Ms. Pac-Man Maze Madness: Difference between revisions

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* [[1-Up]]: Appears as a pick-up bubble in the form of a Ms. Pac-Man icon.
* [[100% Completion]]: Fully completing this game is not just a matter of clearing the Quest mode. There are the side objectives of collecting all Pac-Dots and fruits, beating all Time Trials, and obtaining enough score, basically meaning that the player to collect all the gold Stars (which are used to unlock some stuff too). And then there are the golden clocks (used to unlock extra stuff), which pretty much require good [[Speed Run|speedrunning]] skills.
* [[Absent-Minded Professor]]: Professor Pac, to the point that even his own hologram suffers the same (just watch his [[Lock and Key Puzzle]] tutorial).
* [[Action Bomb]]: The Firecracker enemies.
* [[Advancing Boss of Doom]]: Gobblin.
* [[Alliteration]]: Crystal Caves and Haunted Halloween. The game's title also counts in a way ('''''M'''s. Pac-Man '''M'''aze '''M'''adness'').
* [[Anti-Frustration Features]]: The Pac-Dot Radar the player picked up during the first trip at Cleopactra helps track nearby uneaten Pac-Dots, so it will only show up at the top of the screen if there are any nearby. If the player is still unsure, they will get a congratulatory message upon eating the last dot in a given area, so no need to roam the entire area to check any missing dots!
* [[Anti-Poopsocking]]: Not sure if intentional or not, but one of the unlockable Multiplayer maps is called Play Outside, which takes place at the garden... outside.
* [[Artificial Stupidity]]: The multiplayer AIs, hoo boy. In general, they tend to be killed by hazards in dumb ways and often roam aimlessly.
* [[Attack of the 50-Foot Whatever]]: In Multiplayer's "Dot Mania" mode, picking up the chocolate cake power up will make that player giant. At that size, he/she becomes capable of stomping other players and is even immune to hazards.
* [[Big Boo's Haunt]]: The Haunted Halloween levels.
* [[Block Puzzle]]: A classic, since Ms. Pac-Man can push movable blocks. TNT blocks can be involved too. Thankfully, if the player finds themselves in a seemingly [[Unwinnable]] situation, a Reset Token is always available on an easy-to-access spot every time its corresponding block gets moved (as long as it is not inside a hole).
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* [[Damsel in Distress]]: The Princess of Pac-Land. {{spoiler|Turns out she was transformed into Mesmeralda after her kidnapping.}}
** [[Dude in Distress]]: Prior to Ms. Pac-Man's adventure, she can only watch Professor Pac being dragged away by magic.
* [[Every Ten Thousand Points]]: One extra life every 10,000 points in the current level.
* [[Fire-Breathing Diner]]: In Multiplayer's "Dot Mania" mode, the fiery chili power-up will make the user generate a temporary trail of fire as he/she walks around, killing anyone who gets caught in it.
* [[Flintstone Theming]]: Some of the level/map names incorporate "Pac" or other ''Pac-Man''-specific terms, like Temple of '''Dots''' and Year of the '''Pac'''.
* [[Floating Platforms]]: Varies depending on the world, but share the same purpose: to take Ms. Pac-Man from one point to another.
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* [[Gimmick Level]]: The Bonus Rounds. While Slip Sliding Away and Pier Pressure are explained in [[Unexpected Gameplay Change]] below, Shock Therapy plays with the normal controls but the obstacle course challenge is styled after the ''Freeway'' [[Atari 2600]] game.
* [[The Goomba]]: The iconic ghosts are the most standard enemies the player can encounter. They are even the first enemies shown in the first level.
* [[Gravity Barrier]]: Played straight for the most part, unlessexcept theon playermoving somehowplatforms managesor tounstable terrain, where it is possible makefor Ms. Pac-Man dropto downfall fromto movingher platforms or unstable terraindoom.
* [[Ground Pound]]: The Pac-Foot in the Crystal Caves levels do this to trigger [[Stalactite Spite]].
* [[Guest Fighter]]: [[Dig Dug|Pooka]] is an unlockable character in Multiplayer mode.
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* [[Lock and Key Puzzle]]: Often times, the player is faced with multiple colored doors, and they have to explore other areas to get all the required keys.
* [[Locked Door]]: Colored ones, requiring a Key that matches its color. These are gone in Time Trials. There are also the special doors marked by a witch silhouette that blocks hidden areas required for [[100% Completion]], only accessible after obtaining Mesmeralda's key.
* [[Magic Carpet]]: The floating platforms in the Cleopactra world. Apparently scared of Professor Pac's magic carpet vacuum cleaner.
* [[Meaningless Lives]]: It is all too easy to replenish lives (from eating four ghosts in a row, [[Scoring Points]], or [[1-Up]] items), yet the player practically has to be trying to even get a [[Game Over]], even if the player has difficulties in certain levels.
* [[Mercy Invincibility]]: Present for a few seconds after Ms. Pac-Man takes damage.
* [[Mini Game Credits]]: The Credits is basically a [[Unexpected Shmup Level]] like Pier Pressure, but without any pick-ups and enemy ghosts, leaving only [[Collision Damage]] as the only danger. Yes, the player can die in the credits, at which point the usual credits roll on black screen inis shown much earlier.
* [[Mook Maker]]: The cans spawn Firecracker enemies that walk on set paths before blowing themselves up.
* [[Mummy]]: One of the enemy types in the Cleopactra world. If it sees Ms. Pac-Man, it will spin quickly like a tornado and chase her for a while as long as she is in its territory.
* [[One-Hit Kill]]: Caused by standing adjacent to active explosives (for the green Nitro ones, even ''nudging'' it), getting hit by a Baby Dragon's flame with too low max health, walking into lava without the aid of ice blocks, or failing to outrun the [[Advancing Boss of Doom]].
* [[Punny Name]]: Gobblin ("gobble" + "goblin") and Mesmeralda ("mesmerize" and "Esmeralda").
* [[Puzzle Reset]]: The Reset Token allows the player to reset its corresponding block's position if it happens to be moved, as long as it is not currently in a hole. These tokens can also rebuild broken unstable terrains that Ms. Pac-Man has stepped on.
* [[Respawning Enemies]]: The usual ghosts, of course. The Baby Dragon can also respawn itself after being eaten, presumably to prevent [[Unwinnable]] situations as some puzzles require its flame breath.
* [[The Reveal]]: {{spoiler|After defeating Mesmeralda for the final time and thus unleashing the power of the Gems of Virtue, she is revealed to be the kidnapped princess.}}
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** Applies to the Caterpillar enemy in the Cleopactra world. Under the effects of the Power Pellet, its round segments can be eaten for individual points, though eating its head is the only way to fully get rid of it.
** The Chinese Dragons are this too. Eating/Shooting its "body" will destroy the affected segment, but its head remains its main weakness, just like the Caterpillar above.
* [[Shock and Awe]]: The lightning power-up will make the user unleash electricity that can take out ghosts and kill powerless players.
* [[:Category:Shout-Out|Shout-Out]]: Some of the multiplayer maps: [[Back to the Future (film)|Pac to the Future]], [[Mortal Kombat|Portal Combat]], [[Deep Impact|Deep Im-Pac]].
* [[Skeleton Key]]: Mesmeralda's key, unlike the regular colored keys, can be used to open all the formerly impassable witch doors without losing the key.
* [[Spin Attack]]: How the Mummies attack once Ms. Pac-Man is in their line of sight.
* [[Spring Jump]]: The only way Ms. Pac-Man can jump in this game.
* [[Springs, Springs, Everywhere]]: Later levels tend to involve a lot of springs for Ms. Pac-Man to jump around.
* [[Squashed Flat]]: Every time Ms. Pac-Man takes damage from being crushed.
* [[Stalactite Spite]]: In the Crystal Caves world, anytime an area has a Pac-Foot around will guarantee this thanks to its habit of causing tremors.
* [[Star-Shaped Coupon]]: The gold Stars obtained from clearing levels and their sidelevel objectives. {{spoiler|These become necessary to unlock (and thus progress) the four penultimate levels prior to the final showdown against Mesmeralda.}}
* [[Stuff Blowing Up]]: The TNT and Nitro crates, the latter of which explodes with a single touch. These [[One-Hit Kill|kill]] Ms. Pac-Man in one hit if they explode adjacent to her.
* [[Time Bomb]]: The "Da Bomb" mode in Multiplayer is a lethal game of tag where the "it" is this. The bomb explodes every 30 seconds, at which point the last one to hold it will explode, turning into a ghost.
* [[Timed Mission]]: Setting a level into Time Trial mode turns the selected level this. Each level has its own time limit and the player can only replenish the countdown by picking up clocks and eating weakened enemies. It also encourages [[No-Damage Run]] too, as taking damage can make the player lose more time than the clocks/weakened enemies can make up for it.
* [[Unexpected Gameplay Change]]: The Bonus Rounds, except for Shock Therapy, are optional levels that play nothing like the usual maze roaming mechanics (Slip Sliding Away is a [[Racing Mini Game]], while Pier Pressure is a [[Unexpected Shmup Level]])
* [[Unlockable Content]]: The Multiplayer mode has unlockable maps and two hidden characters, the former requiring collectingobtaining high enough Starsscores, while the latter requires golden clocks.
* [[Wutai]]: The Pac Ping Harbor world is basically a China-esque region of Pac-Land.
 
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