Ninja Gaiden/YMMV: Difference between revisions

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** The [[Final Boss]] in ''Ninja Gaiden 3''. Not that the fight isn't visually impressive, but you spend 50% of it fighting fiends it sends at you, another 30% doing QTEs and 20% actually fighting it (the way you fight the Statue of Liberty in ''Ninja Gaiden Sigma 2'' more or less). All in all, it is probably the easiest boss of the game.
* [[Ass Pull]]: Obaba's comeback in ''Ninja Gaiden Sigma 2'' and ''Ninja Gaiden III''. The games don't bother explaining how she is revived when she's supposed to be [[Killed Off for Real]] in ''Dragon Sword''.
* [[Author's Saving Throw]]: To say that fan reception of ''Razor's Edge'' is much more positive than the original version of ''Ninja Gaiden III3'' is an [[Understatement]].
* [[Broken Base]]: ''Ninja Gaiden Sigma 2'': some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles, but others consider it superior thanks to a more balanced stage designs, less cheap AI, frame-rate fixes and the removal/revision of the most tedious passages of the original, as well as additional content of playable characters and game modes. The drastically reduced number of enemies, and the introduction of a semi-automatic aim for the bow can be seen as a good or bad thing depending on who is asked.
* [[Awesome Music (Sugar Wiki)|Awesome Music]]: Has its own [[Ninja Gaiden/Awesome Music|page]].
* [[Complete Monster]]: If you're thinking that Jaquio is a sick bastard, you're ''very'' right.
* [[Contested Sequel]]: Yosuke Hayashi's drastically different vision for ''Ninja Gaiden III3'' let many fans skeptical to say the least. Some fans think it is still a fun [[Action Game]] in its own right, if not on par with the first two games. Others prefer to pretend it never existed. Interestingly, Hayashi was already involved in [[Metroid: Other M|another]] [[Contested Sequel]]. ''Razor's Edge'' is unanimously considered an improvement, but it remains this in its own right, since some feel it saved the game, while some others feel that it was still a bad game regardless of the improvements.
* [[Crosses the Line Twice]]: ''Ninja Gaiden II'' is so ridiculously gory that it practically skips the offensive, and goes straight to hilarious. May or may not double as [[Narm Charm]].
* [[Crowning Music of Awesome]]: ''The Ancient Ship of Doom'' has one in form of the theme from Stage 1-1. It's awesome as it's catchy.
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** Liked the [[Goddamn Bats]] in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, make thrice as much damage, are thrice as tough and are still unblockable. More often than not, players will take damage while trying to kill them.
** The infamous Incendiary Kunai Ninjas from ''Ninja Gaiden II'' are usually this when fighting them in large groups; [[Bullet Hell|take a guess why by looking at their name]]. Strangely, ''Ninja Gaiden Sigma 2'' kept them as this despite fewer on-screen enemies at a time, but for a different reason: though they use their explosives less often, they turn more resilient to attacks and are much more competent at close combat instead. This turns especially jarring at higher difficulties where their claw attacks deal huge damage.
** Alchemists in ''Ninja Gaiden III3'' has a [[Ground Pound]]-like maneuver that, while blockable, breaks guard and is hard to dodge most of the time. Furthermore, they're fast, agile, hurl homing "alchemy projectiles", block and evade often and frequently erect an "alchemy armor" of sorts that requires breaking it first before actual damage can be dealt, which light attacks from Ryu's weapons won't usually do; they also have a grab attack that not only slowly drains [[Hit Points]], but the ki gauge as well. Finally, in ''Razor's Edge'', the timing to perform a "Steel-on-Bone" [[Counter Attack]] is so exceptionally narrow compared to other humanoid enemies in the game that players will often opt out to dismember them instead, allowing an "Obliteration Technique" to finish them off.
** Chimera in the later parts of ''Ninja Gaiden III3'' are essentially faster, more evasive Incendiary Kunai ninjas, with the only saving grace is they don't have projectiles. Like alchemists, they too block occasionally and might get a bead on escaping out of players' attack combos more often than not. The problem with these Chimera comes if they're dismembered: doing so, and they initiate an unblockable [[Suicide Attack]], homing straight for Ryu, forcing players to prioritize on dismembered Chimera lest they risk a chunk of health getting taken away. Fortunately, it's easy to note if a suicide-Chimera will begin its strike as they start sparking bright colors; additionally, if they don't reach Ryu in time, the suicide-Chimera will wind up exploding and doesn't have the effects of an [[Action Bomb]] would.
* [[Ensemble Darkhorse]]: [[Badass|Robert T. Sturgeon]] in ''The Dark Sword of Chaos''. A [[Mysterious Informant]]/[[Mysterious Protector|Protector]] with an agenda of his own, [[Cool Shades]], able to take down demonic horrors with a single gunshot, {{spoiler|who turns out to be a top United States Army operative and such an extremely loyal ally to Ryu that he makes a [[Last Stand]] to guard his back in the very bowels of Hell}}? This is especially notable considering how ''[[Sarcasm Mode|well]]'' Ryu gets along with covert government agencies...
* [[Evil Is Sexy]]: Elizabét, outside of her [[One-Winged Angel]].
* [[Fanon Discontinuity]]: The original ''Ninja Gaiden III3'' is usually ignored, and ''Razor's Edge'' is considered by most the "real" version of the third game. And that's without considering those who didn't even like ''Razor's Edge''.
* [[Fashion Victim Villain]]: The Regent of the Mask in ''Ninja Gaiden 3''. Having for an outfit a red [[Badass Longcoat]], a [[Cool Mask]], a [[In the Hood|mysterious hood]] and a gold-plated [[Gloved Fist of Doom]], can only make you one. To compliment it, he's armed with a [[Royal Rapier]].
* [[First Installment Wins]]: Although ''Ninja Gaiden II'' and ''Ninja Gaiden III'' on the NES have many refinements, most people keep going to ''Ninja Gaiden I'' before the other two.
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** The two "armadillo" bosses in the underworld level. The words "[[Camera Screw]]" will mean something until players have gone through this fight, which stands in contrast to the first armadillo boss at the end of the aircraft level. Like the above, ''Ninja Gaiden Sigma 2'' removed it, replacing it with a fight against Marbus instead.
* [[Good Bad Bug]]: In ''Razor's Edge'', Kasumi has a version of the "Cicada Surge" technique called "Sakura Madoi", allowing her to evade not only melee attacks like Ryu, but also bullets and missiles, meaning it's possible to use Sakura Madoi to teleport into areas normally inaccessible, and in extreme cases, ''out of the map''. This was fixed when the re-release was ported to the Sony [[PlayStation 3]] and Microsoft [[Xbox 360]].
* [[It's Easy, So It Sucks]]: ''Ninja Gaiden 3'' is a far cry from its punishing predecessors. NoIt wonderwould take it''Razor's beingEdge'' to ratchet the difficulty back up to normal, but does keep the easier "Hero" mode as a play-style that can be selected at criticallyany savaged!time.
* [[Memetic Mutation]]:
** Although, while it's a cakewalk for anyone who beat [[Nintendo Hard|the first two games]], it's still pretty hard for a newcomer.
* [[Memetic Mutation]]:* "Just a girl. Get out of here!"
** [[Large Ham|Why? BUSINESS OF COURSE!]]
* [[Most Annoying Sound]]: The NES series, being very much [[Nintendo Hard]], has the death jingle. Expect to hear it over ''and over'' '''and over again'''.
* [[Narm]]: The ''Worlds of Power'' book is filled with this, starting with the groaner on the first page, "Dedicated to the ninja in everyone's dad."
* [[Narm]]:
* [[Narm]]:* The ''Worlds of Power'' book is filled with this, starting with the groaner on the first page, "Dedicated to the ninja in everyone's dad."
** The "don't kill me mate" scene at the very beginning of ''Ninja Gaiden 3'' is so overdone that for many it ends up being hilarious instead of a [[Player Punch]].
* [[Only the Creator Does It Right]]: What certain fans think about the modern trilogy and one of the reasons there's so much bashing on Hayashi's games (both''Ninja Gaiden Sigma''Sigmas, ''Ninja Gaiden Sigma 2'' and ''Ninja Gaiden 3'')... Anyany title not directed by Itagaki can only be a pale imitation. It doesn't help that before leaving Tecmo, Itagaki specifically said he didn't like ''Ninja Gaiden Sigma'', that ''Ninja Gaiden II'' was the definitive version of the game, and he was the only one legitimate enough to continue the series.
* [[Nightmare Fuel]]: About the only thing anybody knows about the original arcade machine is the circular saw from the continue screen.
* [[Player Punch]]: ''Ninja Gaiden 3'' goes to great length to make youplayers feel the pain of the enemies youthey kill, be it the brutal Steel-on-Bone mechanic or the moaning of enemies if youthey donaren't finish themfinished off as they crawl helplessly on the ground, bleeding to death.
* [[Only the Creator Does It Right]]: What certain fans think about the modern trilogy and one of the reasons there's so much bashing on Hayashi's games (both ''Sigmas'' and ''Ninja Gaiden 3''). Any title not directed by Itagaki can only be a pale imitation. It doesn't help that before leaving Tecmo, Itagaki specifically said he didn't like ''Sigma'', that ''Ninja Gaiden II'' was the definitive version of the game and he was the only one legitimate enough to continue the series.
* [[Player Punch]]: ''Ninja Gaiden 3'' goes to great length to make you feel the pain of the enemies you kill, be it the brutal Steel-on-Bone mechanic or the moaning of enemies if you don't finish them off.
{{quote|'''Crawling and bleeding [[Mooks]]''': ''I don't wanna die... I don't wanna die!''}}
* [[Replacement Scrappy]]: Although not a big fan favourite to begin with, it's amazing how much Sonia in ''Ninja Gaiden II'' can make you miss Rachel. Depending on how you see it, may or may not be rectified with ''Ninja Gaiden Sigma II2''.
** Every woman in the modern trilogy is this to old school fans who still see Irene as Ryu's [[One True Love]].
*** Which is all the more ironic in the case of {{spoiler|Sonia}}, considering that {{spoiler|she and Irene are one in the same.}}
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** And this is the reaction of many fans to ''Ninja Gaiden 3'': no decapitations/dismemberments (though they're replaced by a somewhat more [[High-Pressure Blood|brutal mechanic]]), no shops or weapon upgrades, no healing items, only one weapon type and one ninpo. And small [[Quick Time Event|Quick Time Events]]. Sacrilege! And on the top of that...
** [[Sequelitis]]: ... it went so bad that IGN even gave it a {{spoiler|[http://uk.xbox360.ign.com/articles/122/1221032p1.html brutally harsh 3.0!!!]}}
* [[Scrappy Mechanic]]: The save system in the firstXbox X-Box''Ninja gameGaiden'' makes it so that if youplayers die, you have tothey restart at the last save point, no exception. MeaningThis means if youthey die againstfighting a boss, youthey have tomust redo theany section between the save point andall the way to boss. Andagain; additional redundancy occurs if youdeath diehappens at the beginning of the followingnext chapter without having saved, youthe havegame, towhere [[Ohthey Crap|redomust fight the boss from the previous chapter again.]]
** The Steel-on-Bone mechanic in ''Ninja Gaiden 3'' was largely unnecessary due to it randomly activating in the middle of striking enemies and can interrupt combos. It's reworked in ''Razor's Edge'' where Steel-on-Bone is used as a form of [[Counter Attack]] to prevent enemy grabs.
* [[Seinfeld Is Unfunny]]: Someone watching the plots of the NES series today will find them narmy and a bit overdone with their "three plot twists per second", but at the timetrilogy theyback werethen was considered a big leap forward for videogamevideo game story-telling by having cut-scenes and fully-sentenced dialogue, coming all together for a coherent storytellingplot.
* [[That One Attack]]: Zedonius' flame wall in ''Ninja Gaiden II'' is unblockable ''and'' undodgeable. Even some moves with invulnerability frames don't protect you! The only thing you can do against it is use a ninpo, but if you're out of it, pray he doesn't use it.
* [[So Bad It's Good|So Bad, It's Good]]: Whatever fans think of the respective plots of the modern installments: ''Dragon Sword'' and ''Ninja Gaiden 3''/''Razor's Edge'' have a little more detailed ones, not that this saves the latter from being a [[Contested Sequel]] though.
** Actually, it is dodgeable. You have to stay away from him when he is about to attack you with it.
* [[Suspiciously Similar Song]]: Two of them in the arcade version: the second stage almost sounds like "Bad" by [[Michael Jackson]], and the second boss theme is very similar to "Iron Man" from [[Black Sabbath]].
* [[That One Achievement]]: It's literally impossible to obtain the platinum trophy for the Sony [[PlayStation Vita]] version of ''Ninja Gaiden Sigma 2 Plus'', as "Tag Mode" forces players to partner with the AI since [[Cooperative Multiplayer]] was removed. At least three missions demand two human players work in concert, which cannot happen if one of them is an AI-controlled character.
* [[That One Attack]]: Zedonius' flame wall in ''Ninja Gaiden II'' is unblockable ''and'' undodgeable. Even some moves with invulnerability frames don't protect you! The only thing you can do against it is use a ninpo, but if you're out of it, pray he doesn't use it. The only reasonable way to truly evade it otherwise is to stay the hell away from Zedonius as much as possible.
* [[That One Boss]]: Just about every single one of them, especially in the modern games.
** Murai in the Xbox ''Ninja Gaiden '' deserves a special mention for being not only the first boss of the game, but being so [["Wake-Up Call" Boss|goddamn hard to start with]].
* [[That One Level]]:
* [[That One Level]]:* The infamous 6-2 in the first NES game. 6-1 and 6-3 are both extremely difficult as well, but 6-2 takes the cake for cheap deaths and one spot where you seemingly have to exploit a flaw in the programming to get past. If you die even once on the final boss, you're forced to redo the ''entire stage at 6-1 again''.
** The "Path of Zarkhan" chapter in the Xbox ''Ninja Gaiden''.: Notnot that it's particularly harder than previous chapters, but you spend most of the level swimming back and forth to solve a puzzle, and after that, you must go through a very long and boring swimming sequence through areas previously visited, but now submerged. ''Ninja Gaiden Sigma'' removed that puzzle and made the level more straightforward, but you still have to swim a lot.
** The [[Elevator Action Sequence]] in ''Ninja Gaiden Sigma II2'' for Rachel's chapter, mainly because of [[Camera Screw]] issues and also because [[Drop the Hammer|Rachel's melee weapon]] isn't very adapted to fight in narrow spaces. Of course, [[It Got Worse|it gets worse]] at higher difficulties where the upgraded flare fiends are [[Demonic Spiders]] and deal ''a lot'' of damage -... often [[One-Hit Kill|One Hit Kills]] in Master Ninja. Furthermore, a fully-charged Ultimate Technique is no longer a guaranteed [[One-Hit Kill]] on Master Ninja difficulty.
** Ayane's chapter is infamously the hardest one in ''Ninja Gaiden Sigma II2'', and has plunged many a player into an abyss of despair in Master Ninja. Prepare to see the [[Game Over]] screen ''a lot'' with her.
* [[They Changed It, Now It Sucks]]: What some fans think of ''Ninja Gaiden 3''.
** [[It's the Same, Now It Sucks]] : What other fans think of ''Ninja Gaiden 3''.
** [[It's Easy, So It Sucks]]: [[Overly Long Gag|Also what other fans think of]] ''Ninja Gaiden 3''.
* [[They Copied It, So It Sucks|They Copied It, So It Sucks!]]: Averted with the NES trilogy: people have noted the games copy a lot of things from ''[[Castlevania]]'', most obviously the life bars, but most players agree the ''Ninja Gaiden'' games back then were still good in their own right despite the obvious influences. What likely helps is its [[Power Ups]] are fundamentally different from the ones seen in ''Castlevania''.
* [[Unfortunate Implications]]: In ''Ninja Gaiden Sigma II2'', you play a Japanese man who literally ''fights the Statue of Liberty''. Granted, you were fighting a statue of ''Buddha'' two stages prior (presumably if the series ever goes to Rio de Janeiro, we'll fight Jesus).
* [[Villain Decay]]: The [[Four Is Death|Malice Four]] ([[The Brute|Barbarian]], [[Rings of Death|Bomberhead]], [[Knife Nut|Basaquer]], and [[Shock and Awe|Bloody Malth]]) become ordinary [[Mooks]] throughout the stages in ''The Dark Sword of Chaos'' and can be killed with a few hits. Granted, they're located on platforms where [[Demonic Spiders|they'll most likely throw you into a pit]], but [[Degraded Boss|they were major bosses]] in the first game. Bloody Malth was even the one who {{spoiler|[[You Killed My Father|defeated Ryu's father]]}}.
** Justified in a [[Guide Dang It]]: the [[Mooks]] are in fact sub-standard clones of the original Malice Four.