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==''Mushihime-sama'' (2004)==
The first game in the series, released originally as an arcade game in 2004 and then ported to the [[
The game takes place in a world covered by lush forests inhabited by giant insects known as Koujuu. Unfortunately, the [[Applied Phlebotinum]] that allows these insects to thrive, the Levi-Sense (read: [[Nausicaa of the Valley of the Wind|Miasma]]), proves to be fatal to humans, leaving humanity whittled down to sparse settlements such as the Hoshifuri Village, which is granted survival in exchange for [[Human Sacrifice|the exchange of a 15-year-old-girl every 200 years]]. One day, Reco, the daughter of the royal family of Hoshifuri, is given a bracelet by an mysterious boy in Shinju forest, where she once got lost in as a child. She learns that she is the next sacrifice and, as she turns 15, the Miasma takes over her village. To save her people, Reco embarks on the giant golden beetle Kiniro and takes off to meet the Koujuu god.
''Mushihime-sama'' plays similarly to other Cave shooters, only with large insects for enemies and nature-themed stages, and offers three difficulty levels: Original mode (with faster, Psikyo-style bullets), Maniac (with denser bullets and ''[[Do Don Pachi]]''-style [[Combos]])
Reaching the final stage on Ultra or Arrange mode (neither of which allow you to continue, by the way) pits you against the game's infamous [[True Final Boss]].
The game got an [[Expansion Pack]] in the form of ''Mushihime-sama Blue Label''
In December 2011, [[CAVE]] released an [[IOS Games|iOS port]] named ''Bug Princess'' -- the first arcade game in the series to be translated to English!
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==''Mushihime-sama Futari'' (2006)==
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* Version 1.5 - Fixes some bugs and revises some of the game mechanics, generally making them more lenient.
* Version 1.01 - Version 1.0 with 1.5's mechanics.
* ''Black Label'' - A limited-edition [[Expansion Pack]] with new shot types, updates to the scoring systems, and a new [[Harder Than Hard]] difficulty, God mode, that replaces Ultra mode.
The game was ported to the [[Xbox 360]] in 2009, with ''no [[Region Coding]]'', allowing 360 owners of any region to play it. The 360 port comes with Version 1.5, [[Randomly Drops|a random chance of getting the Version 1.01 unlock code]], a tag-team-ish Arrange mode where you control both characters, and a Novice mode for beginner players. A few weeks later, the Black Label upgrade was made available on the Xbox Live Marketplace (again, with no region lock) for 1200 Microsoft Points (or 15 USD).
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==Other games==
There is a [[Puzzle Game]] based on the ''Mushihime-sama'' series called ''Puzzle! Mushihime-tama''. It is a [[Self
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{{tropelist}}
* [[
* [[Anti-Frustration Features]]: In ''Bug Panic'', dying frequently results in the game giving more lives. This is most noticeable against the final boss.
* [[Art Shift]]: The art for ''Mushihime-sama'' was done by Tomoyuki Kotani (who also did the art for the ''[[Ibara]]'' series), while the art for ''Futari'' was done by HACCAN.
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* [[Big Bad]]: Larsa in ''Futari''.
* [[Bishounen]]: Palm manages to be this and a [[Cute Shotaro Boy]] at the same time.
* [[Boss Rush]]: In the penultimate stage of ''Bug Panic''.
* [[Bullet Hell]]: Of course. Even ''Bug Panic'' is this, especially the bosses.
* [[Child Mage]]: Palm uses a magic staff to either evoke large quantities of fire from his pet Hirow, or to release bomb items as really powerful spells.
* [[Color Coded for Your Convenience]]: Unlike most other [[Bullet Hell]] shooters, all of the bullets are either purple or pink to make them easier to distinguish, [[Nintendo Hard|though that isn't saying much.]]
* [[Combos]]: ''Mushihime-sama'' Maniac, Ultra
** ''Bug Panic'' has defeated enemies also cause damage to other enemies within a small radius, critical to getting a high score.
* [[Cute Shotaro Boy]]: Palm.
* [[The Dev Team Thinks of Everything]]: The X-Box 360 version of ''Futari'' has achievements for some very interesting conditions.
* [[Downer Ending]]: At the end of ''Mushihime-sama''
** Not that bad in ''Futari''
* [[Dude Looks Like a Lady]]: Why is Palm wearing a tube top?
* [[Dynamic Difficulty]]: In Original mode of both games. ''Futari'' has the gold counter also act as the rank counter; if you avoid spamming bombs and dying (both of which reduce the counter), and reach the last stage, bullets will be flying so fast that you'll wonder if you just walked into a ''Raiden'' game on its second loop.
* [[Easier Than Easy]]: The 360 port of ''Futari'' offers the Novice supermode, which has easy versions of 1.5's Original, Maniac
* [[Energy Ball]]: It's a [[Bullet Hell]] game series, so it's almost compulsory for enemies to fire them.
* [[Every Ten Thousand Points]]
* [[Excuse Plot]]: The plot of ''Puzzle Mushihime-tama'' is that some baby golden kabutans are being trapped by colored stones, and some koju are trying to eat them. It just so happens that combining the colored stones together in a specific way causes them to disappear.
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* [[Gonk]]: Larsa is a fat-ass [[Incredibly Lame Pun|mother]].
** [[Bishonen Line]]: As Spiritual Larsa.
* [[Gotta Catch Em All]]: Kabutans, golden beetles that look like Kiniro, in ''Bug Panic''.
* [[Harder Than Hard]]: Ultra difficulty in ''Mushihime-sama'' and non-Black Label ''Futari'', God in ''Futari Black Label''. You know you're in for a ride on Ultra when '''the game gives you a warning screen confirming if you're "ready for instant death"
* [[High Definition]]: The arcade version of ''Futari'' runs at 240x320, but the 360 port offers a mode that makes the graphics look ''much'' nicer, especially on an high-definition screen.
* [[High Speed Battle]]: Several boss battles. ''Futari'' Stage 1's in particular has a T-Rex-like creature chasing after you, with the screen scrolling ''backwards
* [[Hitbox Dissonance]]: Justified. The bullets are made out of the Koujuu's life force, which is harmful to Reco and Palm, but not to their mounts.
* [[Idiosyncratic Difficulty Levels]]: Original, Maniac, Ultra (or God in ''Futari Black Label'').
* [[Lethal Lava Land]]: Hibachi Volcano from ''Bug Panic''.
* [[Lighter and Softer]]: ''Mushihime-sama BUG PANIC'' features cuter anime-sytle graphics compared to the main games. It isn't any less [[Bullet Hell]]
* [[Magical Flutist]]: A mysterious girl who appears in the cutscenes
* [[Mama Bear]]: Aki's death prior to the events of ''Futari'' causes his mother Larsa to [[Ax Crazy|go batshit]].
* [[Meaningful Name]]: One of the [[True Final Boss]] tracks is called ''Cry! Scream!''. [[That One Boss|Never has a piece of music been more appropriately named.]]
* [[Mythology Gag]]: One of the worlds from ''Bug Panic'' is [[Don Pachi|Hibachi Volcano]].
** One of the achievements for ''Bug Panic'' is "Not Quite ''[[Ketsui]]''" for locking onto three enemies (''Ketsui'''s homing shots were based on locking on up to four different things), one of the secret achievements is "Living a Full Life" (the title of the ending song for ''[[Do Don Pachi]]
* [[Nintendo Hard]]: Particularly on the higher difficulty levels.
** ''Futari'' is particularly infamous for its difficulty on ''Ultra''.
* [[Noblewoman's Laugh]]: Larsa [[Most Annoying Sound|does this a lot]].
* [[Non Indicative Difficulty]]:
** Maniac in all versions of ''Futari'' can actually be easier than Original, as Original has a [[Dynamic Difficulty]] system that eventually leads to lightning-fast bullets, while Maniac doesn't have such a mechanic and the bullets don't go anywhere near Original high-rank speeds.
*
▲* [[One Up]]: In ''Mushihime-sama'', completely destroying a certain region of the giant creature in stage 3 reveals a 1-up item. In ''Futari'', it is uncovered in stage 5 by destroying a particular building, and there appears to be no other prerequisite for it, but it appears in a part of the stage that scrolls down, so you have to get it before it scrolls off the top of the screen, which isn't exactly the safest region on the screen.
* [[Pinball Scoring]]: Scores, particularly on the games' Maniac and Ultra modes, can rise into the billions. The "last digit is used for something else" version of this trope, on the other hand, is an aversion.
** God Mode:
* [[Region Coding]]: Averted by the 360 port of ''Futari''. And yes, the ''Black Label'' expansion is also region-free.
* [[Return to Shooter]]: ''Futari'' Arrange's bullet reflecting mechanic. Though unlike in ''[[Giga Wing]]'', they don't damage enemies; instead, they shower lots of counter-raising gold.
* [[Say My Name]]: On dying in ''Futari'''s later stages -- [[Most Annoying Sound|"RECO-CHAAAAAAAAAAAAAAAAAAAAAAN!!" "PARUMUUUUUUUUUUUUUUUUUUUU!"]]
* [[Sequel Hook]]:
* [[Serial Escalation]]: The [[True Final Boss|True Final Bosses]]. Each one is worse than the one before.
** And then inverted in ''Futari'' Novice Original. [http://www.youtube.com/watch?v=3Q_ts6m8UW4#t=5m17s No seriously, this is Larsa on Novice Original.] And if you can't dodge it all, there's the auto-bomb mechanic, which automatically deploys a bomb on taking a hit.
* [[Shotacon]]: In ''Futari'' 's stage complete images, Reco is heavily implied to be wanting... something... from Palm.
* [[Slippy-Slidey Ice World]]: Shimotsuki Ice Shelf from ''Bug Panic'', which is also implied to be
* [[Sound-Coded for Your Convenience]]: In Original on ''Futari'', the color of the counter--either green or blue--indicates what type of shot you should be using to get the larger gold gems. ''Futari Black Label'' Original triggers a sound every time you switch from one color to the other.
* [[Soundtrack Dissonance]]: The [[True Final Boss|True Final Bosses]] of both games have soothing, almost ending-like music -- [http://www.youtube.com/watch?v=BqUYdhmc6gU "Requiem of the Sky"] in ''Mushihime-sama'', and [http://www.youtube.com/watch?v=Ai-Zv16faM0&fmt=18 "Sky of Fragment Souls"] in ''Futari Black Label''.
* [[Spiritual Successor]]: To the early ''[[Nausicaa of the Valley of the Wind]]'' videogame adaptations. The games, being generic shmups, offended Miyazaki, as they went against the story's pacifist message, and he forbid any further videogame adaptations ever being of his work. Cave got around this by making ''Mushihime'' instead.
* [[Stripperiffic]]: Reco, in both of her appearances. ''Mushihime-sama'' gives her a [[Magic Skirt]], [[Zettai Ryouiki]]
* [[Treasure Is Bigger in Fiction]]: Just look at all these gems you can collect!
* [[True Final Boss]]: Both games, ''and how
* [[The Unfavorite]]: Larsa has no qualms about killing Palm
* [[The Uriah Gambit]]: Larsa intended this for Palm, not expecting that Palm would be able to become friends with Reco.
* [[White-Haired Pretty Boy]]: Both Aki and Palm.
* [[Would Hurt a Child]]: Larsa, and the child is ''her only remaining son'' no less. Reco is also legally a child in some countries, and Larsa is just as willing to hurt her too.
* [[Wutai]]: ''Futari'' Stage 5, Utakata Village.
* [[You Gotta Have Blue Hair]]: Starting with ''Futari'', Reco's hair becomes fiery-orange at the tips.
* {{spoiler|[[You Kill It, You Bought It]]: The bracelet Aki gave to Reco is actually the mark of the one appointed to be the next "sacrifice". In reality, the sacrifice is not killed, but instead becomes the leader and guide of the Koujuu, keeping them from overrunning the human settlements before they finally achieve attunement to Levi-Sense. In a sense, when Aki doomed himself to die by giving Reco the bracelet, he was also "selling" her her new bug princess status, to be finalized when she goes through with the ritual battle. It can be inferred, given how the bracelet protects the leader from Levi-Sense poisoning, that passing the bracelet on ''always'' results in the previous leader's death
{{reflist}}
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[[Category:IOS Games]]
[[Category:Arcade Game]]
[[Category:
[[Category:PlayStation 2]]
[[Category:Xbox 360]]
[[Category:Vertical Scrolling Shooter]]
[[Category:CAVE]]
[[Category:Video Games of the 2000s]]
[[Category:Mushihime-sama]]
[[Category:Shoot'Em Up]]
[[Category:Video Game]]
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