NetHack/YMMV: Difference between revisions

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{{trope}}
 
* [[Breather Boss]]: [[Optional Boss]] Croesus is actually a pretty tough melee fighter and fast to boot, but is much easier compared to the quest nemeses and other bosses, and can easily be dispatched through various 'standard' methods.
* [[Broken Base]]: The major arguments in fandom so far have been:
** Should the game be played using the graphical tile-sets or the original ASCII format?
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* [[Scrappy Level]]: Gehennom is actually [[Marathon Level|20 to 24 ''consecutive'' Scrappy Levels]]. One of the many additions [[SLASH'EM]] makes is breaking up the monotony of Gehennom with more "special" levels, while [[Sporkhack]] completely revamps Gehennom by (a) giving the local [[Mooks]] some ability to actually threaten the player (b) getting rid of the mazes in favour of caves (with lava behind the cave walls).
* [[Scrappy Weapon]]:
** The [[Weapon of X-Slaying]] [https://nethackwiki.com/wiki/Bane "Banes"] are usually considered too niche to main as weapons on their own, as there are a wide variety of foes to deal with in the late game - though there are naturally some exceptions, and at minimum, most of them can serve as a gateway to training for more desired artifacts. Trollsbane in particular is considered the weakest of the sacrifice gift artifacts even by the standards of the other "Banes".
** Trollsbane is considered the weakest of the sacrifice gift artifacts by far, especially by the standards of the other "Banes" - weapons that deal double damage to specific types of monsters.
*** Trolls ''can'' be especially troublesome, but outside of perhaps throne rooms and the Barbarian quest, an average player is not likely to run into comparatively many trolls to begin with. Furthermore, the base item is a morning star, which the player won't have much incentive to train where other artifact base weapons like long swords are much more available. Finally, Trollsbane can prevent corpses from reviving, but that function can also be fulfilled through other means (e.g. having a carnivorous pet eat the corpse).
** Among quest artifacts, The Heart of Ahriman is considered one of the weakest - not because it doesn't offer anything worthwhile, but because what it does offer will likely be painfully redundant to a quest-ready Barbarian.
*** The base item, a luckstone, is useful but can be found far earlier, with one guaranteed at the end of the Gnomish Mines; it also grants stealth when carried, but Barbarians gain intrinsic stealth at level 15, and every quest requires the player to be at least level ''14'' to proceed. That said, the Heart still does have unambiguous benefits - it ''is'' an intelligent artifact, meaning that it can resist the "curse items" monster spell 4/5 of the time. (And no one wants to carry around [[Bad Luck Charm|a cursed luckstone]]!) It can also be invoked for levitation - while there are multiple sources potentially available by the time you get the artifact, its levitation uniquely extends to any steeds you're riding as well.
** Many weapons in the game end up underused due to the presence of artifacts, but slings in particular are considered junky for even most starting characters - as such, they are only used as a last resort alternative to not having any form of ranged attack at all, due to rocks (the most basic form of sling ammo) being plentiful and easy to gather.
* [["Stop Having Fun!" Guys]]: Using any movement key configuration other than HJKLYUBN (or ''maybe'' numpad) used to be considered [[Serious Business]], but isn't harped on as much nowadays.
* [[That One Boss]]:
* [[That One Boss]]: Master Kaen (the Monk quest nemesis) and [[Optional Boss]] Demogorgon both qualify, as does the Wizard of Yendor, due to his propensity for coming back with more hit points and a higher caster level than before.
** Master Kaen, the Monk quest nemesis, ended up as this due to the Monk role being imported from [[SLASH'EM]], where Monks had special techniques that allowed them to match him in terms of damage output. Without those techniques, the Monk is left to contend against Kaen's monstrous melee damage through other means.
** Among Gehennom's [[Optional Boss]]es, Demogorgon doubtlessly qualifies, having the highest monster difficulty rating in the entire game.
** [[ThatThe OneWizard Boss]]:of MasterYendor Kaencan (the Monk quest nemesis) and [[Optional Boss]] Demogorgon both qualify,count as does the Wizard of Yendorthis, due to his propensity for coming back with more hit points and a higher caster level than before.
 
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