New Game+: Difference between revisions

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{{examples}}
== Action Adventure ==
 
* ''[[A Witch's Tale]]'' is an odd case because {{spoiler|the New Game Plus is actually the real adventure.}}
* ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'s'' New Game Plus featured Link playing through the game in the blue outfit he starts the game in (at the point where you would get the green tunic, you get invisible clothes instead). Also, text that was previously in the "ancient" language would be translated into English, revealing very interesting conversations (such as when the King of Lions boat is talking with Jabu, about Link, knowing he can't understand them.) As a third bonus, Link would start the game with the deluxe picto-box, making the picture-taking sidequest easier to complete. (Beware, though, as unlike most games, you can only replay this one once.)
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** ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda Oracle Games]]'' had a variation on this. When you beat one of the games, you can input a long, in-depth code to the other version (if you have two Game Boys and a link cable you can just link them up to do so). This allowed you to begin the second game with 4 hearts instead of 3, and very commonly, characters would give you secret codes, which could be used in the first game for some extra sidequests. Not only that, but the second game you play actually acts as a continuation of the story, and includes a different final boss. You can also bring over all the rings you'd collected in the other game.
** There's also the "Hero's Secret" which is a more typical example- you start either game you played over, with all your rings from before, plus the extra heart even though you're starting at the beginning.
** ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'' allowed you to replay the game from the beginning with all of Link's accumulated experience; once you max out all of your attack, life, and magic levels, any additional level ups would give Link an extra life.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' has Hero Mode, which carries over the treasures and bugs you've collected, changes some dialogue (mostly tutorial-related) and gives you the fully-upgraded [[Sword Beam]] from the beginning, but you take double damage and there's no health drops.
* Given the hundreds of Souls found in the ''[[Castlevania]]'': ''[[Castlevania: Chronicles of Sorrow|Chronicles of Sorrow]]'' games, a New Game+ was almost a necessity.
** Though if you have enough time to New Game+ it, you probably have enough time to farm 100% souls in order to get the 100% item. Admittedly, ''Dawn of Sorrow'' had a weapon crafting system wherein you needed to give up several exclusive souls in order to unlock the best weapons, so a New Game+ would be advised for ''that''.
* In ''[[Ōkami|Okami]]'', you have completion percentages in various areas of the game (treasures found, animals fed, weapons obtained, brush or battle techniques learned, godly miracles performed, sidequests finished, etc) and depending on how you did you unlock a large number of things for a new game plus, including "skins" for the character (a surprisingly large number of different forms, including one which is an animated pencil sketch), an ultimate weapon (of course), and of course the ability to start your new game with most of your old weapons, skills, money, etc.
** Continued in ''[[Ōkamiden|Okamiden]]''. Upon starting a New Game +, you get a [[And Your Reward Is Clothes|spell]] that allows you to take the appearance of the [[Final Boss]], as well as said boss' weapon as a divine instrument.
* Beating ''[[Shadow of the Colossus]]'' unlocks a Hard Mode, as well as Time Attack options. Successfully completing Time Attacks allows you to gain magical items in what is normally an item-less game. Your stats will also carry over, and you'll need to beat the game multiple times if you want to build up the strength to climb the shrine to the top.
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== Action Game ==
 
* After completing a ''[[Devil May Cry]]'' game once, players can continue on to the higher difficulties while keeping their weapons, upgrades and items. One exception is 1's Easy Automatic mode, where only another Easy Automatic game could be played afterward. 2, 3 and 4 did not suffer from this.
** Clover Studios seemed to like doing this, as this was also the case with the ''[[Viewtiful Joe]]'' games, right down to the easy 'Kids' setting being unable to move on to more difficult settings after beating the game.
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== Adventure Game ==
 
* ''[[Lux-Pain]]'' allows you to do this, giving you a higher starting rank and retaining part of your [[Relationship Values]], which you need to max out in order to unlock all the [[Omake|archive scenes]].
 
== Beat Em Up ==
 
* ''[[Astro Boy]]: Omega Factor'' actually worked this into the game's story: {{spoiler|after a [[Downer Ending]], the New Game Plus is combined with a Stage Select, as the [[Phoenix]] grants Astro the ability to [[Peggy Sue|travel through time and ensure a better ending.]]}}
* Beating ''[[Violent Storm]]'' on one credit unlocks the "Violent Round" mode, where you play the game all over again but with much more [[Demonic Spiders|cruel]] enemy placement and ''[[Mortal Kombat]]'' style blood splatters from attacks.
 
== First Person Shooter ==
 
* While ''[[Metroid Prime]] 3: Corruption'' doesn't let you keep your high-end weaponry in its New Game Plus, it does keep all the logbook scans and credits earned intact, which makes getting [[100% Completion]] possible via multiple playthroughs, instead of having to do it all in one shebang. In addition, a [[Harder Than Hard]] setting is unlocked, so if the second playthrough is played in that mode, the bosses will grant extra medals that will further help the unlock of bonus material. ''Metroid Prime Trilogy'' adds this ability to ''Prime 1'' and ''Prime 2'', neither of which had a New Game Plus in their original [[Nintendo GameCube]] incarnations.
* ''[[Wolfenstein (2009 video game)]]'' (No, not ''[[Return to Castle Wolfenstein|that Wolfenstein]]'', or even ''[[Wolfenstein 3D|THAT Wolfenstein]]'') adds a cheat menu to the game once you finish it once. The cheat commands include options that add Veil powers or unlock weapons instantly at the start of the game. By definition, this is an optional New Game Plus.
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== Hack And Slash ==
 
* Winning a game in the ''[[Diablo]]'' series opens up a higher difficulty levels for your now-experienced character. The gameplay doesn't change much, but the power of each enemy in the game does. In Normal difficulty of ''Diablo II'', the low-level throwaway creatures in the starting areas die if you so much as breathe on them too hard; on Hell difficulty (the highest difficulty level), it's vice versa. In fact, it's entirely possible that a randomly spawned monster will be "triple-immune".
** Hardcore setting: regardless which difficulty level you use, if your character dies, he/she's dead for good.
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== Mecha Game ==
 
* ''[[Super Robot Wars]]'' has had this for a good while, mainly to start over with lots of money to begin with. However, some have extra difficulties, just so your money is always useful.
** The series also has a Special Mode, unlocked when you beat EX-Hard mode. It generally makes the game even easier than the series' New Game Pluses do, since you start out with at least one of every item and your units get more upgrade slots, but this also means it costs more money to get a unit's Full Upgrade Bonus.
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== MMORPG ==
 
* ''[[Dungeons and Dragons Online]]'' lets a capped(level 20) character reincarnate back to level 1 with some modest to moderate bonuses on second and subsequent lives. The character keeps the same name, gender, and server, but is otherwise treated as an entirely new character by the game, being allowed to choose a new race and class. When a character succeeds in leveling to the cap once for every class, they get another moderate buff.
* The online game ''[[Kingdom of Loathing]]'' lets you "ascend" after beating the primary boss; and start over. Access to previous skills and items depend on what [[Self-Imposed Challenge]] one gets. There are special rewards for completing higher difficulties.
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== Platform Game ==
 
* The ''[[Mega Man Zero]]'' games had different versions of this (Hard Mode, Ultimate Mode).
** ''[[Mega Man Battle Network]] 4'' is the only Battle Network game that has this feature, with enemies being upgraded until the capping point after the third playthrough. Doing this three times, at the very minimum, is required to access the [[Bonus Dungeon]]. Ironically enough, despite the New Game Plus feature, 4 is often regarded as the worst game in the series to the point quite a few people who [[Fanon Discontinuity|refuse to regard it as part of the series]].
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* Similarly to Ratchet, from game 2 onwards ''[[Jak and Daxter]]'' players could access Hero Mode as an unlockable extra, in which you go through the game with all your big fancy weapons and power upgrades. In ''The Lost Frontier'', the only game to offer it as soon as you finish rather than shortly afterward, there is a special plane - the Jaguar - that can only be accessed in Hero Mode. Hilariously, unless you are a ''very'' dedicated grinder or have almost superhuman ability to streamline your purchases, you will likely be unable to afford the maximum upgrade to the [[Game Breaker|Arma]][[Macross Missile Massacre|geddon]] ''even after going through Hero Mode once''.
* Mirror Mode in ''[[Donkey Kong Country Returns]]''. When playing a level in this mode, all items you collected (puzzle pieces and KONG letters) remain as such, so your goal is to simply reach to the end. Easier said than done, however. Donkey Kong cannot be helped by Diddy or the inventory items, and he only has one HP.
* In ''Metal Blob Solid'', the character gets a jetpack near the end of the game, and is invited to revisit all previous levels to collect items that were previously out of reach.
 
 
== Real Time Strategy ==
 
* The early online RTS ''NetStorm'' had this as a main gameplay mechanic. As you gained levels you received new units, but once you had all units you were given an option to restart. You'd lose everything gained from leveling, except now your weapons do 10% more damage.
 
== Rhythm Game ==
 
* ''[[Space Channel 5]]'' offers a unique variation of this trope: Almost a third of the game's content is automatically skipped on your first playthrough, and playing the game again in Extra Mode after beating it once grants you access to several hidden levels.
 
== Role Playing Game ==
 
* Naturally, ''[[Chrono Trigger]]'', as listed and pictured above. You keep anything that's not a [[Plot Coupon That Does Something|key]] [[Sword of Plot Advancement|item]] in the new game, so you can fight the final boss almost anytime, required to get the various endings. ''[[Chrono Cross]]'' not only has this mode too, but it's the only way to get all of the [[Loads and Loads of Characters|40+ playable characters]] at once. Cross also gives you two extra items: one lets you switch Serge for another character in battle, and one lets you speed up or slow down the game speed, which is a godsend. The US version of ''[[Chrono Cross]]'' and the DS version of ''[[Chrono Trigger]]'' also add [[Bonus Boss]]es that can only be fought in New Game Plus.
* ''[[Lufia]] 2'' offered a new feature when starting a game after beating it once called Retry where experience and gold gained was quadrupled(!), not only making the game far and far easier but allowed to beat some bosses you normally couldn't feasibly hope to beat. beating the game again gave you Gift mode where you could do the bonus dungeon with any set of characters you would choose.
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* ''[[Summon Night]] Swordcraft Story 2'' features a New Game+ system that basically carries over everything that won't break the game. You get to keep Craftknight rank, fishing points, money, you get some cool extras depending on what you did in-game, as well as an equip at the beginning that raises the amount of EXP you get. You don't get to keep your level for some reason(if you're taking advantage of the New Game+ system here to begin with, you really don't need to), but to make up for it, inside the Fire Fortress are 5 chests; these chests can store 5 weapons of your choice, as long as they weren't made with the Gem of Light. So basically, you can store your incredible elite weapons that can take down the final boss in 20 seconds for the future you to gush over, and proceed to murder the last 2/3 of the game with. Much exploitation then follows.
* In ''[[Dark Cloud]] 2'', if the player aquired any of the alternate clothes for the characters (which they wear in cutscenes), a new game can be started with any of the aquired clothes, so long as a game save that has them is present on the memory card. You can also save pictures into an album (found in Max's house from Chapter 2 onwards), which can be accessed in any save game where the album is in the inventory. If you save certain ideas and scoops into the album, you can invent and build things that you wouldn't have been able to until later chapters, like the Ridepod's best equipment, or some particularly powerful weapons for Max and Monica.
* ''[[Nie RNieR]]'''s New Game Plus allows the players to {{spoiler|understand the Shade's speech as well as hear Tyrann}} along with the usual extra endings. The result is that it makes the entire game a mix between [[Fridge Horror]] and [[You Bastard]].
** It also starts you at the half way point of the game.
* ''[[Sengoku Rance]]'' is a [[Strategy RPG]] / [[H-game]] with detailed New Game+ options. Completing each of Sengoku Rance's main endings and accomplishing several bonus objectives unlocks a permanent bonus point pool for a save file. These bonus points can be spent for powerful items, special generals, and assorted goodies on future playthroughs.
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* Continuously, and aggravatingly, averted by ''[[Pokémon]]''. The only way to preserve your [[Gotta Catch Em All|collection]] of [[Mons]] is to trade them into another copy of the game, and in ''[[Pokémon Black and White]]'', you can't even do ''that'' until beating the first Gym in the new copy. However, there are some exploits that let a player create a New Game+ style experience: 1) Use TMs in the old game to teach powerful moves to the new guys before trading them in. 2) Use Pokemon from the old game to mule items and [[Vendor Trash]] over to sell. Since the game gives you the [[Olympus Mons|Dragon trio's]] Orbs for free, you can send them across (assuming your Dragon trio has theirs already) and sell them for a cool P15,000. Full Restores also make a good store of value for transferring your endgame money, since they are the most expensive purchasable and tradable item at P3,000, and sell for P1,500. 3) Since they're traded, your new team will [[Level Grind]] faster, though this can be a problem early on, as their levels will outstrip your badge collection and cause disobedience.
 
== Shoot 'Em Up ==
 
== Shoot Em Up ==
 
* ''[[Star Fox (series)|Star FOX]] Command'' limits you to one of the possible nine endings for the first playthrough. That's right, nine endings. The only thing that makes this sort of a New Game Plus however is the first level changing two times when the mode is completed several times.
* Many [[Shoot 'Em UpsUp]]s have New Game Pluses in the form of multiple "loops"; after beating the game once, you start over again, with the game at a higher difficulty level. The ''[[Gradius]]'' series in particular has this as a norm. If you meet certain conditions in [[Nintendo Hard]] Cave shoot-em-ups such as ''DoDonPachi'' or ''Ketsui'', you are awarded with a second loop that's [[Up to Eleven|even harder]], followed by a [[True Final Boss]] that makes that look like a cakewalk, or with very exceptional play, an ''Ura'' second loop which is ''even harder than the normal second loop''.
** Likewise, ''[[Raiden]] IV'' must be played through two loops to access the true final stage and boss. "Light" difficulty [[Easy Mode Mockery|only allows you to play the first loop]].
* ''[[Radiant Silvergun]]'' has Saturn Mode, which, given the superior hardware of the Saturn (as opposed to the ST-V original), adds in voice-acting, cutscenes, extra bosses and what have you. Relevant to the trope, though, is how it saves the levels of your weapons - ''Silvergun'' powers up your weapons depending on how many points you rack up with them, and higher levels are far more powerful - allowing you to start a new game with fully-powered weapons, making the game a bit more of a breeze.
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== Simulation Game ==
 
* A staple of the ''[[Ace Combat]]'' series that allows you to keep aircraft and money/credits earned in previous missions when you start the campaign over on the same save state. Since there's no scaling to account for the ability to select late or endgame planes far earlier than normal, [[Game Breaker]] potential is almost inevitable. This also unlocks Free Mission(s) -- fly any mission in the game, any difficulty (that you unlocked), and if you're looking for that elusive "S" Rank or an Ace kill, it counts towards your campaign unlockables! (You only have to play the Campaign to ''buy''/sell those unlockables, and to get the money for that.)
* The ''[[Naval Ops]]'' (AKA ''Warship Gunner'') series carries over created ship Designs, Blueprints (templates), R&D, Parts, and Funds whenever you clear the final mission, save your data, and then choose Continue instead of New Game at the main menu. All playthroughs after the first use a more difficult "Enemy Deployment 2" version of each mission, but in Training you can select which enemy deployment you wish to play against.
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* In the iOS/Android game ''Game Dev Story'', after completing a 20-year campaign, you can start a new game with the same levels for the genres and game types that you had with your previous game, as well as points accrued toward game direction. Everything else (staff experience levels, consoles, etc.) has to be unlocked all over again, though, since you're starting over as a year-one studio.
* Upon completion of ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'', you're given the choice to start a new game with information from your game clear file on one of three difficulty levels - Normal, Hard, or Very Hard. Whenever you build new houses in your new kingdom, many of the adventurers from your old game will move into them, [[Restart At Level One|starting over at level one]], but retaining all of their equipment, skills, and behavior from their previous adventures.
 
 
== Stealth Based Game ==
 
* In ''[[Metal Gear Solid]]'', after completing the game, depending on which of the two ending story paths you chose, you could start over with one of two super-items: A headband that grants unlimited ammo, or an optical camouflage suit that grants invisibility. Get both endings, and you can play through the game the third time in a tuxedo, plus keep both special items. The sequels only ramp this up further, often with even tougher requirements:
** Starting with ''[[Metal Gear Solid 2: Sons of Liberty]]'', the stealth camouflage demands players to make it through the game without ever being spotted, and the infinite ammo bandanna is granted to players who beat the game without a single kill on their record. MGS2 also starts you with a digital camera on the New Game Plus, and also features a series of wigs that the player character can wear to enhance their [[Super Not-Drowning Skills]] or grip while hanging, aquired by holding up a certain number of guards and getting their dogtags.
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== Survival Horror ==
 
* Every game from ''[[Silent Hill]]'' series. In another playthrough you can obtain extra weapons and different endings, which weren't possible to get in the first play.
* ''[[Parasite Eve 2]]'' had you keep a percentage of your BP and EXP each playthrough so you could get the good items and spells from the start.
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== Third Person Shooter ==
 
* In both of the ''[[Max Payne (series)|Max Payne]]'' games, completing on the game on the first difficulty level unlocks the second difficulty level, and so on and so forth.
 
== Tower Defense ==
 
* ''[[Plants vs. Zombies]]'' lets you run through the game again, once you beat Zomboss for the first time, keeping all the seeds you've collected so far - but with the price that Crazy Dave now picks three of your seeds every time, on the second play through.
** Also, subsequent playthroughs send more waves of zombies after you and a second playthrough is the only way to find the secret zombie and get the Cryptozombologist achievement.
 
== Turn Based Strategy ==
 
* Some [[Nippon Ichi]] games, such as ''[[Disgaea]]'' and ''[[Makai Kingdom]]'', have "New Game Plus" options that allow players to keep all of the characters they've created up to that point, along with all of the awesome weapons they've collected. Almost a necessity, as these games are always rife with extra dungeons, [[Bonus Boss|bonus bosses]] and [[Multiple Endings]].
** ''[[Soul Nomad and The World Eaters]]'' has this too, which is necessary to fight the [[Bonus Boss]]es, and also {{spoiler|an alternate storyline known as the Demon Path}}.
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== Visual Novel ==
 
* In ''[[Tsukihime]]'', beating the game once is required to unlock the "Far Side of the Moon" routes. To clarify, before you can access Akiha, Hisui, and Kohaku's routes, which focus on the Tohno family history ("Far Side"), you first have to work your way through the [[Exposition]] of [[Nasuverse]]-style [[Our Vampires Are Different|vampirism]] in the Arcueid and Ciel's storylines ("Near Side of the Moon").
* Also from the [[Nasuverse]] in [[Fate/stay night]] you need to finish the fate route to unlock the Unlimited Blade Works route, and then you need to complete it once to unlock the Heaven's Feel Route, also to unlock the final Tiger Dojo you must have seen all the Multiple(including all the Bad ones where you died) Endings on all the routes
 
== Wide Open Sandbox ==
 
* ''[[Borderlands]]'' allows you to complete a second playthrough with the same levels, equipment, and stats, with many more enemies and all levels ramped up. The fun part is that you can switch between the two playthroughs at any time, meaning that by the end of the second playthrough, you can kill the toughest enemies in the first with a pistol shot to the foot.
** After playthrough two is completed, the game is ramped up a second time giving access to better quality rewards but without adding another playthrough option or resetting the quests already completed, {{spoiler|which makes all those double-powered up versions of one-time only quest rewards [[Lost Forever]] (better save those side quests until after the end fight).}}
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* ''[[Batman: Arkham City]]'' is revealed to be one.
** To clarify: In Arkham City's New Game+, any riddler trophies/riddles solved will be shared between both regular and New Game+. Also any upgrades will be carried over between the two modes. '''However''', enemy configurations will be changed (meaning that you'll see tougher enemies sooner rather than later), enemies themselves get tougher and more aggressive. Also, you get no counter indicator. In other words, New Game+ is [[Nintendo Hard]] when compared to the regular game. Not to mention this New Game+ can only be used on normal and hard difficulty, you can only have a single New Game+ per save file and can't start it over again and to get [[100% Completion]], you need to finish all other sidequests in both the main file and the New Game+.
* A variant of New Game+ is implemented in ''[[Mafia: Definitive Edition]]'' where the player can revisit previously played missions but with the added bonus of being able to drive cars which the player has unlocked, wear bonus costumes (assuming that Tommy's closet at Salieri's bar is accessible, though this may not appear in some cutscenes as some of them are pre-rendered) and use gold-plated guns.
 
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