Mystic Ark: Difference between revisions

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[[You Wake Up in Aa Room|You wake up as a wooden figurine.]]
 
The [[Spiritual Successor]] game to Enix's [[Nintendo Hard|infamously difficult]] RPG ''[[The 7th Saga]]'', released in 1995. Released only in Japan, ''Mystic Ark'' is both similar to and different from its predecessor at the same time. Though retaining the GPS-map and combat system as well as a similar art style, the overworld gameplay is very puzzle-oriented and almost like a [[Point and Click Game]].
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=== This work contains the following examples: ===
 
* [[All in Aa Row]] -- Only if your party member has been infused with an Ark, however.
* [[Apocalyptic Log]] -- Scattered around the house in the Dark World... {{spoiler|and revealed to have been written by [[The Dragon]].}}
* [[Big Badass Wolf]] -- The Big Bad Wolf himself in Fairy World.
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* [[Fan Translation]] -- There are two out there, but the one generally most preferred is [http://www.romhacking.net/trans/1428/ Dynamic Designs'] due to the fact that it allows for more characters (meaning that item names and dialogue are not truncated or abbreviated).
* [[Forced Level Grinding]] -- Shockingly averted, considering its predecessor. The game even goes so far as to allow any figurines you're carrying to level up along with you, no Ark infusion required.
** To be fair, much of the predecessor's reputation for [[Level Grinding]] was due to a botched job of [[Difficulty Byby Region]].
* [[Forever War]]: Although more humorous than most examples, the war between the Gunboss and Bloodhook definitely qualifies.
* [[Gainax Ending]]
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* [[Solve the Soup Cans]] -- At multiple times during the game, an NPC will ask you to solve a sliding tile puzzle or capture all the pieces on a chessboard using a knight for no apparent reason, then give you an item if you succeed.
** Subverted by a pot which asks you to solve three puzzles, each time saying that "If you can't solve this puzzle, it will have no impact on your journey at all, so don't worry..." then, after you solve all three, says simply "Prize? There's no prize."
* [[Space -Filling Path]]
* [[Unusually Uninteresting Sight]] -- Whether it be a world full of cats or a world full of children, you're never that out of place.
* [[Urban Legend of Zelda]] -- It was long held up as an actual sequel to ''[[The 7th Saga]]'', rather than a mere [[Spiritual Successor]]... until someone finally started work on translating the game and discovered right off the bat that their stories are entirely unrelated.
* [[Weapon of Choice]] -- The game uses a curious system where individual weapons have different statistics depending on the person equipping them. For example, while both the hero and Kamiwoo can equip the Black Iron Scimitar (classified as a katana-type weapon), the hero will receive two points more attack from it than Kamiwoo would. The Gourd Smasher however, though also a katana-type weapon, would give Kamiwoo a three point advantage over the hero if both had it equipped. The same penalties system also applies to armor. Doubles as a [[Guide Dang It]], since these differences often seem arbitrarily assigned, and there's no way to check them without having everyone try to equip the weapon in question.
* [[You Wake Up in Aa Room]]
 
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