Ms. Pac-Man Maze Madness: Difference between revisions
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* [[Meaningless Lives]]: It is all too easy to replenish lives (from eating four ghosts in a row, [[Scoring Points]], or [[1-Up]] items), yet the player practically has to be trying to even get a [[Game Over]], even if the player has difficulties in certain levels. |
* [[Meaningless Lives]]: It is all too easy to replenish lives (from eating four ghosts in a row, [[Scoring Points]], or [[1-Up]] items), yet the player practically has to be trying to even get a [[Game Over]], even if the player has difficulties in certain levels. |
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* [[Mercy Invincibility]]: Present for a few seconds after Ms. Pac-Man takes damage. |
* [[Mercy Invincibility]]: Present for a few seconds after Ms. Pac-Man takes damage. |
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* [[Mini Game Credits]]: The Credits is basically a [[Unexpected Shmup Level]] like Pier Pressure, but without any pick-ups and enemy ghosts, leaving only [[Collision Damage]] as the only danger. Yes, the player can die in the credits, at which point the usual credits roll on black screen |
* [[Mini Game Credits]]: The Credits is basically a [[Unexpected Shmup Level]] like Pier Pressure, but without any pick-ups and enemy ghosts, leaving only [[Collision Damage]] as the only danger. Yes, the player can die in the credits, at which point the usual credits roll on black screen is shown much earlier. |
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* [[Mook Maker]]: The cans spawn Firecracker enemies that walk on set paths before blowing themselves up. |
* [[Mook Maker]]: The cans spawn Firecracker enemies that walk on set paths before blowing themselves up. |
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* [[Mummy]]: One of the enemy types in the Cleopactra world. If it sees Ms. Pac-Man, it will spin quickly like a tornado and chase her for a while as long as she is in its territory. |
* [[Mummy]]: One of the enemy types in the Cleopactra world. If it sees Ms. Pac-Man, it will spin quickly like a tornado and chase her for a while as long as she is in its territory. |