdom Hearts]]'' series have certain Heartless that heal their allies. Some examples are the "Green Requiem", (which float around and are resistant to magic), and the Crescendo (which can also summon other Heartless, at least in certain games).