Nintendo Hard/Uncategorised: Difference between revisions

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'''If you know where these examples should be listed, please move the examples to the appropriate pages.'''
 
* ''Breakdown'': Controls take a very long time to master although not in a [[Fake Difficulty]] way. Enemies are very strong and every hit disorients the player, forcing him to adjust the view while under attack. Its penultimate battle is a five round deathmatch with no save points. Actions are slow but in a great, detailed manner, not [[Fake Difficulty]]. Save points are sometimes very distant. Suffice to say the game has a very meaningful title.
* There's a new generation of Nintendo Hard games, which take play mechanics from NES classics and cranks up the difficulty way past eleven, to a number that can't be displayed on a standard pocket calculator. Homebrew game designer Dessgeega has referred to these games as "masocore," or games for hardcore masochistic players. She also created her own game in the genre, ''Mighty Jill Off'', which is a tribute to ''Mighty Bomb Jack''. The difference is that there are no bombs... instead, the player is forced to master the high jumps and gliding that defined the Bomb Jack series in order to climb to the top of a very high, very dangerous tower.
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[[Category:Nintendo Hard{{BASEPAGENAME}}]]
[[Category:Uncategorised{{SUBPAGENAME}}]]
[[Category:Examples Need Sorting]]