Nine Hours, Nine Persons, Nine Doors/Headscratchers: Difference between revisions

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*** Whenever she collapses, it means she's dead because you took the wrong choices. And she never stops you from making those choices because it doesn't matter, in fact it benefits her. As she herself mentions, all non-true endings never actually happened - they were all possibilities that she sees, and thus in the end benefits from. After all, the True End would be impossible without Junpei first having gone through the Safe ending, which is a dead end for June. And she can't just tell Junpei what he has to do, as that would ultimately weaken the Morphogenic Field and she'd lose access to that timeline.
** Remember, she's the only person here who is actually not under any real stress: yes, she's trying to save her own life, but she's exploring multiple timelines. She's not there to participate, she's there to observe, and that's the point-- she already set up the dominoes, now she has to watch them fall. If she interferes too much, she could paradox herself out of existence because then her escape from the incinerator would require her future self to rescue her from it, and since there's no time travel involved, that's impossible. That's why she needs Junpei to save her in the first place.
** My [[headcanon]] runs like this: when Akane escaped the incinerator, she knew that in the future everyone believed she was dead. Therefore, in order to survive she needed to have first died - which is impossible. The grief and horror that most of the other players who knew about her death seem to share seems too real for her to have just said 'all right now everyone needs to pretend that I died or I will die.' So what I figure is that she accessed the morphogenic field in order to change everyone's perceptions of reality, and overlaid their memories of her surviving with a memory of her dying in order to keep herself alive. The thing about doing something like this is that she is also connected to the field, and so implanting the memory of her death would have screwed with her own perceptions of the timeline as well, letting her remember escaping and burning to a crisp at the same time, and theoretically both would feel equally real. Or heck, her memory of dying might have felt more real than her memory of surviving! Having two (or more, as she did play the second nonary game a ''lot'' to try to figure out how to use it to save herself) versions of the timeline chasing around in her head was doubtless disorientating and confusing, and probably resulted in her not being quite sure what the specifics of what she had to do were, once the game started. The setup never varied, and there were a few key elements in the game that never varied either, but as to which doors to go through and suchlike she might no longer have known.
* What's up with June's fever all the time? Something going wrong in the Timey Wimey Gambit? Or the Incinerator going worse? Not concentrating enough/too much and the time is having too much paradox to hold her up?
** The first. It only happens when you move away from the true ending.