NetHack/YMMV: Difference between revisions

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** The changes to the protective ward "Elbereth" in 3.6.0 were also a significant Base Breaker, to the point that 3.6.1 walked a few of them back.
* [[Demonic Spiders]]: There's ''at least'' two or three at any point:
** On early levels, you have to deal with floating eyes whichthat [[Standard Status Effects|paralyze]] you, gas spores which [[Action Bomb|do obsceneup to 24 damage by exploding when they die]] at a point wnhere you may be lucky to have 25, and killer bees that can poison and instakill you. Floating eyes can be avoided, and killer bees respect Elbereth, but may The Lady help you when your overleveled pet decides to start attacking that gas spore right next to you...
** On early-middling levels, you have to deal with [[Them!|monstrous ants]], including soldier ants -- the most common enemy-based cause of death in the game (accounting for 1.75% of all deaths on nethack.alt.org). [http://nethackwiki.com/wiki/Ant#.22Go_Team_Ant.22 Go team ant!]
** On the middling levels, you have the infamous cockatrices and many enemies who can swallow you and kill you, including lurkers and purple worms (which can also be encountered on the earlier levels).
** Then you must contend with [[Demon Lords and Archdevils|demon lords and princes]], and should you actually ''survive'' them, andyou gethave theto Amulettake ofdown Yendor,both you[[Dracula|Vlad mustthe faceImpaler]] and the Wizard of Yendor. {{spoiler|The continually-resurrecting sorcerer will harass and pursue you as far as he possibly can until the Astral Plane, where you instead fight the consistently respawning [[Horsemen of the Apocalypse|Riders of the Apocalypse]]: Death, Pestilence, and Famine. [[Tomato In The Mirror|You're War.]]}}
* [[Excuse Plot]]: There is an amulet in this dungeon. You need to find it, then return it to your god. Go.
** The details and quest branch vary quite widely with each class, but ultimately the basic plot progression is the same - [[Invoked Trope|essentially by design]], given the amount of randomized features. As reliance on a fixed script would ultimately hinder things, this allows the player to organically "develop" their own story simply by playing through the game.
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* [[That One Boss]]:
** Master Kaen, the Monk quest nemesis, ended up as this due to the Monk role being imported from [[SLASH'EM]], where Monks had special techniques that allowed them to match him in terms of damage output. Without those techniques, the Monk is left to contend against Kaen's monstrous melee damage through other means.
** Among Gehennom's [[Optional Boss]]es, {{spoiler|Demogorgon}} doubtlessly qualifies, having the highest monster difficulty rating in the entire game and the attack repertoire to back it up.
** The Wizard of Yendor can count as this, due to his propensity for coming back with more hit points and a higher caster level than before.
* [[That One Level]]: Gehennom is actually [[Marathon Level|20 to 24 ''consecutive'' Scrappy Levels]]. One of the many additions [[SLASH'EM]] makes is breaking up the monotony of Gehennom with more "special" levels, while [[Sporkhack]] completely revamps Gehennom by (a) giving the local [[Mooks]] some ability to actually threaten the player (b) getting rid of the mazes in favour of caves (with lava behind the cave walls).