Musical Gameplay: Difference between revisions
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Compare [[Mickey Mousing]], which is a similar idea applied to non-interactive media. See also [[Variable Mix]], in which the sound effects are normal but the background music smoothly changes with the action. |
Compare [[Mickey Mousing]], which is a similar idea applied to non-interactive media. See also [[Variable Mix]], in which the sound effects are normal but the background music smoothly changes with the action. |
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{{examples |
{{examples}} |
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== [[Action Adventure]] == |
== [[Action Adventure]] == |
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* ''[[Def Jam Series|Def Jam Icon]]'' uses the music of whatever artist you're controlling to distinguish who has the upper hand. People who have the music on their side are given a whole plethora of attacks from the environment, which, subsequently, reacts to the beat of the music. [[Empathic Environment|And boy, does it ever.]] |
* ''[[Def Jam Series|Def Jam Icon]]'' uses the music of whatever artist you're controlling to distinguish who has the upper hand. People who have the music on their side are given a whole plethora of attacks from the environment, which, subsequently, reacts to the beat of the music. [[Empathic Environment|And boy, does it ever.]] |
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== [[First |
== [[First-Person Shooter]] == |
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* In ''[[Left 4 Dead|Left 4 Dead 2]]'' the music changes when certain special infected appear, giving you a chance to adjust your tactics. Unfortunately between the gunfire, sounds of melee weapons and your three other party-members giving tactical updates, these musical changes are very easy to miss. And then there's a tank beating you to death. |
* In ''[[Left 4 Dead|Left 4 Dead 2]]'' the music changes when certain special infected appear, giving you a chance to adjust your tactics. Unfortunately between the gunfire, sounds of melee weapons and your three other party-members giving tactical updates, these musical changes are very easy to miss. And then there's a tank beating you to death. |
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* ''[[Pokémon Black and White (Video Game)|Pokémon Black and White]]'' have several areas where certain actions such as walking add music or percussion effects to the BGM. |
* ''[[Pokémon Black and White (Video Game)|Pokémon Black and White]]'' have several areas where certain actions such as walking add music or percussion effects to the BGM. |
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== [[Shoot |
== [[Shoot'Em Up]] == |
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* ''[[Space Invaders]] Extreme'', notably in the DS version. Firing and destroying enemies triggers musical sound effects a la ''Rez'' and ''Lumines''. Collecting powerups, going into a Round, activating Fever mode, or going into a boss battle will more dramatically alter the background music. In some stages, destroying the boss will bring the music from a frantic state to a more relaxed mood. |
* ''[[Space Invaders]] Extreme'', notably in the DS version. Firing and destroying enemies triggers musical sound effects a la ''Rez'' and ''Lumines''. Collecting powerups, going into a Round, activating Fever mode, or going into a boss battle will more dramatically alter the background music. In some stages, destroying the boss will bring the music from a frantic state to a more relaxed mood. |
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** This is done more effectively in the sequel since the main game is not interrupted by Rounds or Fever start. |
** This is done more effectively in the sequel since the main game is not interrupted by Rounds or Fever start. |