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* '''''Road & Track Presents: The Need for Speed'' (1994):''' Contained point-to-point open road tracks and several closed racetracks. The open roads featured AI traffic and police cars that chased the player. Was originally released on the 3DO console, and was later ported to the [[PlayStation]], Saturn and DOS PC in 1996 when the 3DO flopped. The PC version of the game, ''Need for Speed SE'' (the "SE" meaning Special Edition), added a few new cars and tracks as well. Developed by EA Canada who would develop all of the ensuing games till Motor City.
* '''''Need For Speed II'' (1997):''' Expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford GT90. The game abandoned open road courses for arcade circuits. PC Gamer magazine criticized many of the tracks extravagant and unrealistic scenery -- comparing many of them to being akin to driving on magic mushrooms. ''NFS II'' also had a special edition release for the PC, which added some new cars, a new track and 3Dfx Glide support.
* '''''Need For Speed V-Rally'' (1997) & ''Need For Speed V-Rally II'' (1999):''' The [[Market-Based Title|American market branding]] of ''V-Rally'', an unrelated rally racing title made by the French developer Eden Studios and published overseas by Infogrames. ''V-Rally 3'' would be published without the ''NFS'' branding in 2002. Eden Studios would also develop the Playstation version of ''Porsche Unleashed'' and the very old-school-NFS-like ''[[Test Drive]] Unlimited''.
* '''''Need For Speed III: Hot Pursuit'' (1998):''' Re-introduced the police chases from the first game, and improved the AI system, with each racer having different driving habits. The PC version provided the option to play as the police and catch speeders. Also the first ''NFS'' that was easily modded with add-on cars. One of the highlights of the series, according to fans.
* '''''Need For Speed: High Stakes'' (1999):''' Similar to Hot Pursuit, but with a career mode. The High Stakes name referred to sudden death races where the winner wins the losers car. The PC version is basically an [[Mission Pack Sequel]] to ''Hot Pursuit'', because it also included all the tracks from the previous game. The PlaystationPlayStation version didn't have the ''Hot Pursuit'' tracks. Known as ''[[Market-Based Title|Need For Speed: Road Challenge]]'' in Europe.
* '''''Need For Speed: Porsche Unleashed'' (2000):''' [[Exactly What It Says on the Tin]]. Consisted purely of Porsche road cars, from 1948 to 2000. Featured more realistic physics than previous games. Another shining moment from the series. Notable for being the last game in the series developed by EA Canada.
* '''''Motor City Online'' (2001):''' An attempt at a driving [[MMORPG|MMOG]], developed in house by EA, and first game not developed by EA Canada. This game focused entirely on American cars, particularly muscle cars, from [[The Thirties]] through [[The Seventies]] (until the very end, when the Toyota Supra and the Mitsubishi Eclipse were added, presumably to broaden appeal). Despite not having the ''NFS'' branding, it is considered to be a ''NFS'' game by EA and fans of the series, and was even originally planned as ''Need For Speed: Motor City''. It was largely unsuccessful, and was shut down in 2004.
* '''''Need For Speed: Hot Pursuit II'' (2002):''' Similar to the original ''Hot Pursuit'', but with more and bigger tracks, more cars, and more race types. Was the last game in the series to focus on exotic cars for nearly a decade. Also, until a 2010 content download (see [[Cool Car]], below), it was the last game in the series to have cars from Ferrari. Most of the other games up to this point, except for ''MCO'' and ''Porsche Unleashed'', had at least one Ferrari. It was also the first game by EA Black Box, who would become the new Need for Speed Developer for the next several years.
* '''''Need For Speed: Underground'' (2003):''' Changed the format of the series from exotic cars on open road tracks to street racing with tuner cars. It also introduced a storyline and car customization.
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* '''''Need For Speed: Most Wanted'' (2005):''' Similar to ''Underground II'', featuring muscle cars and exotics in addition to tuner cars while focusing on the re-introduced staple of the series: The Police Chases. Due to being thematically a lot less flashy than the ''Underground'' games, the visual customization for the cars is limited, dropping the pure eye-candy options like the neon lights.
* '''''Need For Speed: Carbon'' (2006):''' A more story-driven street racing game, with the player recruiting drivers to their 'crew'. The highlight feature was the canyon races, which wound down narrow, twisting mountain roads, and the greatest danger was often driving off a cliff.
** '''''Need For Speed: Carbon - Own The City:''''' A separate version of ''Carbon'' for portable consoles, the player recruits a different set of crew members, places even less emphasis on police chases and omits canyon racing entirely. It also features a vastly different storyline, revolving around a street racing accident occurring prior to the events of the game which led to the amnesiac player character piecing together the truth.
* '''''Need For Speed: ProStreet'' (2007):''' Themed around organized race days with no illegal street racing. Switched to a more realistic handling model, and was widely criticized for it - [[Creator Backlash|even EA admitted that this one is "not good".]]
* '''''Need For Speed: Undercover'' (2008):''' Returned to the ''Most Wanted'' model of focusing on illegal street racing, with aan ''[[Theattempt Fastat andan action movie-esque narrative about the Furioustitular undercover cop infiltrating an organised crime ring as a street racer, complete with notable actors in supporting roles most especially [[Maggie Q]]''-style storylineas Chase Linh. Was trashed by critics for its bad framerate, its cheesy storyline, and for being not as good as Rockstar Games' ''[[Midnight Club]]: Los Angeles'' and EA's other arcade-style racing game from 2008, ''[[Burnout]] Paradise''. Pretty much sullied EA Black Box's reputation with the series.
* '''''Need For Speed: Shift'' (2009):''' Another crack at realistic racing, from [https://web.archive.org/web/20110901224938/http://www.slightlymadstudios.com/ Slightly Mad Studios] (then known as an independent development team composed of people who worked on ''GTR'', ''GTR2'', and ''GT Legends'', a trio of well-received PC sim racers. Slightly Mad was acquired by Codemasters in 2019, and was itself acquired by EA in 2021), with help from EA Black Box. Much better received than ''Undercover''.
* '''''Need For Speed: Nitro'' (2009):''' An arcade-like racer for the Wii and DS, taking on a more cartoony art style and a generous dose of [[National Stereotypes]] whilst they're at it. Developed by EA Montreal.
* '''''Need for Speed: Hot Pursuit'' (2010):''' [http://www.neogaf.com/forum/showpost.php?p=21783538&postcount=24 Was accidentally revealed] by GameTrailers TV in a quick look at EA's E3 2010 booth, [http://kotaku.com/5563332/need-for-speed-is-in-hot-pursuit-of-a-new-game and was confirmed at EA's press conference a few days later.] This is the first game in the series [http://www.giantbomb.com/news/criterion-has-a-need-for-speed/1404/ developed by Criterion Games], the EA studio behind the ''[[Burnout]]'' franchise, is a [[Spiritual Successor]] to ''Hot Pursuit 2'' ([[Captain Obvious|of course]]), and features some online-centric "race and chase" gameplay, either through multi-player or the "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. A remaster of the game with all previously-released DLC was developed by Stellar Entertainment and released in 2020 for Windows, PlayStation 4, Xbox One and Nintendo Switch, though it also omits the 722 Edition and Stirling Moss models of the Mercedes-Benz SLR McLaren, and the Carbon Motors E7 Concept due to licensing reasons (the latter car never entered real-world production; Carbon Motors went defunct in 2013, just three years after the game's release). Separate versions of the game were developed for mobile phones as well as the Wii, the latter being essentially a reskin of ''Nitro'' sans the cartoony art style.
* '''''Need For Speed: World'' (2010):''' Another attempt at a ''NFS'' MMO, this one is free-to-play, featuring microtransactions for the 'premium' version of in-game currency. Features the cityscapes from ''Most Wanted'' and ''Carbon'' in a persistent MMO environment, not unlike ''Test Drive Unlimited''. Developed by EA Black Box and EA Singapore. Has received middle of road reviews. Players start off with $35,000 to buy a starter car and begin racing against other players and the game's AI. Borrowing from the leveling mechanics found in ''Hot Pursuit 2010'', You earn money and reputation for winning, which you can use to buy upgrades in the form of after-market parts to adjust your stats. As you level up, you unlock new tiers of cars and events you can participate in. Other features include Pursuit mode, where the player must outrun the local police, and Team Pursuit, where you and your team must beat the clock to avoid getting arrested.
* '''''Need for Speed: Hot Pursuit'' (2010):''' [http://www.neogaf.com/forum/showpost.php?p=21783538&postcount=24 Was accidentally revealed] by GameTrailers TV in a quick look at EA's E3 2010 booth, [http://kotaku.com/5563332/need-for-speed-is-in-hot-pursuit-of-a-new-game and was confirmed at EA's press conference a few days later.] This is the first game in the series [http://www.giantbomb.com/news/criterion-has-a-need-for-speed/1404/ developed by Criterion Games], the EA studio behind the ''[[Burnout]]'' franchise, is a [[Spiritual Successor]] to ''Hot Pursuit 2'' ([[Captain Obvious|of course]]), and features some online-centric "race and chase" gameplay, either through multi-player or the "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times.
* '''''Shift 2: Unleashed'' (2011):''' After the success of ''Need for Speed: Shift'', it's not too surprising to learn that EA gave Slightly Mad Studios another go-around and green-lit ''Shift 2'' this time without input from Black Box. The handling model is massively improved from ''Shift'', and the Autolog feature from ''Hot Pursuit'' returns, as well.
* '''''Need for Speed: The Run'' (2011):''' Featuring the [[Cannonball Run]]-style coast-to-coast [[Epic Race]] across the USA with a heavy emphasis on story and cinematic action. The plot's kind of [[Excuse Plot|Excuse-y]] but just know Sean Faris gets some advice from [[Christina Hendricks]] about a 3000 mile race that he can use to win $25 million, enough to pay back a crime syndicate he had a bad run-in with. Was meant to be EA Black Box's redemption after losing control over the series post ''Undercover'', but with less than stellar reviews, this looks to not be the case. Also the first in the series to utilise DICE's Frostbite engine, which had previously been used for ''[[Battlefield]]'' games such as ''Bad Company'' and ''Battlefield 3''.
* '''''Need for Speed: Most Wanted'' (2012):''' [https://web.archive.org/web/20131225234056/http://www.joystiq.com/2012/06/01/criterions-next-game-is-need-for-speed-most-wanted/ Criterion's next game in the series,] a rebootreimagining of 2005's ''Most Wanted''. From what was shown so far, it looks to be, as explained by [http://kotaku.com/5915639/the-new-need-for-speed-looks-like-burnout-paradise-with-cops Kotaku], described the game as "''[[Burnout]] Paradise'' with cops", which long-time fans of the series generally agree on, leading to the somewhat derisive [[Fan Nickname]] [https://nfsmods.xyz/mod/3557 "Burnout Fairheaven"]. A separate version of the game for iOS and Android devices was developed and released by Firemonkeys Studios, a company formed from a merger between Firemint and IronMonkey Studios. EA would also release versions for the [[Wii U]] with improved graphics and a bunch of [[Nintendo]]-themed [[Easter Egg]]s, as well as a version for the [[PlayStation Vita]] which was graphically cut-down but is otherwise identical to the main console and PC releases to the point of incorporating cross-platform save transfers between the Vita and PS3, an impressive feat considering the Vita's weaker hardware.
* '''''Need for Speed Rivals'' (2013):''' Basically ''Hot Pursuit'' with an attempt at a [[Darker and Edgier]] story, the second game to utilise Frostbite after ''The Run'' and the first game to be developed with eighth-generation consoles in mind, though versions for previous-gen consoles were also available. Players take the role of either a racer or a cop, with their respective storylines under an overarching plot revolving around a rivalry between the Redview County Police Department (RCPD) and the street racing community. The game was also the first in four years to receive Ferrari-related content (especially given the Prancing Horse being [[Fanwork Ban|notoriously zealous]] of their intellectual property).
* '''''Need for Speed'' (2015):''' Another full reboot of the franchise, this time about a ragtag group of street racers who seek to get noticed by a bunch of notable car culture celebrities appearing [[As Himself|as themselves]] but otherwise just want to have fun. It is also notable for its extensive use of [[Full Motion Video]] cutscenes seamlessly integrated to in-game visuals, its always-online nature (as in there is no pause button at all) and the first ''NFS'' to break from the series' infamous yearly release cycle since ''Hot Pursuit II'', EA having been busy co-producing the film adaptation in 2014.
* '''''Need for Speed: Payback'' (2017):''' Focusing on a trio of protagonists, each having their respective skills as they take on a crime syndicate. Unlike the 2015 ''Need for Speed'' reboot, ''Payback'' includes an offline single-player mode, though it was also criticised for its use of loot boxes (something which ''Star Wars Battlefront II'' would take more of the heat from) and heavily-scripted police chases instead of the spontaneous pursuits the series is known for.
* '''''Need for Speed Heat'' (2019):''' Ghost's fourth entry in the series marks the 25th anniversary of ''NFS'' and continues the gameplay style from ''Payback''. Set in Palm City (which is quite obviously Miami), the game also features sanctioned races a la ''Shift'' and ''ProStreet'' but lacks a continuous day-and-night cycle.
* '''''Need for Speed Unbound'' (2022):''' The first ninth-gen exclusive title, initially planned to be released in 2021 if not for the [[COVID-19 pandemic]] complicating production. The game uses cel-shaded graphics for its particle effects and characters as made popular by ''Spider-Man: Into the Spider-Verse'' and ''Wangan Midnight'' but still takes place in a relatively photorealistic Lakeshore City. Also prominently features rapper A$AP Rocky who appears [[As Himself]] with his own custom Mercedes-Benz 190E.
 
Other games in the series include:
* '''''Need For Speed V-Rally'' (1997) & ''Need For Speed V-Rally II'' (1999):''' The [[Market-Based Title|American market branding]] of ''V-Rally'', an unrelated rally racing title made by the French developer Eden Studios and published overseas by Infogrames, released under the ''NFS'' banner in an attempt to increase brand recognition as rally racing [[Americans Hate Tingle|isn't as popular in America]] as it is in Europe. ''V-Rally 3'' would be published without the ''NFS'' branding in 2002. Eden Studios would also develop the PlaystationPlayStation version of ''Porsche Unleashed'' and the very old-school-NFS-like ''[[Test Drive]] Unlimited''.
* '''''Motor City Online'' (2001):''' An attempt at a driving [[MMORPG|MMOG]], developed in house by EA, and first game not developed by EA Canada. This game focused entirely on American cars, particularly muscle cars, from [[The Thirties]] through [[The Seventies]] (until the very end, when the Toyota Supra and the Mitsubishi Eclipse were added, presumably to broaden appeal). Despite not having the ''NFS'' branding, it is considered to be a ''NFS'' game by EA and fans of the series, and was even originally planned as ''Need For Speed: Motor City''. It was largely unsuccessful, and was shut down in 2004.
* '''''Need for Speed World'' (2010-2015):''' A free-to-play MMOG developed by Black Box, it was notable for featuring both Rockport and Palmont from ''Most Wanted'' and ''Carbon''. EA later pulled the plug on the game in 2015 alongside some of their other F2P titles, though it soon gained a new lease of life through dedicated fan preservation efforts where they reverse-engineered the game and implemented unofficial servers in place of the now-shut down service.
* '''''Need for Speed: No Limits'' (2015):''' A mobile-only instalment of the franchise, developed by Firemonkeys Studios for iOS and Android. It is a free-to-play title, with the requisite litany of microtransactions and pay-to-win mechanics to the point that most if not all race events in ''No Limits'' are comically short.
* '''''Need for Speed Edge'' (2017):''' A short-lived, Asia-exclusive MMOG released in China and South Korea. It reuses the map from ''Rivals'' but with power-ups in place of pursuit tech used in the game it was based on. Just like ''World'' before it, there also exists an unofficial server implementation made to render the game playable again.
* '''''Need for Speed Mobile:''''' Another mobile-only instalment, developed by Tencent subsidiary TiMi Studio Group using the Unreal Engine and will be released in 2023 for the Chinese market. It is based off the map from ''Heat'' with significant alterations.
 
The series also spawned a film adaptation starring [[Aaron Paul]] of ''[[Breaking Bad]]'' fame which was released in 2014, produced by [[DreamWorks]] and distributed by [[Disney]] under the [[Touchstone Pictures]] label. The film predictably was critically panned though it did perform well at the box office. A sequel was reportedly in the works but was quietly cancelled not long after.
 
The Need for Speed page now features [[Need for Speed/WMG|WMG]], [[Need for Speed/YMMV|YMMV]] and [[Need for Speed/Awesome Music|Crowning Music]] pages.
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{{tropelist}}
* [[Adam Smith Hates Your Guts]]: Inverted in ''Porsche Unleashed''. If you bought a used car, repaired it, and sold it, you would make a profit every single time. There was also an infinite supply of used Porsches as well, meaning that [[Game Breaker|you could have all the money you wanted for the price of grinding the menus]].
* [[Aluminum Christmas Trees]]: Sure that light blue police Gallardo 560-4 in HP2010 is cool and all but that car ''actually exists in Italy as an interceptor unit'', donated by Lamborghini themselves. To be completely fair, the Gallardo does serve some practical use as an [https://www.theguardian.com/world/2022/dec/20/italian-police-use-lamborghini-to-deliver-kidneys-to-transplant-patients organ transport vehicle] where time is of the essence. Furthermore, there exists [https://www.arabianbusiness.com/industries/transport/dubai-police-fleet-of-supercars-an-inside-look a fleet of high-end luxury sports cars] used as police vehicles in Dubai, though contrary to expectations by foreigners they are actually limited to traffic enforcement in tourist spots and perhaps for publicity's sake.
* [[Anachronism Stew]]: A subtle but noticeable one in ''Hot Pursuit 2010'' is an F-14 [[wikipedia:F-14 Tomcat|Tomcat]] that likes to fly-by every now and then near Memorial Highway. [[Rule of Cool|Though not a particular source of frustration,]] it's still has some of the fans that are well-versed in aviation crying afoul because the game more or less takes place [[Twenty Minutes Into the Future]] and that the [[Just Plane Wrong|plane in question has been out of service since 2006]].
* [[Announcer Chatter]]: And police chatter in the games that have them. Very much a necessity in ''Most Wanted'' where you can keep track of their movements.
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* [[Dolled-Up Installment]]: ''V-Rally'' and ''V-Rally 2''.
* [[Dramatic Landfall Shot]]: The opening of ''Undercover''.
* [[Drives Like Crazy]]: You in almost all ''Need for Speed'' games. Of note are the beautiful, treacherous tracks in ''Hot Pursuit 2K10''. When you get to, or have to, drive a Corvette [[ZR 1]]ZR1 through hairpins at 200mph, you have to learn to drift well fast.
* [[Dude, Where's My Respect?]]: Played straight in ''Underground 1 & 2'', where almost all race givers will treat your car as a wreck, and expect you to be [[Epic Fail|lapped five times by the end of the race.]] Averted in ''Pro Street'' where, if you perform good enough, the DJs will ''constantly'' praise you.
* [[Dynamic Difficulty]]
* [[Every Car Is Rear Wheel Drive]]: In earlier installments, the only options for vehicles were rear-wheel drive and four-wheel drive, which made this almost literally true. ''Hot Pursuit 2K10'' has only two types: Rear Wheel Drive and All Wheel Drive.
* [[Everything's Better with Dinosaurs]]: ''NFS II'' had an unlockable Hollywood track, with movie sets and dinosaurs (indeed, a cheat code allowed you to turn your car ''into'' a dinosaur, as well as other silly things like a log).
* [[Every Episode Ending]]
* [[Death Is a Slap on The Wrist|Getting Arrested Is A Slap On The Wrist]]: The ultimate goal of the Pursuit races in ''Need For Speed World'' is to keep going for as long as you possible can (or want) while causing hundreds of thousands of dollars in damage to the state. It's up to you to keep the event going if you lose the police, by actively seeking them back out again. If you happen to get arrested though, all you suffer is a loss of a couple hundred dollars.
* [[Hammerspace Police Force]]: Especially in ''Most Wanted'' where the Rockport police force would throw in the bulk of their patrol and pursuit fleet at you.
* [[Hammerspace Police Force]]
* [[Hollywood California]]
* [[Hood Ornament Hottie]]: Brooke Burke and Kelly Brook in ''Underground II'', Josie Maran in ''Most Wanted'', Emmanuelle Vaugier in ''Carbon'', Krystal Forscutt in ''ProStreet'', and Maggie Q in ''Undercover''. None of them were hired for their acting ability, as the in-game cutscenes show quite clearly.
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*** ''NFS III'' then had the Italdesign (Alfa Romeo) Scighera (which had only been available in the PC version, the PSX version had the aforementioned Nazca C2).
* [[Infinity-1 Sword|Infinity Minus One Car]]: In ''Most Wanted'', if you win Blacklist #6 Ming's Lamborghini Gallardo, it comes with most of all of the final performance upgrades available for cars that aren't supposed to be unlocked until after you beat #3 Ronnie. The car unmodified from its initial setup is enough to get you through the next few Blacklist targets easy, and it saves you money so you can buy one of the final cars when you need to. You will definitely want to [[Save Scumming|Save Scum]] for this one.
* [[Ink Suit Actor]]: [[Sean Faris]] and [[Christina Hendricks]] lent their likenesses to Jack Rourke and Sam Harper in ''The Run'', respectively.
* [[In Medias Res]]: ''Underground'', ''Most Wanted'' and ''Carbon'' start like this.
* [[In Vehicle Invulnerability]]: If you knock out a car in ''Hot Pursuit 2k10'', the most you might see the driver do inside is just shake his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR McLaren Stirling Moss edition, which has '''''no windshield or roof.'''''
** Averted in that if you wreck a cop, they sometimes request EMS.
* [[Joke Character]]: The police helicopter in High Stakes.
* [[The Killer in Me]]: The player character in Need for Speed: Carbon - Own The City gets amnesia from a street racing accident which also claimed the life of their brother Michael "Mick" Rogers, making their move throughout the city in order to find who is responsible. {{spoiler|It turns out that it was the player who orchestrated the crash all along, due to how much of a toxic person Mick was to the player and their former girlfriend Sara.}}
** [[Lethal Joke Character]]: The Toyota Corolla from ''Underground I'' onward. Despite its rather dowdy appearance compared to other cars, it has fantastic handling and, in the right hands, beat much faster cars. [https://mover.uz/watch/Teb9nWh8 This video] pretty much sums it up.
* [[Land Down Under]]: Australian tracks that run from Sydney to the outback and back again.
** ''High Stakes'' also gives us Fords and Holdens, as well as a Victoria police unit.
* [[Limit Break]]: The nitrous in ''Underground 2'' is refilled with stunts. This mechanic returns in ''Hot Pursuit 2k10''. In fact, it's about the only way to win in Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help. The nitrous system in ''The Run'' is a combination of the self-regenerating nitrous from ''Most Wanted'', ''Carbon'', and ''Undercover'', with the option to accelerate the regeneration with stunts a la ''Hot Pursuit 2k10''.
* [[MacGuffin]]: The BMW M3 GTR in ''Most Wanted''.
* [[Marathon Level]]: Event 30 of Championship mode in ''Hot Pursuit 2''. 10 laps on Palm City Island. Takes about half an hour to complete.
* [[Market-Based Title]]: There's quite a few, so take a seat.
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* [[Money for Nothing]]: A problem in any game that lets you customize by using cash. You'll end up with a big bank account from winning races yet none of the higher level part tiers will open up so you can buy new swag with your loot. By the time you have the option of buying new parts, very often they won't dent your funds enough that you'll care.
* [[Mood Lighting]]
* [[Multi Platform]]: Especially in the 2000s when the Black Box era games got ports and adaptations for ''every single platform available at the time.''
* [[Multi Platform]]
* [[Names to Run Away From Really Fast]]: 'Wolf' (It'd be more scary squaring up to 'Michael Schumacher').
* [[Nitro Boost]]
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** The PS3, PC and Xbox 360 versions of the game at least got a patch that (mostly) fixes the framerate issues.
** ''ProStreet'' had some framerate issues, too, but it didn't make the game unplayable.
** The XBOX 360 version of ''Shift'' [https://web.archive.org/web/20101124190248/http://freakbits.com/xbox-360-crashes-accessing-playstation-store-0927 tries to access the Playstation Store.]
* [[Old Save Bonus]]: Some versions of ''Most Wanted'' gave you an extra $5000 for having an ''Underground 2'' saved game.
** ''Hot Pursuit 2010'' and ''Shift 2 Unleashed'' offer "loyalty bonuses" if you played a previous game in the series, usually in the form of additional experience points. Playing ''Hot Pursuit 2010'' also unlocks two additional cars in ''Shift 2 Unleashed'': a Pagani Zonda Cinque Roadster in "NFS Edition" colors, and a Lamborghini Reventon in a Seacrest County PD livery.
* [[Ooh, Me Accent's Slipping]]: In ''Hot Pursuit 2010'', listen to the woman who reads off each car's description in the vehicle selection menu. She frequently slips between an American accent and a British one, especially on words like "dollars" and "goggles" (for example: [[Rule of Three|The SLR Stirling Moss]]).
* [[Penultimate Weapon]]
* [[Press X to Not Die]]: ''The Run'' uses this trope for moments where you're out of the car. {{spoiler|In the Xbox version this is literally the case in the opening cutscene where the first button you need to press is X}}
* [[Product Placement]]: ''Underground 2'' was the winner of Gamespot's "Most Despicable Product Placement" award in 2004. After all, this was the game that had a Burger King and/or a Best Buy every couple of blocks and the Cingular logo ''on the HUD at all times''.
** ''The Run'' has the ''K&N'' challenge series and every petrol station is a ''Shell'' one with their premium brand fuels clearly shown.
* [[QuicksandRare BoxVehicles]]:
* [[Rare Vehicles]]:* ''Carbon'' was released in 2006 and features the concept versions of the ''2008'' Dodge Challenger, ''2010'' Chevrolet Camaro and Audi R8 ("Le Mans"); ''Hot Pursuit 2'' also features the McLaren F1 LM, of which only 5 were produced. ''NFSII'' also featured one-offs like the Ford GT90, Indigo and Mustang Mach III, Lamborghini Italdesign Cala, BMW Italdesign Nazca C2, and the super-rare [[wikipedia:Isdera|Isdera Commendatore 112i]].
** The two cover cars for ''Hot Pursuit 2k10 '' title are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[Don't Explain the Joke|"Cinque" is the Italian term for the number five, hence the production number and name.]]).
** The Carbon Motors E7 in ''Hot Pursuit 2k10'' which was to be sold exclusively to [[Real Life]] law enforcement agencies as a purpose-built police cruiser but was never put into production after a failed government loan request. The E7 was then omitted in the remaster after EA's license with Carbon Motors lapsed as the automaker went defunct in 2013.
* [[Rashomon Style]]: This is how the story in ''Carbon'' is told.
* [[Real Is Brown]]: ''Most Wanted'' paints the whole scene brown and orange with the Visual Treatment set on full; ''Carbon'' later replaced it with high-tech blue. ''Undercover'' goes back to brown.
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* [[Rubber Band AI]]: Infamously used since ''Underground''.
* [[Rule of Three]]: Every 3rd game seems to be centered about cop chases. The 3rd game was ''Hot Pursuit'', the 6th game was ''Hot Pursuit 2'', the 9th game was ''Most Wanted'', the 12th game was ''Undercover'', and the 15th game (after ''Shift'' and ''Nitro'') is ''Hot Pursuit 2k10''.
** And now the 18th game is going the be Most wanted, [[Continuity Reboot|again]] (after ''Shift 2'' and ''The Run'')
* [[Satchel Switcheroo]]: Happens in the storyline in ''Carbon''.
* [[Scare Chord]]: Sort of. In the second and third games, crashing your car would cause a short riff (that was part of whatever song was playing, depending on track) to play.
* [[Scenery Porn]]: Just about every game in the series, but ''Hot Pursuit 2010'' takes it too the extreme. Think about it, Seacrest County has tall red-woods, a large lake, long rivers, a mountain range up north, long stretches of desert.. all presented in ''[[Crysis (series)|Crysis]]''then-matchingimpressive graphics! which still hold up well to this day. And it looks absolutely brilliant!
* [[Schizo-Tech]]: The Atlantica course in ''III: Hot Pursuit'', which looks very futuristic but only features 1990s cars.
** To go further, Empire City is your standard, dystopian [[Crapsack World]] city yet there are high powered, [[Improbably Cool Car|rare]] sports cars racing around the district.
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*** And there's one called [[James Bond|"Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
*** Finally, there's one called "[[Godzilla]]" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the [[Affectionate Nickname]] of the car in question (which was coined by Australian motoring publication ''Wheels'' in its July 1989 edition).
*** One of the Racer events in the Lamborghini Untamed [[Downloadable Content]] pack is called [[The Cannonball Run|Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach.
* [[Silliness Switch]]: ''NFS II'' had cheat modes that would turn your car into a box, a dinosaur and a bus stop, among other things.
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* [[What Do You Mean It's Not Awesome?]]: Possible example in ''Hot Pursuit''. Just listen to the Aquatica part of [http://www.youtube.com/watch?v=KsfzDAfvJoo Rear Flutterblast #19] (which is about halfway through the video,) especially 5:19 to 5:40. Keep in mind that Aquatica is ''a winding cliff-side road along the ocean at sunset.''
* [[A Winner Is You]]: Appears in ''Hot Pursuit 2010'', when the player clears all of the offline missions for one side.
 
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