Nexus War: Difference between revisions

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{{quote|The universe - all that we know, all that exists - is dying. It is time for a new universe to be born.}}
{{quote|In a faraway place and time, souls do battle to determine which ethos will dominate the new creation. This place is known by many names but those there refer to it as The Nexus.}}
 
{{quote|In a faraway place and time, souls do battle to determine which ethos will dominate the new creation. This place is known by many names but those there refer to it as The Nexus.}}
 
'''''[http://www.nexuswar.com ''Nexus War'']''''' was a free browser-based [[Massively Multiplayer Online Role Playing Game|MMORPG]] created and administrated by Brandon Harris (aka Jorm). It is similar in style to [[Urban Dead]], and much of the player base is shared between the two games. See its archived [[The Wiki Rule|wiki]] [https://web.archive.org/web/20090202080502/http://wiki.nexuswar.com/index.php/Main_Page here].
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* [[Our Monsters Are Different]]
** Angels: Seraphs (and Lightspeakers to a lesser extent) are mechanical representations of order. Divine Champions are Old Testament-style messengers of the Word, who can turn into fire or mist or steel. Advocates are closest to the pop-culture version.
** Demons: Dark Oppressors are [[Horny Devils]] or Faustian tempters. Infernal Behemoths are more like [[The Lord of the Rings|Balrogs]] than anything else, while Wyrm Masters, Doom Howlers, and Void Walkers are different flavors of [[H.P. Lovecraft|Lovecraftian horror.]]
** Vampires and werewolves: Revenants are burned by acting in sunlight and take double damage from tarnished (silver) swords. They can learn to turn into either wolves or bats.
* [[Player Versus Player]], [[PVP-Balanced]]: Almost all combat is player vs. player. The few wandering monsters that exist require dozens of characters to bring down. No monsters in Clash yet, but give it time.