NetHack: Difference between revisions
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* [[Detect Evil]]: Some artifacts can warn the player of particular types of hostiles.
* [[Deus Sex Machina]]: With proper preparation (or, as many like to say, "protection"), consorting with succubi and incubi can permanently raise your level or stats and is generally a great resource.
* [[Diagonal Speed Boost]]: Naturally, as it's a roguelike. The "grid bug conduct"
* [[Disc One Nuke]]: In quite a few ways, be it through an early wish or polymorphing.
** [[Broken Base|Some players]] used to regard "Elbereth" as this. Writing Elbereth in the dust with just their fingers can protect the player from almost all early monsters and many later ones. From 3.6.0 on, it was significantly nerfed to the point of causing another break in the base.
** Due to starting skill levels, a Rogue on the very first turn can throw up to 2 daggers at a time. Developing the skill can increase that to up to 4 daggers at a time. Enchanting the daggers (or finding enchanted daggers)
** Charm monster is an invaluable spell for Tourists or Wizards... if you can find the book and have the right armor to cast it reliably. Once you do, it can prove an absolute lifesaver, as not only can you obtain powerful pets such as the people-eating purple worms, but you can also use it to deter especially menacing attackers, such as minotaurs or a freshly-summoned swarm of nasties.<!--3.7
* [[Distaff Counterpart]]: [[King Mook]] names are changed to the gender-neutral "leader" and "ruler/tyrant", as well as being [[Distaff Counterpart|"queen" counterparts]]; monsters are given the appropriate title for their gender. All monster tiles are also changed to reflect their gender where applicable.-->
* [[Divine Assistance]]: Coaligned gods reward regular sacrifices and not-too-frequent prayers from their followers (i.e. players) with various boons such as [[Luck Manipulation Mechanic|extra
* [[Do Not Drop Your Weapon]]: Averted - you can unequip monsters with a [[Whip It Good|bullwhip]], though enemies can do the same. Weapons can also be stolen like other items - if Magicbane is your only source of magic resistance, and you're disarmed while somebody with a touch of death is around
** Eating greasy food or handling a cursed potion of oil can make your character's fingers slippery, causing them to drop their weapon and anything else they wield for a few turns; this can be remedied by using a towel to wipe them
* [[Do Not Pass Go]]: The game displays the message "Do not pass go. Do not collect 200 zorkmids." if you [[Epic Fail|die on your first turn]].
* [[Dracula]]: One of the many bosses.
* [[Dual-Wielding]]: Blessed +7 Grayswandir and a blessed +7 silver saber, [[Munchkin|yeah baby!]]
* [[Dummied Out]]: [https://nethackwiki.com/wiki/Deferred 'Deferred features'] include the shimmering dragon and vorpal jabberwock, as well as unique characters like [[Cerberus]] and Charon. There was also planned to be an artifact attack that fired magic missiles (similar to Fire and Frost Brand's planned secondary effects) and spellbooks that could summon spheres. Many of these features are used in variants.
* [[Dragon Rider]]: Dragons are a viable steed for the player character to apply a saddle to. Naturally, you'll need some luck to tame one, though you can also polymorph a pet into one or raise it from an egg.
* [[Dunce Cap]]: Appears as an
* [[Dungeon Bypass]]: Pick-axes can be used to tunnel around enemies and
* [[Dungeon Shop]]:
* '''[[Early Game Hell]]''': Depending on the role, but especially if you're new and playing unspoiled. And yes, this applies ''without'' potential "gnome with the wand of death" scenarios.
* [[Easter Egg]]: Too many to list. Most actually overlap with [[The Dev Team Thinks of Everything]] in that the player is trying to do something strange, but the game gives an appropriate response instead of simply giving a generic 'you-can't-do-this' response.
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* [[Elemental Embodiment]]: Earth, fire, air and water elementals show up as dungeon inhabitants and enemies; they can also be summoned by other means, much to the chagrin of anyone messing around with sinks, neutral altars or fountains. {{spoiler|Naturally, stronger versions appear all over their respective [[Elemental Plane]]s.}}
* [[Elemental Plane]]s: {{spoiler|Four of them appear as the final levels of the game, with the Astral Plane being the last of them ([[Fridge Brilliance|likely corresponding to the 5th classical element of aether]]).}}
* [[Elite Mook]]: Many monsters have more powerful [[Monster Lord|"lord"]] and [[King Mook|"king"]] variants, alongside other general "upgraded" forms, and it's possible for them to level up into these forms.
* [[Enemy Chatter]]: Hostile monsters will threaten you if you #chat to them; hostile demons, angels and priests will utter maledictions ([[Evil Has a Bad Sense of Humor|or just straight-up painful quips]]) during battle. Your quest nemesis will also greet you with specific dialogue and continue to boast as you fight them.
* [[Enemy-Detecting Radar]]:
** The spell and potion of monster detection reveals the current location of all monsters on the floor, hostile or otherwise; a blessed potion or high-skilled casting functions as an actual radar that lets you track monsters near you on the same floor for a limited amount of turns.
** In addition to [[telepathy]] (see [[Psychic Radar]]), the warning intrinsic reveals the locations of monsters with a high-enough level - though it does not show what they are, instead using a 1-5 scale of "threat assessment" (with a higher number indicating a more dangerous monster). Warning works well in conjunction with
** Certain [[Weapon of X-Slaying]]
* [[Enemy Scan]]: The wand of probing gives you information on any monster(s) standing in
** The stethoscope can also reveal some information about an adjacent monster, though to a lesser extent and without directly revealing their inventory.
* [[Enemy Summoner]]:
*
** Many high-level spellcasters (including several quest nemeses) can summon strong monsters to surround you when casting in melee range.
** Any monster can technically become this if they get their hands on a wand or scroll of create monster.
* [[Everyone Has Standards]]: The dungeon's hostile inhabitants will become aware of your presence far quicker if you have the "aggravate monster" quality, which you can get intrinsically by [[Eat the Dog|eating domestic cats and dogs]] or [[I'm a Humanitarian|committing cannibalism]] (unless you're an orc or a Caveman in either case). Offering your pet's corpse on an altar is a great way to piss off whatever god owns it, too.
** Some peaceful monsters and even humanoid pets will react with fright if you attack another peaceful monster.
** Do ''not'' kill a unicorn of your own alignment, even if chaotic, or you might not live to regret it. {{spoiler|You'll
* [[Everything's Better with Samurai]]: Not only can anyone get a [[Katanas Are Just Better|katana]], but a bunch of items are renamed in [[Gratuitous Japanese|Japanese]] if you play as the Samurai role.
* [[Everything Trying to Kill You]]: '''Oh are they ever.'''
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"I first mistook thee for a statue, when I regarded thy head of stone."}}
* [[Evil Tower of Ominousness]]: Both Vlad and the Wizard can be found in one; the "fake" Wizard's Towers are designed after Rodney's old dwelling from the earliest versions of ''NetHack''. {{spoiler|One of them contains a portal to the real deal.}}
* [[Faceless Eye]]: Floating eyes
* [[Fair Weather Mentor]]: There's no penalty for starving your pets to death or abandoning them
* [[Fake Difficulty]]: Despite ''NetHack''{{'}}s awesomeness, it is hard not to admit that the game definitely has a share of it. Namely:
** [[Trial and Error Gameplay]]: The game provides almost no direct information about how various spells and items work, what dangers some special monsters present, and so on. The intent is for the Oracle and various rumors to be primary sources of information... except that outside of said Oracle (and blessed fortune cookies), the information isn't guaranteed to be accurate.
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* [[Foe-Tossing Charge]]: The game has many instances when the player is surrounded by monsters and only needs to pass through; the easier way to do this (or something resembling this) is zapping a wand of teleport through the horde, or else breaking a spare one in two and teleporting anything within range.
** In games where the mail option is enabled, the [[Mailer Daemon]] ([[A Worldwide Punomenon|yes, an actual demon]]) will do this in order to get to the player and deliver their message if necessary. {{spoiler|The [[Four Horsemen|Riders]] can also shove monsters out of the way to get at you on the Astral Plane.}}
* [[Forgot to Feed the Monster]]: While food {{spoiler|(mostly corpses)}} is very common and you usually don't have to actively feed your pet(s), it is possible for them to starve to death. This can annoyingly be reversed if ''you're'' hungry, but your pet gets to edible food before you can. Your pet(s) can also untame or even go feral if you leave them on a different level for too long
** Pets that become extremely hungry will be confused and may end up attacking you. Averted for pets that are inediate and do not need food, though tameness mechanics still apply.
* [[Fourth Wall Mail Slot]]: On some Unix systems, if you receive a new email while playing, the email is brought to you on a scroll in-game, delivered by the [[A Worldwide Punomenon|mail daemon]].
* [[Frankenstein's Monster]]: Flesh golems are modeled after him - they resist shock damage and are healed by it, and their encyclopedia entry directly quotes [[Mary Shelley]]'s ''[[Frankenstein]]''.
* [[Friendly Fireproof]]:
* [[From Nobody to Nightmare]]: Vlad the Impaler in 3.6.1 - he went from the butt of every player's jokes to [[Lightning Bruiser|the second-fastest monster in the game]] and a level-draining menace.
* [[Full-Frontal Assault]]: The default tiles for [[Horny Devils|foocubi]].
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* [[Game Mod]]: The ''NetHack'' General Public License encourages the creation of patches, variants and other similar additions, which the community [[:Category:NetHack variants|has produced many of.]]
* [[Gender Bender]]: Possible through polymorphing or with amulets of change (which are usually cursed).
* [[Genie in a Bottle]]: In magic lamps, as well as actual bottles. {{spoiler|(Specifically smoky potions.)}}
* [[Genius Bruiser]]: Players inevitably tend towards this style of play as they progress - in ''
* [[Get Back Here Boss]]: Quest nemeses, end-game bosses and other powerful enemies can warp
* [[Gods Need Prayer Badly]]:
* [[Golem]]: Various types serve as enemies; they are notable for being impossible to genocide, and can result from polymorphing piles of like items.
* [[Gone Horribly Right]]:
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** With work, it's possible to genocide a whole range of ''weaker'' creatures. Overdo the blessed scrolls of genocide and all that's left are the very toughest creatures, which aren't genocidable. The final stages of the game become even more exciting, and frequently, much shorter, too.
* [[Good Hurts Evil]]: Undead and demons take bonus damage from blessed weapons.
* [[Good Is Not Nice]]: Oh, angelic monsters such as Archons and ki-rin can be plenty nice if you're lawful, but if
* [[Gratuitous Japanese]]: When playing a samurai, the game feedback will call certain items by their Japanese name (helmet -> ''kabuto'') or a rough Japanese equivalent (booze -> ''sake''), though they're the same item behind the scenes. The Samurai Quest is particularly full of this.
* [[Grave Humor]]: Many a randomly generated grave (i.e. not created by a player's death) comes with a humorous message. nethack.alt.org [http://www.alt.org/nethack/addmsgs/viewmsgs.php adds a ton of them.]
* [[Grave Robbing]]:
* [[Griping About Gremlins]]: ''NetHack'' gremlins are chaotic, [[Gremlins|Gizmo-like]] creatures.
* [[Guardian Angel]]: {{spoiler|If you have good enough alignment and are not [[Let's You and Him Fight|generating conflict]] upon entering the Astral Plane, a tame one will be sent to assist you.}}
* [[Hailfire Peaks]]: The Valkyrie
* [[Have a Nice Death]]: Your tombstone tells you how you died; usually that just means which monster, but sometimes, it's
* [[Hawaiian-Shirted Tourist]]: All Tourists start with a Hawaiian shirt, not to mention an expensive camera.
* [[Healing Hands]]: There's an entire school of healing spells, and enemy casters can usually heal themselves with their magic.
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** Between 10pm and 6am, some creatures are slightly more dangerous.
** From midnight till 1am, undead do twice as much damage, and you get a different message when entering graveyards.
* [[Hollywood Acid]]: Averted in that most acid attacks
* [[Holy Burns Evil]]: Werecreatures, vampires, and demons are weak to silver.
* [[Horny Devils]]: Foocubi (the gender-neutral name used for the succubus and incubus) can seduce the character (or just about anything of the opposite sex, including a dragon steed), cause a random effect (positive or negative depending on stats and chance) and teleport away.
* [[Horsemen of the Apocalypse]]: {{spoiler|Death, Pestilence, and Famine (referred to as The Riders) make an appearance as endbosses in the Astral Plane. War is ''the player''.}}
* [[HP to One]]: The player can do this to certain monsters. {{spoiler|Specifically, if you're being engulfed by something
* [[Human Sacrifice]]: Same-species sacrifice is possible, but highly unadvisable unless you're chaotic.
* [[I Fought the Law and the Law Won]]: Keystone Kops spawn in large numbers if you [[Shoplift and Die|rob a store]], even by accident. They are among the only monsters in the game that can never be rendered permanently extinct; no matter how many armies of them you defeat, there'll always be another pack ready to jump you NEXT time you step outta line. Downplayed in that you ''can'' fight and defeat them, though sometimes it may be less tedious or dangerous to just pay up.
* [[Implacable Man]]: Subverted; even when you're high level and well-tooled for melee with AC well in the negatives and a ring of regeneration, and you can smite an entire room of trolls and dragons, taking blows and regenerating the damage faster than they can dish it out, you can still get absolutely destroyed without the proper resistances, and in some cases even ''with'' them!
* [[Improvised Weapon]]: You can wield nearly any item and use it for the blunt-force trauma if nothing else.
* [[Infinity+1 Sword]]: Grayswandir is a silver saber which deals double damage to ''all'' monsters (instead of just extra damage like other artifacts) plus the usual extra damage to silver-hating monsters. It's widely considered the best artifact in the game, to the point that even non-Lawfuls may choose to wish for it in the late game - it's not intelligent
** Ranged attacks that make use of a multi-shot weapon at skilled level or better can kill enemies before they even get withing melee range
** [[Kill It with Ice|Cone of cold]] and [[Kill It with Fire|fireball]] cast at skilled or better level can created repeated area-of-effect explosions that rack up tons of damage.
** [[Magic Missile]]
* [[I'm a Humanitarian]]: Eating your own species is possible, but in most scenarios it's also a Very Bad Idea™.
* [[Interface Screw]]: The ''[[Rogue (video game)|Rogue]]'' level
** Some of the [[Standard Status Effects]] can prove horrendous. When confused or stunned, moving takes you in the wrong direction most of the time; when hallucinating, you can't tell friend from foe. When blinded, you can't see anything, and unless you have a means of telepathy, you risk bumping into or touching something that may turn lethal in short order. Better not get blinded in shops and towns!
* [[Inventory Management Puzzle]]: For sufficiently advanced and/or paranoid players, most of the difficulty (and/or tedium) will come from this. You can carry a lot of swag with the right items, but eventually you'll have to start stashing; to be as certain as possible of not losing a cache, you can {{spoiler|put it in a pit and push a boulder on top of it}} or {{spoiler|put it in a (preferably locked) chest, on a scroll of scare monster, on a dungeon tile which has "Elbereth" engraved on it. If it's not a permanent Elbereth, peaceful monsters can wander across it and scuff it out. Then the gelatinous cube shows up...}}
* [[Invisibility]]: Available
* [[Invisible Monster]]: In addition to the above being available to monsters, the stalker is a form of elemental that is naturally invisible at all times
▲* [[Invisibility]]: Available via both [[Invisibility Cloak|a cloak]] and a ring, as well as intrinsic invisibility conferred by wand (permanent), potion or spell (temporary). Note that it doesn't make you completely undetectable; monsters will try to guess your location and attack where they think you are. All of the above items can also be used by monsters, making the "see invisible" intrinsic very important.
▲* [[Invisible Monster]]: In addition to the above being available to monsters, the stalker is naturally invisible at all times, and can provide a source of invisibility and the ability to see other invisible beings. {{spoiler|The method its corpse provides you with the latter will turn you invisible indefinitely, however.}}
* [[Katanas Are Just Better]]: They use the same skill as the long sword, but have slightly higher damage against small monsters and are +1 to hit. Snickersnee is an artifact katana that serves as the first sacrifice gift for Samurai.▼
* [[Kick the Dog]]: You can do this if you like,
▲** Alchemy can be used to mix less-useful potions and generate more-useful ones.
▲* [[Katanas Are Just Better]]: They use the same skill as the long sword, but have slightly higher damage against small monsters and are +1 to hit.
▲* [[Kick the Dog]]: You can do this if you like, literally even. [[You Bastard]]. Seeing as your pet is your loving sidekick and one of your more useful assets, this is usually an accident when it happens. {{spoiler|On occasion, you may have to go so far as to [[Shoot the Dog]] if it turns on you. Offering your pet on an altar makes that altar's god angry at you, by the way.}}
* [[King Mook]]: Gnome kings, dwarf kings, ogre king, Elvenkings, and queen bees. They are the strongest of their respective monster classes, and can even appear in throne rooms occupying the square with the throne - except for queen bees, which appear in beehives instead.
** [[Monster Lord]]: "Lord" variants of the above monsters (minus bees) appear as well, and can grow up into their respective "king" forms.
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* [[Late Arrival Spoiler]]: Part and parcel with a game that's been active since 1987.
* [[Leaning on the Fourth Wall]]: Applying a stethoscope to listen to the very bottom of the screen gives the message "''You hear a faint typing noise.''"
* [[Let's You and Him Fight]]: Invoked with the ring of conflict - wearing one causes every nearby monster (that ''isn't'' you) to start attacking any other nearby monster. (''Including'' you!) The Sceptre of Might can also be
* [[Level Grinding]]: Possible, but depending on the scenario it's not always recommended.
** Priests and Wizards have quest branches that can generate a lot of wraiths, whose corpses can be eaten to gain an experience level.
** The "pudding farming" method allowed you to collect massive amounts of hit points, as well as really good loot, at the cost of [[Victory Is Boring|turning
** [[Anti-Grinding]]: Leveling up too much before you find good equipment is a good way to get yourself into trouble.
* [[Level Scaling]]: The level of enemies you'll face is based on the average of your character level and the depth you've reached in the dungeon.
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* [[Life Drain]]: Appears as an attack spell and an ability used by monsters such as vampires and foocubi. The Healer quest artifact can also drain the life of its targets, and {{spoiler|Stormbringer}} is capable of doing the same.
** [[Level Drain]]: Also tends to double as this, particularly when used by players.
* [[Logical Weakness]]: Tridents do additional damage to aquatic monsters that are swimming; axes do extra damage to wood golems; and clay golems can be destroyed in one shot if you've read the original folk tale
* [[Luck-Based Mission]]: Luck (both in the sense of [[Luck Stat|the stat and RNG]]) plays an important role in NetHack; if the [[Random Number God]] wants to kill you, it probably will, because at any given moment, there are many things that can go wrong. Taking precautions that will let you ''survive'' its wrath is an important part of the game.
** Christian Bressler, aka 'Marvin the Paranoid Android', ascended [http://alt.org/nethack/ascstreak.html 23 times in a row] over a three month span on the public server NAO, mostly to show that any individual game could be won. Including one of every class for the first 13, prior to doing conducts.
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** One of the various traps that an adventurer can encounter is a pit. Sometimes, this pit has spikes. Sometimes, these spikes are poisoned. And sometimes, poison is instantly lethal. Therefore, characters who don't possess poison resistance could theoretically die at any given moment from wandering into one; the truly paranoid will try to only step where they've seen other monsters step safely, or search when that's not possible.
* [[Luck Stat]]: Exists in the game and is affected by circumstances such as moon phase, date, and other factors, e.g. [[Thirteen Is Unlucky|Friday the 13th]] naturally results in lower base Luck.
** [[Luck Manipulation Mechanic]]: Your capital-L Luck can be raised and lowered through various actions, ranging from the standard (gaining
* [[MacGuffin]]: The Amulet of Yendor is the primary one, and each role also has a quest artifact specific to them, guarded by their quest nemesis. Said nemesis, Vlad the Impaler, and the Wizard of Yendor also guard the three items needed to access the Amulet of Yendor.
* [[Macrogame]]/[[Metagame]]:
** Bones files add another dimension to playing NetHack when on an online server (or playing locally and using Hearse). These allow you to possibly stumble upon the "bones" of your previous characters and others, loading the floor in question as it was at their time of death instead of creating a new level. The good news is that you can take whatever items they left behind once you deal with their ghost - the bad news is that whatever killed them might still be around...
** Many sort-of-intentional deaths are caused on the first few levels by people repeatedly seeking some early advantage: quaffing from fountains (as "supplication" to the [[Random Number God]] for a wish, in case you’re curious), or kicking sinks for a ring and then dying if a foocubus or black pudding comes up and they can’t handle it (or don’t want to waste time handling it). This is a form of startscumming, and not everyone thinks it's a-OK.
** In regards to intentional deaths, some players have used it as a form of [[griefing]] by intentionally luring or creating powerful monsters to reasonably early levels, then dying to them in the hopes of creating an "impossible" bones file that stonewalls other players. Measures have been taken to prevent this on servers.
** A somewhat more benign use of bones involves "stuffing"
* [[Mad Oracle]]: Downplayed with the Oracle of Delphi, who is always guaranteed to appear in every game (barring bones shenanigans). She can be paid for consultations, which is one of the main ways an unspoiled player can learn about the game - where the "Mad" aspect comes in is that her minor consultations, while cheap and always true, are [[Cryptic Conversation|a bit on]] [[Vagueness Is Coming|the obtuse side]]. While on her level, you can also hear "conclusive ravings".
* [[Magic Mirror]]: Appears as one of many quest artifacts.
* [[Magic Missile]]: One of the many spells available in the game, and can become ridiculously powerful due to scaling with your level. Other monsters such as Angels and the Oracle also have this as a natural ability, as does {{spoiler|the demon lord Yeenoghu}}.
* [[Magic Pants]]: Subverted - if you change into a much larger form, then the armor you're wearing will be torn apart and destroyed. If you turn into something exceptionally weak and puny, you'll be half-squashed by the same armor and find it harder if not impossible to move.
** Despite the amount of slots available, there are no ''mention'' of pants in the game whatsoever. If you sit on a cockatrice corpse, however, you don't turn to stone, so you must be wearing pants. Since they don't tear apart or anything,
* [[Magic Points]]: Replaces the [[Vancian Magic]] system as of 3.3.0.
* [[Magikarp Power]]/[[Lethal Joke Character]]: Arguably, all the "weak" character classes have this to some extent - but it's most noticeable with the Tourist, who might (arguably) be the easiest role to win with if you survive past [[the Quest]]. But that's usually [[Nintendo Hard|a ''big''
** Throwing darts are sufficient for most roles as a ranged attack, even if they lack the related skill; there are also plenty of dart traps to un-trap for more darts. {{Spoiler|Poison them with a potion of sickness and they can be a big help.}}
* [[Mailer Daemon]]: A literal one - it delivers messages from other users when playing on a server. The daemon normally appears and disappears within one turn without giving the player a chance
* [[Make a Wish]]: The most certain, and in some cases only, way of getting some desirable rare items. On the other hand, it may be much more useful to wish for an item with an important [[Mundane Utility]].
* [[The Many Deaths of You]]: There are many (''many'', '''many''') ways to die, leading to a lot of [[Trial and Error Gameplay]]. Some can only realistically be obtained by deliberately setting out to collect them.
* [[Medusa]]: Appears as a boss on her own unique level
* [[Meta Multiplayer]]:
** Nethack tracks the top 1000 player scores, which can be seen by other players on the same system (e.g., a public server), and "bones files" that store the contents of a level on which a character died may be loaded in lieu of normal level generation. The program Hearse can be used to exchange bones files with other players when playing outside servers (which store bones for use in other games by default).
** Public servers also have specialized bots that print text for significant in-game events; for example, NAO's Rodney announces ended games (i.e.
* [[Metasyntactic Variable]]: "Foo" is a loanword from hacker jargon often used in discussion of NetHack, typically involving sets of creatures with similar characteristics (e.g. [[Horny Devils|foocubi]] and [[Our Werebeasts Are Different|werefoo]]).
* [[Mighty Glacier]]: Many quadrupeds qualify as this.
* [[Mighty Glacier]]: Mumakil and baluchitheria. The former is somewhat slow, but hard to hit possesses a headbutt attack with the highest possible single roll for damage in the game; the latter is slightly faster and tougher, but has less AC, though it can still do solid amounts of damage.▼
** Rothes are an early game example that move somewhat slow, but get 3 attacks per turn, and often generate in herds. They are usually among the earliest instances where a player will have to employ crowd control and kiting to avoid being battered to death.
▲*
** The wumpus is extremely slow and often generates asleep, but its sole bite attack can deal solid damage.
* [[Minigame Zone]]:
** The ''[[Sokoban]]'' branch.
** One way to enter the Castle is to invoke this by winning a game of [[Master Mind]].
** In the endgame, {{spoiler|wielding the Amulet of Yendor lets you play hot/cold to find the hidden portals to the next level.}}
* [[Mission from God]]: The core of the [[Excuse Plot]].
* [[Money for Nothing]]: There are some things worth spending gold on, but the fact that you can kill almost anything you gave your gold to means that generally, once you're done with getting your protection and items, you're more or less done with money as well - unless you plan to try [[Bribing Your Way to Victory]] against some of the demon lords you'll meet.
* [[Monsters Everywhere]]: Horses, bees, trolls, elves, snakes, demons - and everything in between. They seem to just grow out of the rock, or perhaps they are spawned by the evil Wizard...
** [[Fridge Logic|But why then does he spawn a puny rat to defeat the hero that just killed five dragons without breaking a sweat?]] Maybe to maintain a certain ambiance? Kitten and vampire lord, fighting side by side!
* [[Mook Bouncer]]: The quantum mechanic has a
** {{spoiler|Angering your quest leader or guardians will get you ejected from that branch, in most cases permanently.}}
* [[Mounted Combat]]: Possible with
** [[Powerup Mount]]: While riding, your movement speed is set to that of your steed, and your carrying capacity is maxed out; polearms can be used more effectively at close range while riding. In addition, flying mounts can carry you over water, and you don't have to worry about falling off one by traveling downstairs while burdened.
** However, you cannot eat food (notably corpses) off the ground while riding, and can only pick up items off the ground with at least Basic riding skill
* [[Multi-Armed and Dangerous]]: Mariliths.
* [[Multiple Head Case]]: Ettins are two-headed relatives to giants that get two attacks instead of one, and can ignore player stealth a majority of the time. Also the case with {{spoiler|Demogorgon}}.
* [[Mundane Utility]]:
** Basic leather gloves do nothing for you besides covering your hands and providing extra AC. But even that is enough for the mid-game and on: {{spoiler|Having any form of gloves lets you wield cockatrice corpses safely, and they can be enchanted to provide even more AC.}}
** Simple sacks let you carry objects within them, which can also protect them from some types of damage and allows you to carry more than the 52-character limit. {{spoiler|It can also hold bags of tricks and wands of cancellation
* [[Mushroom Samba]]: The hallucination effect can be obtained by drinking a certain type of potion, eating the corpses of monsters with stun attacks (including some fungi), and being hit by an exploding (and usually invisible) black light. [[Interface Screw|This causes nearby monsters and items to appear as random other items or monsters that don't actually exist, and also gives alternate messages for some other effects.]]
* [[Needle in a Stack of Needles]]: One of the things the [[Recurring Boss|Wizard of Yendor]] can do to make your life more difficult is steal the [[MacGuffin|Amulet of Yendor]] and then leave a fake behind. Do ''not'' try to enter the endgame without the real one... {{spoiler|Quaffing a cursed potion of gain level on dungeon level 1 is a failsafe way to exit the Dungeons of Doom. [[The Dev Team Thinks of Everything|If the player's not carrying the Amulet of Yendor, they just "feel uneasy" and nothing happens; if they do have the real Amulet, it's up and out into the Planes.]]}}
* [[Nerf Arm]]: Cream pies are surprisingly useful as weapons, and you can eat them.
* [[Nintendo Hard]]: To the point where there is no shame in dying on the second or third level if you're a new player. One can die in less than 50 turns if they don't know what they're doing, and it's not unheard of for players to die [[Press Start to Game Over|on their ''first turn
* [[Nobody Poops]]: No matter how much
* [[No Fair Cheating]]: Attempting to alter a save file will usually trigger a [[Rocks Fall, Everyone Dies|dungeon collapse]], immediately ending the game (with the cause listed as "death by trickery").
* [[No Hero Discount]]: Played with - you can actually get a discount off base prices if your Charisma is high enough. The Healer and Tourist, the only roles that start with any gold, have stats that slant in favor of high Charisma, as does the Knight.
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* [[Non-Human Undead]]: Zombie and mummy giants, elves, dwarves, orcs, and gnomes can be found along with the regular ol' human variant.
* [[No Ontological Inertia]]: Once you clear a Sokoban level, the movement restrictions regarding boulders are lifted, as are the penalties for breaking boulders.
<!--3.7 ** Some demon lords and princes enforce [[Teleport Interdiction|no-teleport clauses]] on the entire floor of their current level, which is lifted upon their defeat.-->
* [[Nostalgia Level]]: The Rogue level, a reference to the original "Roguelike", is presented in black and white, with different symbols for various features and objects, and even [[Unexpected Gameplay Change|some changes to game mechanics]] (such as monsters not leaving corpses).
* [[Not Enough to Bury]]: Some monsters are coded to [https://nethackwiki.com/wiki/Corpseless never leave corpses.] Liches are an example
* [[Not the Fall That Kills You]]: Subverted - falling into a pit (or {{spoiler|falling into a sink while floating above it}}) will damage and even kill you, [[Spikes of Doom|especially if there's spikes involed]]. Falling through a hole or trap door, on the other hand, has you land harmlessly on a lower floor, and can be used to [[Dungeon Bypass|drop past several floors]] - but beware of [[Level Scaling|more difficult monsters.]]
* [[The Nudifier]]: Any piece of armor can be destroyed via the scroll of destroy armor and the 'destroy armor' spell used by certain monsters.
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** A wand of death, the finger of death, a bad roll on a poison check with no resistance, anything involving your bare skin and [[Taken for Granite|anything even tangentially related to a footrice or their eggs, Medusa's gaze...]]
** Other situations can be "effective" one-hit kills, such as hitting a floating eye (which leaves you paralyzed and helpless for several turns, meaning ''anything'' can get free shots at you) or encountering anything from a soldier ant ([[Memetic Mutation|Go Team a!]]) to monsters like the leocrotta, mumak and minotaurs when completely unprepared for melee.
** Drowning attacks are technically a two-hit kill, but feel like a one-hit kill; if a monster is already securely wrapped around you near water and lands the grabbing attack again, it instantly pulls you in and drowns you.
* [[Optional Sexual Encounter]]: Succubi and incubi - the page image for that trope is from this game.
* [[Orcus on His Throne]]: Various monsters such as [[King Mook]]s and Croesus can be found "asleep" on thrones in special throne rooms. {{spoiler|The [[Trope Namer]] himself appears, but is an exception to the rule.}}
* [[Our Demons Are Different]]: Demons tend to
* [[Our Dragons Are Different]]: ''NetHack'' dragons are of the quadrupedal variety; they can pick up items, but lack "hands" to actually use them with, and each type has their own breath weapon that they generally use at a distance. They tend to appear in late-dungeon throne rooms, near and within castles, and are "nasties" that can be summoned by enemy spellcasters.
* [[Our Ghosts Are Different]]: Ghosts occur in graveyards and abandoned temples, and in most cases where a player's death leaves a bones file, you can find
* [[Our Giants Are Bigger]]: Giants can't wear body armor, but can somehow still use other armor and weapons, and their strength lets them carry boulders with ease.
* [[Our Werebeasts Are Different]]: [[Werewolves]], wererats, and werejackals exist, and each of them can call their 'fellow' beasts for help.
* [[Palette Swap]]: The standard game is constructed entirely of ASCII characters, leading to a lot of creature-overlap both in cases of [[Underground Monkey]] (e.g. wolves and winter wolves) and otherwise. You definitely still don't want to confuse a dwarf king with a mind flayer (both are a purple {{color|purple|h}}). Or a Mordor orc with a floating eye (one a dark blue {{color|darkblue|o}}, one a dark blue {{color|darkblue|e}}.) Various alternate tilesets can be used to supply more information.
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* [[Pinball Projectile]]: Rays from spells and wands can be bounced off walls to hit tricky targets. They might also bounce back at ''you''.
* [[Portal Door]]: You're guaranteed to encounter at least a few of them, including the one leading to your quest. {{spoiler|Another is necessary to reach the Wizard of Yendor, and the Elemental Planes past the Plane of Earth can only be reached via a portal you have to find in each one.}}
* [[Press Start to Game Over]]: If you're very unlucky with the [[Randomly Generated Levels]], or else going out of your way, it's possible to die on your first turn, and there's even a special [[Have a Nice Death]] message for it; ais523 [http://www.youtube.com/watch?v=D9oMSPzChgk proved] that this is indeed possible before you even have control of your character. {{spoiler|Grayswandir was generated on the upstairs; the neutral-aligned player character picked it up due to autopickup, and
* [[Psychic Radar]]: When blinded, telepaths can see any non-mindless monster on the current floor; extrinsic telepathy additionally lets you see the ones closer to you when not blinded.
* [[Psycho Electric Eel]]: Watery areas and swamps can generate them, and they're a major hazard.
* [[Public Domain Artifact]]s: Several of them can appear in the game
* [[Public Domain Character]]s: [[Dracula|Vlad the Impaler]] and the various deities, among others
** [[Classical Mythology]]: [[Medusa]], the [[Mad Oracle|Oracle of Delphi]], and several other beings appear as NPCs. [[Cerberus]] and Charon are [[Dummied Out]] examples.
* [[The Quest]]: There's one for every role that takes them back to their home land, with [[The Mentor|their leader]] assigning them to retrieve a special artifact from a unique boss monster, or "quest nemesis" (thus doubling as a [[Fetch Quest]]). Said nemesis also has one of the three [[Plot Coupon]]s needed to complete the game.
* [[Randomly Generated Levels]]: Most of the dungeon floors in ''NetHack'' are created the second you enter them - the exceptions include non-filler Quest levels, the Castle, and any floor that bones occur on.
** Levels that are not randomly generated but have no set appearance
* [[Rare Candy]]: Potions of gain level and wraith corpses give level-ups, and potions of gain ability (especially blessed) and the "gain ability" effect of magic fountains increase stats.
* [[Reality Ensues]]: Since [[The Dev Team Thinks of Everything]], a lot of interactions ([[Yet Another Stupid Death|and the deaths that can result from them]]) are surprisingly logical, often distressingly so.
* [[Regenerating Health]]: All monsters can regenerate health gradually outside of combat, including the player; in the latter case, it's subject to how encumbered they are.
** A ring of regeneration can improve regeneration rates at the cost of lowering your nutrition faster, and the Healer quest artifact provides this perk without the latter downside. Werecreatures and trolls
* [[Religion Is Magic]]:
** Donating to temple priests (of any stripe, not just ones serving your god) can grant you additional favors such as bonus AC and alignment. Co-aligned temples can additionally serve as sanctuary, causing non-angelic hostiles to flee from you.
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* [[Required Secondary Powers]]:
** Scrolls of fire and books of fireball can't burn; wands and books of cancellation can't be cancelled; wands, potions, and books of polymorph can't be polymorphed, and wands of lightning cannot be destroyed by shock damage.
** Receiving an artifact weapon as a gift from your god will unrestrict the corresponding weapon skill if it is not available, allowing you to attain at least Basic skill with that weapon. Certain artifacts also have secondary effects tied to their element (e.g., Fire Brand and Frost Brand provide fire and cold resistance respectively while wielded).
* [[Resurrective Immortality]]: Trolls will continually revive from their corpses unless they are killed in a way that doesn't leave a body, or else if the corpses are stored or disposed of. {{spoiler|This is also true of the Riders on the Astral Plane, who additionally cannot be eaten or tinned and are too heavy to lift.}}
** The Wizard of Yendor
* [[Ret-Gone]]: A scroll of genocide not only kills all monsters of a given type, it removes them from the current game and prevents them from generating in any other way. If you genocide cockatrices and you were holding a cockatrice corpse in your hand and three of their eggs in your backpack, they'll all vanish. If you had a tin filled with red dragon meat and you genocide red dragons, that tin becomes empty. And you'll find yourself unable to polymorph into the genocided form now, even if you had already done so before.
** {{spoiler|Also, if you genocide your own base species or role while polymorphed, the game will say "You feel empty inside", and you will die if you try to turn back; if you quit
* [[Robe and Wizard Hat]]: Appear as items in the game. The Wizard role starts with a cloak of magic resistance, and is the only role that can reap
* [[Rodents of Unusual Size]]:
* ''[[Rogue (video game)|Rogue]]'': ''NetHack''{{'}}s predecessor, which has a [[Shout-Out]] level dedicated to it and adapts some of its rules.
* [[Rule of Three]]: There are three alignments, with a god to each alignment, and there are three end game bosses to fight for the three items needed to obtain the Amulet of Yendor. {{spoiler|You also face the other three Horsemen of the Apocalypse.}}
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** The "explore" and "[[Debug Mode|wizard]]" modes are an exception that allow you to keep an old save file - in normal play, once a saved game is restored, the file used to hold the saved data is deleted. In explore and wizard mode, once restoration is accomplished you are asked whether to keep or delete the file, and keeping it lets you quit without saving and later restore it again (which can be used troubleshoot and test multiple outcomes from a given scenario, for example).
* [[Save Scumming]]: Like just about any roguelike, NetHack erases your save upon death; as explained above, it is still possible to do, but heavily discouraged unless there's an actual purpose to it.
** Some players will do the inverse and "start scum
* [[Schizophrenic Difficulty]]: Despite dangers like arch-liches, mindflayers, and {{spoiler|Rodney chasing you}}, the game gets much, ''much'' easier after the first dozen levels or so due to the necessity of being [[Crazy Prepared]] for early monsters considered to be [[Demonic Spider|vastly overpowered]], such as soldier ants, leocrottas, and chameleons.
* [[Schmuck Bait]]: The community refers to tactics that are very likely to [[Yet Another Stupid Death|kill the player]] as Bad Ideas™.<ref>[[Tradesnark]] optional.</ref> Go ahead, try that scroll labeled READ ME and see what happens.
**
* [[Sdrawkcab Name]]: Yendor. The Wizard of Yendor is [[Fan Nickname|affectionately referred to as]] Rodney as a consequence, [[Captain Obvious|which is Yendor backwards.]] The origin is part-[[J. R. R. Tolkien]] inspiration and part ''Rogue'' allusion (Rodney is the default name of its player character), among a few other possible sources.
* [[Sealed Room in the Middle of Nowhere]]: Vaults can be found on random levels and accessed by digging to them or teleporting there, which can happen by accident. A guard comes along to check it occasionally, and can even help you escape if you have no other means to (though you'll have to drop your gold first). However, you can fool them through a few means.
** The Rogue quest's goal level consists of these, and unlike vaults you can't dig into them through the walls, forcing you to find another way to get at the quest nemesis.
* [[Self-Imposed Challenge]]: Formally known as "conducts", NetHack's randomization allows for a ''lot'' of them; the distinction between an "official" and "unofficial" conduct is whether or not the game actively keeps track of how
** [[Blind Weaponmaster]]: The "zen" conduct - beat the game while permanently blind.
** [[Dungeon Bypass]]: The main idea of "digging for victory", and often invoked by real-time and minimum-turncount speedrunners - dig down to reach the Castle as fast as possible, snag the wand and wish up a kit, and then win the game from there.
** [[Flat Earth Atheist]]: The "atheist" conduct involves not using any of the religious elements of the game ({{spoiler|except for sacrificing the Amulet of Yendor, and even then, there's a patch to eliminate this, too}}), satisfying the technical specs of this trope
** [[Full-Frontal Assault]]: The "nudist" conduct - in other words, no armor whatsoever, meaning you'll have to find other ways to gain vital resistances and improve your defense.
** [[Kill'Em All]]: The game also tracks whether or not you genocide other monsters and how many; related to this, the "extinctionist" conduct requires the player to render as many monsters in the game extinct as possible by killing enough of them.
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** [[Low-Level Run]]: The "protection racket" is a 'lesser' form of self-imposed challenge that seeks out as much gold as possible and beelines straight to Minetown to donate it all to a temple priest. Since donation effects are based on donating a certain amount of golds times your current experience level, protection racketeers will want to be as low-level as possible, and this is often done as part of [[Pacifist Run]]s.
* [[Shapeshifter Mode Lock]]: Amulets of unchanging can be worn for this effect, and rings of protection from shape changers can enforce this on other monsters, forcing them into their base form. This will also happen if you genocide your race/role while polymorphed - try to change back and you will die.
* [[Shock and Awe]]: Certain electric monsters have shocking attacks that can destroy your wands and rings in open inventory. There is also the wand of lightning,
* [[Shoplift and Die]]: Shopkeepers don't take kindly to being attacked or having their wares stolen, and will pursue you until you kill them, pay them back or otherwise pacify them.
* [[Shout-Out]]: The game shouts out ''[[Rogue (video game)|Rogue]]'' in the form of the Rogue level, includes a lot of ''[[Dungeons & Dragons]]'' and ''[[Lord of the Rings]]'' references, [[Reference Overdosed|and many,]] [[NetHack/Shout-Out|''many'' more
** [http://nethackwiki.com/wiki/Hallucinatory_monster Fighting monsters while hallucinating generates a ton of them.]
** The [[Hawaiian-Shirted Tourist|Tourist]] class is basically one big [[Shout-Out]] to [[Discworld]]. The quest leader's name is even Twoflower! In addition, when [[Terry Pratchett]] passed away from Alzheimer's in early 2015, NetHack 3.6.0 (released later that year) contained a few tributes to the author:
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** ''[[Dune]]'' - Worm tooth/crysknife.
** ''[[Zork]]'' - zorkmids.
* [[Sidequest]]: The Gnomish Mines, Fort Ludios, and
* [[Silliness Switch]]:
* [[Skeleton Key]]: Present and able to unlock any door or chest; the NetHack 3.0 series introduced the unlocking tools, and had different kinds of keys that could only open corresponding types of locks.
* [[Songs in the Key of Lock]]: One way of getting into the Castle. A side effect allows you to easily kill off most of the monsters in the castle: {{spoiler|Playing the pass-tune again closes the drawbridge, and any monster on the drawbridge will be crushed to death when it closes. Wash, rinse, repeat. This also destroys any loot they're carrying, though.}}
* [[Sorting Algorithm of Weapon Effectiveness]]: Somewhat subverted, both for good and ill as far as the player is concerned.
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* [[Super Weight]]: You start at [[Action Survivor|zero]] or occasionally [[Badass Normal|one]] on [[All The Tropes]]' scale... except for the [[Lethal Joke Character|Tourist]], who starts at [[Mistaken for Badass|negative one]]. You spend the game [[Took a Level in Badass|climbing the scale]]. {{spoiler|All the way to four.}}
* [[Swamps Are Evil]]: Rooms on later floors in the main dungeon may contain swamps full of eels and fungi. {{spoiler|In Gehennom, Juiblex's lair is a gigantic swamp.}}
* [[Taken for Granite]]: Can occur with Medusa as well as cockatrices, one of the game's many [[Goddamned Bats]]. {{spoiler|If you manage to kill the 'trice or its younger
* [[Talking Is a Free Action]]: [[Played With|Varies very much with the action in question]]. Since this is one of the earliest rogue-likes, the genre staple of "nothing moves until you move" is in effect. As for what ''is'' and ''isn't'' a free action...
** Talking itself? Ohohoho, ''no it ain't
** Looking through your inventory is very much a free action, and is recommended before taking action in heated situations. You can also #adjust which letter each item (or stack of items) in the main inventory is tied to, as well as merge or spilt those stacks up, all without using any actual turns or actions.
** You can use the quiver command (<code>Q</code>) to ready any projectiles you have for throwing vire the fire command without using up actions.
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* [[Underground Level]]: ''Most'' of the dungeon branches are this, with the exception of certain locations in [[the Quest]].
* [[Unicorn]]s: One for each of the three alignments, and they're even eligible for riding as steeds. All three will try to [[Chess Motifs|keep a knight's move away from you]], and you'll need to be pretty fast or sneaky to get next to one. Also, killing or sacrificing one of your own alignment is a '''''really''''' Bad Idea.
* [[Unique Enemy]]:
*
** Only three Erinyes and nine Nazguls can be found in the dungeons. A popular [[Self-Imposed Challenge]] is to try ascending with {{spoiler|all of their invisibility rings, which they are guaranteed to appear with, often naming them for [[The Lord of the Rings|each the Rings from their source material}}.
* [[Unexpected Gameplay Change]]:
** The Rogue Level is [[Exactly What It Says on the Tin|a level that resembles]] [[Rogue (video game)|Rogue]], i.e. all-white ASCII in a different font, and uses some of that game's rules. Monsters don't leave corpses upon death, and doorways cannot be entered [[Diagonal Speed Boost|diagonally.]]
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* [[Unusable Enemy Equipment]]: Averted; with the exception of most corpses, if an enemy has it, you can kill them and use it - provided it doesn't kill you first. Monsters have a starting inventory and also [[Randomly Drops|death drops]], so it can be hard to tell the difference if the monster dies without a chance to use the item. Getting particular items such as wands of death, potions of gain level, and {{spoiler|the amulet of life saving}} off enemies is particularly frustrating.
** "That was my [[Impossible Item Drop|prized wand of nothing]], [[You Bastard]]! I was saving that!"
* [[Unwinnable]]: If you {{spoiler|convert by sacrificing at another god's altar ''before'' spoiler|your quest master gives you the okay to go on your quest}}, you'll be unable to {{spoiler|get the Bell of Opening}} and complete the game. {{spoiler|Attacking your quest master before getting permission to go on the quest also accomplishes this, as does failing the alignment test seven times.}}
** [[Unwinnable by Insanity]]: In fairness, both of these are things you essentially have to go out of your way to do in most scenarios, or else have a very unfortunate series of accidents.
* [[Useless Useful Stealth]]: Averted - stealth can be a very good intrinsic to have, especially when clearing out monster-filled zoos such as the one in Sokoban. Even in a scenario where kicking or causing something to explode wakes the entire room of monsters up, you still have plenty of other crowd control skills you can fall back on. Stealth also has multiple sources (including some elven gear and even a godly gift), and some roles gain it through leveling up.
* [[Vancian Magic]]: The spellcasting system used in older versions of ''NetHack''; the Wizard Patch for [[SLASH'EM]] exchanged this for a more standard [[Magic Points]] system, and was fully merged into the main line of releases as of version 3.3.0.
** Wands still operate on this logic, requiring no magical aptitude to use but possessing a limited number of charges. Scrolls are similar as well, allowing one casting of a given spell per scroll read, and many wands and scrolls have a spell counterpart (e.g. cancellation, fireball, identify, remove curse).
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** For non-chaotics, murder penalties only apply if you kill "always peaceful" humans (e.g. watchmen, shopkeepers, etc.); many other peaceful non-human monsters incur a minor alignment penalty in comparison unless they were coaligned or you killed them without angering them.
** On that note, player characters are generally forbidden from [[Human Sacrifice|sacrificing]] members of their own species (unless Chaotic) or [[I'm a Humanitarian|eating corpses of their species]] (unless the player is an orc or Caveman). Every other being they come across - including many sentient and even sapient monsters? Fair game!
* [[Whip It Good]]: Bullwhips are an available
* [[With This Herring]]: The Tourist class is the most obvious example, but several other classes qualify.
* [[A Worldwide Punomenon]]: Levitating characters will sink if they float over a sink. Drinking a cursed potion of gain level causes a character to move up a dungeon level. Scrolls of mail, on UNIX systems, are delivered by a ''mail daemon''. If you try to identify a wand of ''striking'' by engraving something on the floor, you'll receive a message that it "unsuccessfully fights your attempt to write". And that's just for starters! Boy howdy, [[The Dev Team Thinks of Everything]].
* [[You Will Not Evade Me]]: Once you've found him and woken him up, The Wizard of Yendor will reappear periodically wherever you are, and taunt you for thinking you could elude him (if he was alive and on a different dungeon level).
** Several high-level covetous monsters, including the Wizard, will also teleport to your location constantly as long as you are on the same level. All of them combine this with [[Get Back Here Boss]] as mentioned above for maximum annoyance.
** {{spoiler|The Riders implement this in an unusual way - trying to teleport them or their corpses away has a 12/13 chance of warping them right next to you.}}
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