Motorstorm: Difference between revisions

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* '''''MotorStorm: R.C'' (2012):''' Set to be released for the [[PlayStation 3]] and [[Play Station Vita|Vita]] (as a launch title for the latter), R.C scales down the game by focusing on the use of remote controlled cars as opposed to the real deal, reminiscent of ''[[Micro Machines]]''. It will use the environments from the original game until ''Apocalypse''.<br />
* '''''MotorStorm: R.C'' (2012):''' Set to be released for the [[PlayStation 3]] and [[Play Station Vita|Vita]] (as a launch title for the latter), R.C scales down the game by focusing on the use of remote controlled cars as opposed to the real deal, reminiscent of ''[[Micro Machines]]''. It will use the environments from the original game until ''Apocalypse''.<br />
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{{tropelist}}
=== Tropes: ===
* [[All Deserts Have Cacti]]: Justified in the first game -- it's set in southern Utah, so one would expect to find cacti. Even so, the saguaro never shows up, as it doesn't grow there. It also features a wide array of different desert environments rather than just "sandy wasteland".
* [[All Deserts Have Cacti]]: Justified in the first game -- it's set in southern Utah, so one would expect to find cacti. Even so, the saguaro never shows up, as it doesn't grow there. It also features a wide array of different desert environments rather than just "sandy wasteland".
* [[Apocalypse How]]: Class 0 in ''Apocalypse''. The city itself is completely destroyed, but there's no sign that any other part of the world has been damaged.
* [[Apocalypse How]]: Class 0 in ''Apocalypse''. The city itself is completely destroyed, but there's no sign that any other part of the world has been damaged.