Never the Selves Shall Meet: Difference between revisions

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* In the core ''Timemaster'' rules (from the defunct Pacesetter Games), it was impossible to meet up with yourself. Any attempt to travel to a time period you already occupied put you into a "Loop Trap"—you'd basically be "stuck" reliving the time covered by the loop over and over. Of course, you wouldn't realize this, because it would be the first time through every time. Better hope one of your teammates is willing to pull you out of the loop. ''Timetricks'', a Timemaster supplement meant for more experienced groups, included a little gadget that would let you bypass a Loop Trap for a short period of time, assuming it worked.
* In the core ''Timemaster'' rules (from the defunct Pacesetter Games), it was impossible to meet up with yourself. Any attempt to travel to a time period you already occupied put you into a "Loop Trap"—you'd basically be "stuck" reliving the time covered by the loop over and over. Of course, you wouldn't realize this, because it would be the first time through every time. Better hope one of your teammates is willing to pull you out of the loop. ''Timetricks'', a Timemaster supplement meant for more experienced groups, included a little gadget that would let you bypass a Loop Trap for a short period of time, assuming it worked.
* Played with in ''[[Genius: The Transgression]]''. Interacting with your younger self is relatively safe compared to all the other stupid things you can do during a time-travel jaunt. However, going back in time to the same moment twice and coming into contact with your own time-traveling self is an excellent way to drive yourself all sorts of crazy—when the game describes an act as "about the stupidest thing you can do without a death ray and a bottle of tequila," you ''know'' it's a bad idea. It also [[Gameplay and Story Integration|handily prevents]] a [[Me's a Crowd|"army of temporal duplicates"]] scenario from coming to pass.
* Played with in ''[[Genius: The Transgression]]''. Interacting with your younger self is relatively safe compared to all the other stupid things you can do during a time-travel jaunt. However, going back in time to the same moment twice and coming into contact with your own time-traveling self is an excellent way to drive yourself all sorts of crazy—when the game describes an act as "about the stupidest thing you can do without a death ray and a bottle of tequila," you ''know'' it's a bad idea. It also [[Gameplay and Story Integration|handily prevents]] a [[Me's a Crowd|"army of temporal duplicates"]] scenario from coming to pass.
* In the obscure [[Dungeons and Dragons]] second edition [[Splatbook]] ''Chronomancer'', this is in effect for anyone who travels to a time period even close to when they already exist (either from their natural life or other time travel jaunts). Various forms of [[Clock Roaches]] will attempt to force a time traveler into a temporal frame they didn't previously exist in, some rather destructive. Eventually, should they avoid all those, a [[Timey-Wimey Ball]] will automatically force the offending time traveler to a point forward where it's no longer an issue.
* In the obscure [[Dungeons & Dragons]] second edition [[Splatbook]] ''Chronomancer'', this is in effect for anyone who travels to a time period even close to when they already exist (either from their natural life or other time travel jaunts). Various forms of [[Clock Roaches]] will attempt to force a time traveler into a temporal frame they didn't previously exist in, some rather destructive. Eventually, should they avoid all those, a [[Timey-Wimey Ball]] will automatically force the offending time traveler to a point forward where it's no longer an issue.
* ''[[Continuum]]'' not only [[Inverted Trope|inverts this]], but expects this will happen and has rules (both etiquette and mechanical) on how to handle such an event (dubbed a "Gemini incident"). Remember to respect your elders.
* ''[[Continuum]]'' not only [[Inverted Trope|inverts this]], but expects this will happen and has rules (both etiquette and mechanical) on how to handle such an event (dubbed a "Gemini incident"). Remember to respect your elders.
* ''[[Magic: The Gathering]]'' has rules in place to partially enforce the alternate-universes version of this, although whether the time-travel version is also enforced depends on whether you're a legendary creature or a planeswalker:
* ''[[Magic: The Gathering]]'' has rules in place to partially enforce the alternate-universes version of this, although whether the time-travel version is also enforced depends on whether you're a legendary creature or a planeswalker:
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* In ''[[Fate/stay night]]'', it's explained that having copies of the same person present in the same time period causes a strain on reality that will manifest on both copies, as reality cannot truly distinguish between them. They will slowly start siphoning knowledge and skills from each other merely by being around each other, and eventually, one or the other has to go. This is compounded more directly in-story by {{spoiler|the future copy trying to cause a time paradox by killing his younger version so he can stop existing.}}
* In ''[[Fate/stay night]]'', it's explained that having copies of the same person present in the same time period causes a strain on reality that will manifest on both copies, as reality cannot truly distinguish between them. They will slowly start siphoning knowledge and skills from each other merely by being around each other, and eventually, one or the other has to go. This is compounded more directly in-story by {{spoiler|the future copy trying to cause a time paradox by killing his younger version so he can stop existing.}}
* Subverted in one of the ''[[Sam and Max]]'' episodes, involving a lot of time travel. The duo meet their past selves from a year and a half earlier, putting them early in the previous season. It doesn't mess up the universe, but it does result in Sam and Max {{spoiler|getting trapped in the past and having to relive the entire year and a half over again because the past versions of themselves steal the time machine}}.
* Subverted in one of the ''[[Sam and Max]]'' episodes, involving a lot of time travel. The duo meet their past selves from a year and a half earlier, putting them early in the previous season. It doesn't mess up the universe, but it does result in Sam and Max {{spoiler|getting trapped in the past and having to relive the entire year and a half over again because the past versions of themselves steal the time machine}}.
* Through the mixed-up and convoluted story of ''[[Sonic the Hedgehog 2006 (video game)|Sonic the Hedgehog 2006]]'', this essentially takes place. There probably isn't a time where there aren't at least two Sonics/Silvers/Shadows running around at the same time, just in different locations. For example, late in the game, Sonic, Silver, and (strangely) [[Sonic Rush Series|Blaze]] find themselves on a cliff, while Doctor Eggman's Egg Carrier crashes into the side of a mountain, leaving Sonic to believe Elise is dead. Silver then suggests Sonic goes back in time to rescue her. While this happening, {{spoiler|Sonic has already done so. He and Elise had already escaped the crash just as the carrier exploded.}}
* Through the mixed-up and convoluted story of ''[[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]'', this essentially takes place. There probably isn't a time where there aren't at least two Sonics/Silvers/Shadows running around at the same time, just in different locations. For example, late in the game, Sonic, Silver, and (strangely) [[Sonic Rush Series|Blaze]] find themselves on a cliff, while Doctor Eggman's Egg Carrier crashes into the side of a mountain, leaving Sonic to believe Elise is dead. Silver then suggests Sonic goes back in time to rescue her. While this happening, {{spoiler|Sonic has already done so. He and Elise had already escaped the crash just as the carrier exploded.}}
** Averted in ''[[Sonic Generations]]''. The entire gimmick of the game revolves around both Classic and Modern Sonics (and they meet up rather quickly.) In addition, there is also a meeting up of Classic and Modern Tails {{spoiler|and Classic and Modern Eggman - who both pilot the final boss.}}
** Averted in ''[[Sonic Generations]]''. The entire gimmick of the game revolves around both Classic and Modern Sonics (and they meet up rather quickly.) In addition, there is also a meeting up of Classic and Modern Tails {{spoiler|and Classic and Modern Eggman - who both pilot the final boss.}}
* ''[[Portal 2]]'' has the quote at the top of this page.
* ''[[Portal 2]]'' has the quote at the top of this page.
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* One episode of ''[[Buzz Lightyear of Star Command]]'' has the heroes encounter their alternates from another dimension (where the biggest difference was that Buzz himself was evil). XR warns the team to avoid touching their counterparts—just as the two Boosters greet each other with a hug. When nothing happens, XR remarks on the trope not applying.
* One episode of ''[[Buzz Lightyear of Star Command]]'' has the heroes encounter their alternates from another dimension (where the biggest difference was that Buzz himself was evil). XR warns the team to avoid touching their counterparts—just as the two Boosters greet each other with a hug. When nothing happens, XR remarks on the trope not applying.
* In the ''[[Futurama]]'' movie ''Bender's Big Score'', we learn that duplicates of persons or objects created by time travel are automatically doomed, as a form of [[Equivalent Exchange]]. This becomes a plot point as we learn that {{spoiler|Leela's new fiancee is another version of Fry, and calls off the wedding rather than subject Leela to the grief caused by his ultimate demise.}} At the end, hundreds of Bender duplicates appear and {{spoiler|as they explode one by one, the sheer volume of temporal anomalies leads to a rupture in the universe - and a [[Sequel Hook]] for the next movie.}} This is ''almost'' a subversion as until time corrects the paradox by destroying the duplicate duplicates are free to touch and interact with each other.
* In the ''[[Futurama]]'' movie ''Bender's Big Score'', we learn that duplicates of persons or objects created by time travel are automatically doomed, as a form of [[Equivalent Exchange]]. This becomes a plot point as we learn that {{spoiler|Leela's new fiancee is another version of Fry, and calls off the wedding rather than subject Leela to the grief caused by his ultimate demise.}} At the end, hundreds of Bender duplicates appear and {{spoiler|as they explode one by one, the sheer volume of temporal anomalies leads to a rupture in the universe - and a [[Sequel Hook]] for the next movie.}} This is ''almost'' a subversion as until time corrects the paradox by destroying the duplicate duplicates are free to touch and interact with each other.
{{quote|'''Scammer Alien:''' I met my past self in a bar for a drink, one thing led to another, and [[Screw Yourself|we ended up back at my place]]. Or should I say 'our' place. (passionately embraces duplicate)
{{quote|'''Scammer Alien:''' I met my past self in a bar for a drink, one thing led to another, and [[Screw Yourself|we ended up back at my place]]. Or should I say 'our' place. (passionately embraces duplicate)
'''Everyone Else:''' Ewwwww!!!
'''Everyone Else:''' Ewwwww!!!
'''Scammer Alien:''' Oh come on, you prudes!. }}
'''Scammer Alien:''' Oh come on, you prudes!. }}
* In the season finale of ''[[Superjail]]'', the Warden goes back in time to his own trial to save himself, and by the simple act of hugging his past self, causes the very fabric of reality to completely and utterly fall apart.
* In the season finale of ''[[Superjail]]'', the Warden goes back in time to his own trial to save himself, and by the simple act of hugging his past self, causes the very fabric of reality to completely and utterly fall apart.
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* ''[[Pinky and The Brain]]'' received a visit from their future selves with a plan to go to the future (a future ruled by cockroaches) to steal a kit to take over the world. [[Failure Is the Only Option|Not only the plan failed, as usual]], but they ended with several Pinkys and several The Brains.
* ''[[Pinky and The Brain]]'' received a visit from their future selves with a plan to go to the future (a future ruled by cockroaches) to steal a kit to take over the world. [[Failure Is the Only Option|Not only the plan failed, as usual]], but they ended with several Pinkys and several The Brains.
* ''[[Kim Possible]]'': In "A Sitch in Time", when Kim defeated Drakken, Killigan and Monkey Fist, Shego got a visit from her future self, who advised her to steal the time monkey and use it to take over the world. Past Shego first assumed Drakken cloned her.
* ''[[Kim Possible]]'': In "A Sitch in Time", when Kim defeated Drakken, Killigan and Monkey Fist, Shego got a visit from her future self, who advised her to steal the time monkey and use it to take over the world. Past Shego first assumed Drakken cloned her.
* ''[[Lilo and Stitch: The Series]]'': Jumba invented a time machine and installed a paradox inhibitor to prevent its users from meeting past selves. The users would basically rewind time. Lilo and Stitch once forgot to use the inhibitor and met their past selves but no disaster seems to have happened from it.
* ''[[Lilo & Stitch: The Series]]'': Jumba invented a time machine and installed a paradox inhibitor to prevent its users from meeting past selves. The users would basically rewind time. Lilo and Stitch once forgot to use the inhibitor and met their past selves but no disaster seems to have happened from it.
* ''[[The Fairly Odd Parents]]'' had three episodes of this instance:
* ''[[The Fairly OddParents]]'' had three episodes of this instance:
** "Father Time" had Timmy and his fairies travel back to the 1970's. Timmy found out [[Bill Gates|Billy Gates]] was Cosmo and Wanda's godchild. Cosmo and Wanda met their past selves but nothing bad happened from it. When he was back in present time, a future Timmy showed up with ''his'' Cosmo and Wanda, destroyed the remains of a trophy and told present Timmy he'd thank him for it. [[Noodle Incident|One can only wonder why]].
** "Father Time" had Timmy and his fairies travel back to the 1970's. Timmy found out [[Bill Gates|Billy Gates]] was Cosmo and Wanda's godchild. Cosmo and Wanda met their past selves but nothing bad happened from it. When he was back in present time, a future Timmy showed up with ''his'' Cosmo and Wanda, destroyed the remains of a trophy and told present Timmy he'd thank him for it. [[Noodle Incident|One can only wonder why]].
** "The Secret Origin of Denzel Crocker" had Timmy and his fairies going back to 1972 and Timmy found out Cosmo and Wanda were Crocker's fairy godparents back then. It's unknown if past Cosmo and Wanda recognized their present selves but there were two Jorgens who even danced together.
** "The Secret Origin of Denzel Crocker" had Timmy and his fairies going back to 1972 and Timmy found out Cosmo and Wanda were Crocker's fairy godparents back then. It's unknown if past Cosmo and Wanda recognized their present selves but there were two Jorgens who even danced together.
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[[Category:Time Travel Tropes]]
[[Category:Time Travel Tropes]]
[[Category:Speculative Fiction Tropes]]
[[Category:Speculative Fiction Tropes]]
[[Category:Never the Selves Shall Meet]]
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