Musical Gameplay: Difference between revisions

Content added Content deleted
m (Remove useless categories)
m (Mass update links)
Line 8: Line 8:
Compare [[Mickey Mousing]], which is a similar idea applied to non-interactive media. See also [[Variable Mix]], in which the sound effects are normal but the background music smoothly changes with the action.
Compare [[Mickey Mousing]], which is a similar idea applied to non-interactive media. See also [[Variable Mix]], in which the sound effects are normal but the background music smoothly changes with the action.


{{examples|Examples:}}
{{examples}}


== [[Action Adventure]] ==
== [[Action Adventure]] ==
Line 28: Line 28:
* ''[[Def Jam Series|Def Jam Icon]]'' uses the music of whatever artist you're controlling to distinguish who has the upper hand. People who have the music on their side are given a whole plethora of attacks from the environment, which, subsequently, reacts to the beat of the music. [[Empathic Environment|And boy, does it ever.]]
* ''[[Def Jam Series|Def Jam Icon]]'' uses the music of whatever artist you're controlling to distinguish who has the upper hand. People who have the music on their side are given a whole plethora of attacks from the environment, which, subsequently, reacts to the beat of the music. [[Empathic Environment|And boy, does it ever.]]


== [[First Person Shooter]] ==
== [[First-Person Shooter]] ==
* In ''[[Left 4 Dead|Left 4 Dead 2]]'' the music changes when certain special infected appear, giving you a chance to adjust your tactics. Unfortunately between the gunfire, sounds of melee weapons and your three other party-members giving tactical updates, these musical changes are very easy to miss. And then there's a tank beating you to death.
* In ''[[Left 4 Dead|Left 4 Dead 2]]'' the music changes when certain special infected appear, giving you a chance to adjust your tactics. Unfortunately between the gunfire, sounds of melee weapons and your three other party-members giving tactical updates, these musical changes are very easy to miss. And then there's a tank beating you to death.


Line 64: Line 64:
* ''[[Pokémon Black and White (Video Game)|Pokémon Black and White]]'' have several areas where certain actions such as walking add music or percussion effects to the BGM.
* ''[[Pokémon Black and White (Video Game)|Pokémon Black and White]]'' have several areas where certain actions such as walking add music or percussion effects to the BGM.


== [[Shoot Em Up]] ==
== [[Shoot'Em Up]] ==
* ''[[Space Invaders]] Extreme'', notably in the DS version. Firing and destroying enemies triggers musical sound effects a la ''Rez'' and ''Lumines''. Collecting powerups, going into a Round, activating Fever mode, or going into a boss battle will more dramatically alter the background music. In some stages, destroying the boss will bring the music from a frantic state to a more relaxed mood.
* ''[[Space Invaders]] Extreme'', notably in the DS version. Firing and destroying enemies triggers musical sound effects a la ''Rez'' and ''Lumines''. Collecting powerups, going into a Round, activating Fever mode, or going into a boss battle will more dramatically alter the background music. In some stages, destroying the boss will bring the music from a frantic state to a more relaxed mood.
** This is done more effectively in the sequel since the main game is not interrupted by Rounds or Fever start.
** This is done more effectively in the sequel since the main game is not interrupted by Rounds or Fever start.