NetHack/YMMV: Difference between revisions

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{{trope}}
 
* [[Breather Boss]]:
* [[Breather Boss]]:* [[Optional Boss]] Croesus is actually a pretty tough melee fighter and fast to boot, but is much easier compared to the quest nemeses and other bosses, and can easily be dispatched through various 'standard' methods.
** The Wizard quest nemesis, The Dark One, is a foe that primarily relies on spellcasting - against a player character whose role will always have at least one source of magic resistance, barring unfortunate circumstances. Even better, as of 3.6.0 the Eye must be worn to actually convey magic resistance; though he has a high monster magic resistance and decent AC, this means certain spells and wands can still make short work of him. Even in 3.4.3, where the Eye merely had to be carried, the worst his magic resistance did was slightly narrow a player's options.
** Similarly, Thoth Amon, the Barbarian Quest nemesis, can be rendered trivial with a magic resistance. Unlike the Dark One, he isn't facing off against a player that's guaranteed to have it - unfortunately for Thoth Amon, he has far lower monster MR, meaning even a Barbarian that ''doesn't'' have magic resistance handy can still trump him with [[Anti-Magic|a wand of cancellation]] or (better yet) [[One-Hit Kill|a wand of death!]]
* [[Broken Base]]: The major arguments in fandom so far have been:
** Should the game be played using the graphical tile-sets or the original ASCII format?
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{{quote|Core dumped.}}
* [[Goddamned Bats]]: Nymphs, floating eyes, actual bats, and leprechauns, to name but a few.
* [[The Scrappy]]: The Caveman was one of the more maligned classes for a long while, believed to be simply a weaker version of the Barbarian and Valkyrie with few of their relative advantages and more restrictive weapon choices - this often locked them out of most common artifact wishes, and any artifact whose weapon skill they ''could'' unrestrict would be capped at Basic. That said, their high strength and constitution still make them a strong choice, and the ability to multishot spears and upgrades to weapon options such as the aklys in 3.6.1 helped mend their reputation.
* [[Scrappy Level]]: Gehennom is actually [[Marathon Level|20 to 24 ''consecutive'' Scrappy Levels]]. One of the many additions [[SLASH'EM]] makes is breaking up the monotony of Gehennom with more "special" levels, while [[Sporkhack]] completely revamps Gehennom by (a) giving the local [[Mooks]] some ability to actually threaten the player (b) getting rid of the mazes in favour of caves (with lava behind the cave walls).
* [[Scrappy Weapon]]:
** The [[Weapon of X-Slaying]] [https://nethackwiki.com/wiki/Bane "Banes"] are usually considered too niche to main as weapons on their own, as there are a wide variety of foes to deal with in the late game - though there are naturally some exceptions, and at minimum, most of them can serve as a gateway to training for more desired artifacts. Trollsbane in particular is considered the weakest of the sacrifice gift artifacts even by the standards of the other "Banes".
*** Trolls ''can'' be especially troublesome, but outside of perhaps throne rooms and the Barbarian quest, an average player is not likely to run into comparatively many trolls to begin with. Furthermore, the base item is a morning star, which the player won't have much incentive to train where other artifact base weapons like long swords are much more available. Finally, Trollsbane can prevent corpses from reviving, but that function can also be fulfilled through other means (e.g. having a carnivorous pet eat the corpse).
** Among quest artifacts, The Heart of Ahriman is considered one of the weakest - not because it doesn't offer anything worthwhile, but because what it does offer will likely be painfully redundant to a quest-ready Barbarian.
*** The base item, a luckstone, is useful but can be found far earlier, with one guaranteed at the end of the Gnomish Mines; it also grants stealth when carried, but Barbarians gain intrinsic stealth at level 15, and every quest requires the player to be at least level ''14'' to proceed. That said, the Heart still does have unambiguous benefits - it ''is'' an intelligent artifact, meaning that it can resist the "curse items" monster spell 4/5 of the time. (And no one wants to carry around [[Bad Luck Charm|a cursed luckstone]]!) It can also be invoked for levitation - while there are multiple sources potentially available by the time you get the artifact, its levitation uniquely extends to any steeds you're riding as well.
** Many weapons in the game end up underused due to the presence of artifacts, but slings in particular are considered junky for even most starting characters - as such, they are only used as a last resort alternative to not having any form of ranged attack at all, due to rocks (the most basic form of sling ammo) being plentiful and easy to gather.
** TheAmong artifacts, the [[Weapon of X-Slaying]] [https://nethackwiki.com/wiki/Bane "Banes"] are usually considered too niche to main as weapons on their own, as there are a wide variety of foes to deal with in the late game - though there are naturally some exceptions, and at minimum, most of them can serve as a gateway to training for more desired artifacts. Trollsbane in particular is considered the weakest of the sacrifice gift artifacts even by the standards of the other "Banes".
*** Trolls ''can'' be especially troublesome, but outside of perhaps throne rooms and the Barbarian quest, an average player is not likely to run into comparatively many trolls to begin with. Furthermore, the base item is a morning star, which the player won't have much incentive to train where other 'artifact base' weapons like long swords are much more available. Finally, Trollsbane can prevent corpses from reviving, but that function can also be fulfilled through other means (e.g. having a carnivorous pet eat the corpse).
** Among quest artifacts, The Heart of Ahriman is considered one of the weakest - not because it doesn't offer anything worthwhile, but because what it does offer will likely be painfully redundant to a quest-ready Barbarian.
*** The base item, a luckstone, is useful but can be found far earlier, with one guaranteed at the end of the Gnomish Mines; itthe Heart also grants stealth when carried, but Barbarians gain intrinsic stealth at level 15, and every quest requires the player to be at least level ''14'' to proceed. That said, the Heart still does have unambiguous benefits - it ''is'' an intelligent artifact, meaning that it can resist the "curse items" monster spell 4/5 of the time. (And no one wants to carry around [[Bad Luck Charm|a cursed luckstone]]!) It can also be invoked for levitation - while there are multiple sources potentially available by the time you get the artifact, its levitation uniquely extends to any steeds you're riding as well. The use of bullwhips to retrieve items that a levitating character normally can't reach is subjected to dexterity checks, a stat Barbarians naturally excel in.
** Similarly, the Longbow of Diana is considered to be relatively unpopular for Rangers for multiple reasons - some of which overlap with issues tied to [[Scrappy Level|the Ranger quest's home level]] itself. The long and short of it is that it provides reflection when wielded, telepathy when carried, and can be invoked for a source of effectively infinite arrows - all decent qualities in themselves. The problem? The entire quest is infested with centaurs who often carry attack wands and will zap them from places where your arrows will have trouble reaching, which will almost necessitate ''having'' reflection just to enter!
*** Its weapon type is just a regular bow, which means non-human Rangers are cheated out of 1 point of racial multishot bonus if they planned to make extensive use of the Longbow. To add insult to injury, most of the arrows it generates will likely be unenchanted (i.e. +0), which is a slight problem if you're trying to manage your arrow stacks.
* [["Stop Having Fun!" Guys]]: Using any movement key configuration other than HJKLYUBN (or ''maybe'' numpad) used to be considered [[Serious Business]], but isn't harped on as much nowadays.
* [[That One Boss]]: