NetHack/YMMV: Difference between revisions
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{{trope}}
* [[Breather Boss]]: Croesus is a pretty tough foe in melee and fast to boot, but is much easier compared to the quest nemeses and other bosses, and can easily be dispatched in various ways.
* [[Broken Base]]: Two of the major arguments in fandom have been:
** Should the game be played using the graphical tile-sets or the original ASCII format?
** Is it a legitimate tactic to exploit programming quirks which allow such things as "pudding farming" (see below)?
** The changes to the protective ward "Elbereth" in 3.6.0 were also a significant Base Breaker, to the point that 3.6.1 walked a few of them back.
* [[Demonic Spiders]]: There's ''at least'' two or three at any point:
** On early levels, you have to deal with floating eyes which [[Standard Status Effects|paralyze]] you, gas spores which [[Action Bomb|do obscene damage by exploding when they die]], and killer bees that can poison and instakill you. Floating eyes can be avoided, killer bees can be Elberethed, but may The Lady help you when your overleveled pet decides to start attacking that gas spore that's adjacent to you...
** On early-middling levels, you have to deal with soldier ants -- the most common enemy-based cause of death in the game (accounting for 1.75% of all deaths on nethack.alt.org. [http://nethackwiki.com/wiki/Ant#.22Go_Team_Ant.22 Go team ant!])
** On the middling levels, you have the
** Then you must contend with Demon Lords and Princes, and should you actually ''survive'' them and get the Amulet of Yendor, you must face {{spoiler|the continually-resurrecting
* [[Excuse Plot]]: There is an amulet in this dungeon. You need to find it, then return it to your god. Go. The details and quest branch vary with each class, but ultimately the basic plot progression is the same.
* [[Fridge Horror]]: There are lots of "used armor" shops scattered throughout the dungeons. Sometimes these shops contain cursed armor, which can't be removed, except by uncursing it or if the original owner dies wearing it. The horror comes when you realize where the shopkeeper gets his inventory.
** And if you die in a shop, the game flat-out tells you that the shopkeeper takes all your possessions. If you somehow directly steal from the shop (e.g. teleporting out with unpaid items, digging out...), the shop owner will chase you. When you die, guess who comes for the loot?
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