Mutants & Masterminds: Difference between revisions

→‎top: replaced: [[Lord of the Rings → [[The Lord of the Rings
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(→‎top: replaced: [[Lord of the Rings → [[The Lord of the Rings)
 
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** Charisma in 1E/2E, and its 3E successor, Presence, are the best examples by far. It costs more to raise than raising everything associated with it on its own.
* [[Experience Points]]: "Power Points." In a refreshing change of pace from most [[Tabletop Games|RPGs]], they function identically to the [[Point Build System|points]] characters receive at character generation.
* [[Fantasy Kitchen Sink]]: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[Our Vampires Are Different|vampires]] to [[Everything's Better with Dinosaurs|dinosaurs]] to [[Instant Awesome, Just Add Ninja|ninjas]] to [[The Lord of the Rings|ringwraiths]].
** The default Mecha and Manga setting is explicitly intended as an anime-genre kitchen sink: there's martial artists, mech pilots, sorcerers, [[Mons]] trainers and [[Magical Girl]]s.
* [[Game System]]: A derivative of the d20 mechanic from D&D3E, though with a completely different character creation system (a [[Point Build System]] instead of a [[Class and Level System]]).